pupy/client/sources/thread.c

543 lines
11 KiB
C

#include <windows.h>
#include <stdio.h>
#include <stdlib.h>
#include "thread.h"
#ifndef _WIN32
#include <pthread.h>
int __futex_wait(volatile void *ftx, int val, const struct timespec *timeout);
int __futex_wake(volatile void *ftx, int count);
#include <time.h>
#include <signal.h>
#endif
// thread.c contains wrappers for the primitives of locks, events and threads for use in
// the multithreaded meterpreter. This is the win32/win64 implementation.
/*****************************************************************************************/
/*
* Create a new lock. We choose Mutex's over CriticalSections as their appears to be an issue
* when using CriticalSections with OpenSSL on some Windows systems. Mutex's are not as optimal
* as CriticalSections but they appear to resolve the OpenSSL deadlock issue.
*/
LOCK * lock_create( VOID )
{
LOCK * lock = (LOCK *)malloc( sizeof( LOCK ) );
if( lock != NULL )
{
memset( lock, 0, sizeof( LOCK ) );
#ifdef _WIN32
lock->handle = CreateMutex( NULL, FALSE, NULL );
#else
pthread_mutex_init(lock->handle, NULL);
#endif
}
return lock;
}
/*
* Destroy a lock that is no longer required.
*/
VOID lock_destroy( LOCK * lock )
{
if( lock != NULL )
{
lock_release( lock );
#ifdef _WIN32
CloseHandle( lock->handle );
#else
pthread_mutex_destroy(lock->handle);
#endif
free( lock );
}
}
/*
* Acquire a lock and block untill it is acquired.
*/
VOID lock_acquire( LOCK * lock )
{
if( lock != NULL ) {
#ifdef _WIN32
WaitForSingleObject( lock->handle, INFINITE );
#else
pthread_mutex_lock(lock->handle);
#endif
}
}
/*
* Release a lock previously held.
*/
VOID lock_release( LOCK * lock )
{
if( lock != NULL ) {
#ifdef _WIN32
ReleaseMutex( lock->handle );
#else
pthread_mutex_unlock(lock->handle);
#endif
}
}
/*****************************************************************************************/
/*
* Create a new event which can be signaled/polled/and blocked on.
*/
EVENT * event_create( VOID )
{
EVENT * event = NULL;
event = (EVENT *)malloc( sizeof( EVENT ) );
if( event == NULL )
return NULL;
memset( event, 0, sizeof( EVENT ) );
#ifdef _WIN32
event->handle = CreateEvent( NULL, FALSE, FALSE, NULL );
if( event->handle == NULL )
{
free( event );
return NULL;
}
#endif
return event;
}
/*
* Destroy an event.
*/
BOOL event_destroy( EVENT * event )
{
if( event == NULL )
return FALSE;
#ifdef _WIN32
CloseHandle( event->handle );
#endif
free( event );
return TRUE;
}
/*
* Signal an event.
*/
BOOL event_signal( EVENT * event )
{
if( event == NULL )
return FALSE;
#ifdef _WIN32
//dprintf( "Signalling 0x%x", event->handle );
if( SetEvent( event->handle ) == 0 ) {
//dprintf( "Signalling 0x%x failed %u", event->handle, GetLastError() );
return FALSE;
}
#else
event->handle = (HANDLE)1;
__futex_wake(&(event->handle), 1);
#endif
return TRUE;
}
/*
* Poll an event to see if it has been signaled. Set timeout to -1 to block indefinatly.
* If timeout is 0 this function does not block but returns immediately.
*/
BOOL event_poll( EVENT * event, DWORD timeout )
{
#ifdef _WIN32
if( event == NULL )
return FALSE;
if( WaitForSingleObject( event->handle, timeout ) == WAIT_OBJECT_0 )
return TRUE;
return FALSE;
#else
BOOL result = FALSE;
// DWORD WINAPI WaitForSingleObject(
// __in HANDLE hHandle,
// __in DWORD dwMilliseconds
// );
// http://msdn.microsoft.com/en-us/library/ms687032(VS.85).aspx
if( event == NULL )
return FALSE;
if(timeout) {
struct timespec ts;
// XXX, need to verify for -1. below modified from bionic/pthread.c
// and maybe loop if needed ;\
ts.tv_sec = timeout / 1000;
ts.tv_nsec = (timeout%1000)*1000000;
if (ts.tv_nsec >= 1000000000) {
ts.tv_sec++;
ts.tv_nsec -= 1000000000;
}
// atomically checks if event->handle is 0, if so,
// it sleeps for timeout. if event->handle is 1, it
// returns straight away.
