You can also provide constant new renderable to :class:`~rich.live.Live` using the :meth:`~rich.live.Live.update` function. This allows you to
completely change what is rendered live.
**Example**::
import random
import time
from rich.live import Live
from rich.table import Table
def generate_table() -> Table:
table = Table()
table.add_column("ID")
table.add_column("Value")
table.add_column("Status")
for row in range(random.randint(2, 6)):
value = random.random() * 100
table.add_row(
f"{row}", f"{value:3.2f}", "[red]ERROR" if value < 50 else "[green]SUCCESS"
)
return table
with Live(refresh_per_second=4) as live:
for _ in range(40):
time.sleep(0.4)
live.update(generate_table())
Advanced Usage
--------------
Transient Display
~~~~~~~~~~~~~~~~~
Normally when you exit live context manager (or call :meth:`~rich.live.Live.stop`) the last refreshed item remains in the terminal with the cursor on the following line.
You can also make the live display disappear on exit by setting ``transient=True`` on the Live constructor. Here's an example::
with Live(transient=True) as live:
...
Auto refresh
~~~~~~~~~~~~
By default, the live display will refresh 4 times a second. You can set the refresh rate with the ``refresh_per_second`` argument on the :class:`~rich.live.Live` constructor.
You should set this to something lower than 4 if you know your updates will not be that frequent or higher for a smoother feeling.
You might want to disable auto-refresh entirely if your updates are not very frequent, which you can do by setting ``auto_refresh=False`` on the constructor.
If you disable auto-refresh you will need to call :meth:`~rich.live.Live.refresh` manually or :meth:`~rich.live.Live.update` with ``refresh=True``.
Refer to the :ref:`Render Groups` about combining multiple :class:`RenderableType` together so that it may be passed into the :class:`~rich.live.Live` constructor
or :meth:`~rich.live.Live.update` method.
For more powerful structuring it is also possible to use nested tables.
Print / log
~~~~~~~~~~~
The Live class will create an internal Console object which you can access via ``live.console``. If you print or log to this console, the output will be displayed *above* the live display. Here's an example::