/*! * @file list.c * @brief Definitions for functions that operate on lists. * @details An implementation of a simple thread safe double linked list structure. Can be used as either * a stack (via pop/push), a queue (via push/shift) or an array (via get/add/insert/remove). If * performing a group of actions on a list based on results from list actions, acquire the list * lock before the group of actions and release lock when done. */ //#include "common.h" #include #include #include #include "thread.h" #include "list.h" /*! * @brief Create a thread-safe double linked list. * @returns A new instance of a linked list. * @retval NULL Indicates a memory allocation failure. */ PLIST list_create(VOID) { PLIST pList = (PLIST)malloc(sizeof(LIST)); if (pList != NULL) { pList->start = NULL; pList->end = NULL; pList->count = 0; pList->lock = lock_create(); if (pList->lock == NULL) { list_destroy(pList); return NULL; } } return pList; } /*! * @brief Destroy an existing linked list. * @details This destroys all nodes and the list itself but not the data held in the * linked list. This is the responsibility of the caller to destroy. * @param list The \c LIST instance to destroy. */ VOID list_destroy(PLIST pList) { PNODE current_node; PNODE next_node; if (pList != NULL) { lock_acquire(pList->lock); current_node = pList->start; while (current_node != NULL) { next_node = current_node->next; current_node->next = NULL; current_node->prev = NULL; free(current_node); current_node = next_node; } pList->count = 0; lock_release(pList->lock); lock_destroy(pList->lock); free(pList); } } /*! * @brief Get the number of items in the list. * @param pList The \c LIST to get a count of. * @returns The number of elements in the list. * @remark If using this coung value to itterate through the list with `list_get`, acquire * the lists lock before the `list_count/list_get` block and release it afterwards. */ DWORD list_count(PLIST pList) { DWORD count = 0; if (pList != NULL) { lock_acquire(pList->lock); count = pList->count; lock_release(pList->lock); } return count; } /*! * @brief Get the data value held in the list and a specified index. * @param pList Pointer to the \c LIST to get the element from. * @param index Index of the element to get; * @returns Pointer to the item in the list. * @retval NULL Indicates the element doesn't exist in the list. * @remark This will perform a linear search from the beginning of the list. */ LPVOID list_get(PLIST pList, DWORD index) { LPVOID data = NULL; PNODE current_node = NULL; if (pList == NULL) return NULL; lock_acquire(pList->lock); if (pList->count <= index) { lock_release(pList->lock); return NULL; } current_node = pList->start; while (current_node != NULL) { if (index == 0) { break; } current_node = current_node->next; index--; } if (current_node != NULL) { data = current_node->data; } lock_release(pList->lock); return data; } /*! * @brief Add a data item onto the end of the list. * @param pList Pointer to the \c LIST to add the item to. * @param data The data that is to be added to the list. * @returns Indication of success or failure. * @sa list_push */ BOOL list_add(PLIST pList, LPVOID data) { return list_push(pList, data); } /*! * @brief Internal function to remove a node from a list. * @param pList Pointer to the \c LIST containing \c node. * @param pNode Pointer to the \c NOTE to remove. * @returns Indication of success or failure. * @remark Assumes caller has aquired the appropriate lock first. */ BOOL list_remove_node(PLIST pList, PNODE pNode) { if (pList == NULL || pNode == NULL) { return FALSE; } if (pList->count - 1 == 0) { pList->start = NULL; pList->end = NULL; } else { if (pList->start == pNode) { pList->start = pList->start->next; pList->start->prev = NULL; } else if (pList->end == pNode) { pList->end = pList->end->prev; pList->end->next = NULL; } else { pNode->next->prev = pNode->prev; pNode->prev->next = pNode->next; } } pList->count -= 1; pNode->next = NULL; pNode->prev = NULL; free(pNode); return TRUE; } /*! * @brief Remove a given data item from the list. * @param pList Pointer to the \c LIST to remove the item from. * @param data The data that is to be removed from the list. * @remark Assumes data items are unqique as only the first occurrence is removed. * @returns Indication of success or failure. * @sa list_remove_node */ BOOL list_remove(PLIST pList, LPVOID data) { BOOL result = FALSE; PNODE current_node = NULL; if (pList == NULL || data == NULL) { return FALSE; } lock_acquire(pList->lock); current_node = pList->start; while (current_node != NULL) { if (current_node->data == data) { break; } current_node = current_node->next; } result = list_remove_node(pList, current_node); lock_release(pList->lock); return result; } /*! * @brief Remove a list item at the specified index. * @param pList Pointer to the \c LIST to remove the item from. * @param index Index of the item to remove. * @returns Indication of success or failure. */ BOOL list_delete(PLIST pList, DWORD index) { BOOL result = FALSE; LPVOID data = NULL; PNODE current_node = NULL; if (pList == NULL) { return FALSE; } lock_acquire(pList->lock); if (pList->count > index) { current_node = pList->start; while (current_node != NULL) { if (index == 0) { result = list_remove_node(pList, current_node); break; } current_node = current_node->next; index--; } } lock_release(pList->lock); return result; } /*! * @brief Push a data item onto the end of the list. * @param pList Pointer to the \c LIST to append the data to. * @param data Pointer to the data to append. * @returns Indication of success or failure. */ BOOL list_push(PLIST pList, LPVOID data) { PNODE pNode = NULL; if (pList == NULL) return FALSE; pNode = (PNODE)malloc(sizeof(NODE)); if (pNode == NULL) { return FALSE; } pNode->data = data; pNode->next = NULL; pNode->prev = NULL; lock_acquire(pList->lock); if (pList->end != NULL) { pList->end->next = pNode; pNode->prev = pList->end; pList->end = pNode; } else { pList->start = pNode; pList->end = pNode; } pList->count += 1; lock_release(pList->lock); return TRUE; } /*! * @brief Pop a data value off the end of the list. * @param pList Pointer to the \c LIST to pop the value from. * @returns The popped value. * @retval NULL Indicates no data in the list. */ LPVOID list_pop(PLIST pList) { LPVOID data = NULL; if (pList == NULL) { return NULL; } lock_acquire(pList->lock); if (pList->end != NULL) { data = pList->end->data; list_remove_node(pList, pList->end); } lock_release(pList->lock); return data; } /*! * @brief Pop a data value off the start of the list. * @param pList Pointer to the \c LIST to shift the value from. * @returns The shifted value. * @retval NULL Indicates no data in the list. */ LPVOID list_shift(PLIST pList) { LPVOID data = NULL; if (pList == NULL) { return NULL; } lock_acquire(pList->lock); if (pList->start != NULL) { data = pList->start->data; list_remove_node(pList, pList->start); } lock_release(pList->lock); return data; } /*! * @brief Iterate over the list and call a function callback on each element. * @param pList Pointer to the \c LIST to enumerate. * @param pCallback Callback function to invoke for each element in the list. * @param pState Pointer to the state to pass with each function call. */ BOOL list_enumerate(PLIST pList, PLISTENUMCALLBACK pCallback, LPVOID pState) { PNODE pCurrent; BOOL bResult; if (pList == NULL || pCallback == NULL) { return FALSE; } lock_acquire(pList->lock); pCurrent=pList->start; bResult = FALSE; while (pCurrent != NULL) { bResult = pCallback(pState, pCurrent->data) || bResult; pCurrent = pCurrent->next; } lock_release(pList->lock); return bResult; }