__futex_wait(&(event->handle), 0, &ts);
}
// We should behave like an auto-reset event
result = event->handle ? TRUE : FALSE;
if( result )
event->handle = (HANDLE)0;
return result;
#endif
}
/*****************************************************************************************/
/*
* Opens and create a THREAD item for the current/calling thread.
*/
THREAD * thread_open( VOID )
{
THREAD * thread = NULL;
#ifdef _WIN32
OPENTHREAD pOpenThread = NULL;
HMODULE hKernel32 = NULL;
thread = (THREAD *)malloc( sizeof( THREAD ) );
if( thread != NULL )
{
memset( thread, 0, sizeof(THREAD) );
thread->id = GetCurrentThreadId();
thread->sigterm = event_create();
// Windows specific process of opening a handle to the current thread which
// works on NT4 up. We only want THREAD_TERMINATE|THREAD_SUSPEND_RESUME access
// for now.
// First we try to use the normal OpenThread function, available on Windows 2000 and up...
hKernel32 = LoadLibrary( "kernel32.dll" );
pOpenThread = (OPENTHREAD)GetProcAddress( hKernel32, "OpenThread" );
if( pOpenThread )
{
thread->handle = pOpenThread( THREAD_TERMINATE|THREAD_SUSPEND_RESUME, FALSE, thread->id );
}
else
{
NTOPENTHREAD pNtOpenThread = NULL;
// If we can't use OpenThread, we try the older NtOpenThread function as found on NT4 machines.
HMODULE hNtDll = LoadLibrary( "ntdll.dll" );
pNtOpenThread = (NTOPENTHREAD)GetProcAddress( hNtDll, "NtOpenThread" );
if( pNtOpenThread )
{
_OBJECT_ATTRIBUTES oa = {0};
_CLIENT_ID cid = {0};
cid.UniqueThread = (PVOID)thread->id;
pNtOpenThread( &thread->handle, THREAD_TERMINATE|THREAD_SUSPEND_RESUME, &oa, &cid );
}
FreeLibrary( hNtDll );
}
FreeLibrary( hKernel32 );
}
return thread;
#else
thread = (THREAD *)malloc( sizeof( THREAD ) );
if( thread != NULL )
{
memset( thread, 0, sizeof(THREAD) );
thread->id = gettid();
thread->sigterm = event_create();
thread->pid = pthread_self();
}
return thread;
#endif
}
#ifndef _WIN32
struct thread_conditional {
pthread_mutex_t suspend_mutex;
pthread_cond_t suspend_cond;
int engine_running;
LPVOID (*funk)(void *arg);
THREAD *thread;
};
void __thread_cancelled(int signo)
{
signal(SIGTERM, SIG_DFL);
pthread_exit(NULL);
}
/*
* This is the entry point for threads created with thread_create.
*
* To implement suspended threads, we need to do some messing around with
* mutexes and conditional broadcasts ;\
*/
void *__paused_thread(void *req)
{
LPVOID (*funk)(void *arg);
THREAD *thread;
struct thread_conditional *tc = (struct thread_conditional *)(req);
tc->thread->id = gettid();
signal(SIGTERM, __thread_cancelled);
pthread_mutex_lock(&tc->suspend_mutex);
while(tc->engine_running == FALSE) {
pthread_cond_wait(&tc->suspend_cond, &tc->suspend_mutex);
}
pthread_mutex_unlock(&tc->suspend_mutex);
funk = tc->funk;
thread = tc->thread;
free(tc);
if(event_poll(thread->sigterm, 0) == TRUE) {
/*
* In some cases, we might want to stop a thread before it does anything :/
*/
return NULL;
}
return funk(thread);
}
#endif
/*
* Create a new thread in a suspended state.
