mirror of https://github.com/polybar/polybar.git
fix(pulse): Hanging during connection setup (#2709)
If context_state_callback is called before we call pa_threaded_mainloop_wait in the main thread, the signal is lost and we wait forever. Fixes #2707 Ref #2699 Ref #2697
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@ -15,6 +15,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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- ipc: Polybar failing to open IPC channel after another user already ran polybar, if `XDG_RUNTIME_DIR` is not set ([`#2683`](https://github.com/polybar/polybar/issues/2683), [`#2684`](https://github.com/polybar/polybar/pull/2684))
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- No overlines/underlines being drawn when using offsets ([`#2685`](https://github.com/polybar/polybar/pull/2685))
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- Update struts (`_NET_WM_STRUT_PARTIAL`) when hiding the bar ([`#2702`](https://github.com/polybar/polybar/pull/2702))
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- `internal/pulseaudio`: Hanging during startup ([`#2707`](https://github.com/polybar/polybar/issues/2707), [`#2709`](https://github.com/polybar/polybar/pull/2709))
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## [3.6.2] - 2022-04-03
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### Fixed
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@ -2,6 +2,7 @@
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#include <pulse/pulseaudio.h>
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#include <atomic>
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#include <queue>
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#include "common.hpp"
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@ -58,6 +59,11 @@ class pulseaudio {
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const logger& m_log;
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/**
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* Has context_state_callback signalled the mainloop during connection.
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*/
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std::atomic_bool m_state_callback_signal{false};
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// used for temporary callback results
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int success{0};
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pa_cvolume cv{};
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@ -24,6 +24,8 @@ pulseaudio::pulseaudio(const logger& logger, string&& sink_name, bool max_volume
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pa_context_set_state_callback(m_context, context_state_callback, this);
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m_state_callback_signal = false;
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if (pa_context_connect(m_context, nullptr, PA_CONTEXT_NOFLAGS, nullptr) < 0) {
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pa_context_disconnect(m_context);
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pa_context_unref(m_context);
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@ -42,7 +44,17 @@ pulseaudio::pulseaudio(const logger& logger, string&& sink_name, bool max_volume
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m_log.trace("pulseaudio: started mainloop");
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/*
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* Only wait for signal from the context state callback, if it has not
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* already signalled the mainloop since pa_context_connect was called,
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* otherwise, we would wait forever.
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*
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* The while loop ensures spurious wakeups are handled.
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*/
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while (!m_state_callback_signal) {
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pa_threaded_mainloop_wait(m_mainloop);
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}
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if (pa_context_get_state(m_context) != PA_CONTEXT_READY) {
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pa_threaded_mainloop_unlock(m_mainloop);
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pa_threaded_mainloop_stop(m_mainloop);
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@ -310,6 +322,7 @@ void pulseaudio::context_state_callback(pa_context* context, void* userdata) {
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case PA_CONTEXT_READY:
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case PA_CONTEXT_TERMINATED:
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case PA_CONTEXT_FAILED:
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This->m_state_callback_signal = true;
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pa_threaded_mainloop_signal(This->m_mainloop, 0);
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break;
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