*/
THREAD * thread_create( THREADFUNK funk, LPVOID param1, LPVOID param2, LPVOID param3 )
{
THREAD * thread = NULL;
if( funk == NULL )
return NULL;
thread = (THREAD *)malloc( sizeof( THREAD ) );
if( thread == NULL )
return NULL;
memset( thread, 0, sizeof( THREAD ) );
thread->sigterm = event_create();
if( thread->sigterm == NULL )
{
free( thread );
return NULL;
}
thread->parameter1 = param1;
thread->parameter2 = param2;
thread->parameter3 = param3;
#ifdef _WIN32
thread->handle = CreateThread( NULL, 0, funk, thread, CREATE_SUSPENDED, &thread->id );
if( thread->handle == NULL )
{
event_destroy( thread->sigterm );
free( thread );
return NULL;
}
#else
// PKS, this is fucky.
// we need to use conditionals to implement this.
thread->thread_started = FALSE;
do {
pthread_t pid;
struct thread_conditional *tc;
tc = (struct thread_conditional *) malloc(sizeof(struct thread_conditional));
if( tc == NULL ) {
event_destroy(thread->sigterm);
free(thread);
return NULL;
}
memset( tc, 0, sizeof(struct thread_conditional));
pthread_mutex_init(&tc->suspend_mutex, NULL);
pthread_cond_init(&tc->suspend_cond, NULL);
tc->funk = funk;
tc->thread = thread;
thread->suspend_thread_data = (void *)(tc);
if(pthread_create(&(thread->pid), NULL, __paused_thread, tc) == -1) {
free(tc);
event_destroy(thread->sigterm);
free(thread);
return NULL;
}
// __paused_thread free's the allocated memory.
} while(0);
#endif
return thread;
}
/*
* Run a thread.
*/
BOOL thread_run( THREAD * thread )
{
if( thread == NULL )
return FALSE;
#ifdef _WIN32
if( ResumeThread( thread->handle ) < 0 )
return FALSE;
#else
struct thread_conditional *tc;
tc = (struct thread_conditional *)thread->suspend_thread_data;
pthread_mutex_lock(&tc->suspend_mutex);
tc->engine_running = TRUE;
pthread_mutex_unlock(&tc->suspend_mutex);
pthread_cond_signal(&tc->suspend_cond);
thread->thread_started = TRUE;
#endif
return TRUE;
}
/*
* Signals the thread to terminate. It is the responsibility of the thread to wait for and process this signal.
* Should be used to signal the thread to terminate.
*/
BOOL thread_sigterm( THREAD * thread )
{
BOOL ret;
if( thread == NULL )
return FALSE;
ret = event_signal( thread->sigterm );
#ifndef _WIN32
/*
* If we sig term a thread before it's started execution, we will leak memory / not be
* able to join on the thread, etc.
*
* Therefore, we need to start the thread executing before calling thread_join
*/
if(thread->thread_started != TRUE) {
thread_run(thread);
}
#endif
return ret;
}
/*
* Terminate a thread. Use with caution! better to signal your thread to terminate and wait for it to do so.
*/
BOOL thread_kill( THREAD * thread )
{
if( thread == NULL )
return FALSE;
#ifdef _WIN32
if( TerminateThread( thread->handle, -1 ) == 0 )
return FALSE;
return TRUE;
#else
// bionic/libc/bionic/CAVEATS
// - pthread cancellation is *not* supported. this seemingly simple "feature" is the source
// of much bloat and complexity in a C library. Besides, you'd better write correct
// multi-threaded code instead of relying on this stuff.
// pthread_kill says: Note that pthread_kill() only causes the
// signal to be handled in the context of the given thread; the signal
// action (termination or stopping) affects the process as a whole.
// We send our thread a SIGTERM, and a signal handler calls pthread_exit().
pthread_kill(thread->id, SIGTERM);
return FALSE;
#endif
}
/*
* Blocks untill the thread has terminated.
*/
BOOL thread_join( THREAD * thread )
{
if( thread == NULL )
return FALSE;
#ifdef _WIN32
if( WaitForSingleObject( thread->handle, INFINITE ) == WAIT_OBJECT_0 )
return TRUE;
return FALSE;
#else
if(pthread_join(thread->pid, NULL) == 0)
return TRUE;
return FALSE;
#endif
}
/*
* Destroys a previously created thread. Note, this does not terminate the thread. You must signal your
* thread to terminate and wait for it to do so (via thread_signal/thread_join).
*/
BOOL thread_destroy( THREAD * thread )
{
if( thread == NULL )
return FALSE;
event_destroy( thread->sigterm );
#ifdef _WIN32
CloseHandle( thread->handle );
#else
pthread_detach(thread->pid);
#endif
free( thread );
return TRUE;
}