mirror of https://github.com/pret/pokeemerald.git
Updated Useful Scripting Specials (markdown)
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@ -33,7 +33,7 @@ void GetObjectPosition(void)
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if (!useTemplate)
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{
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/* current position */
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const u16 objId = GetObjectEventIdByLocalIdIncludeInactive(localId);
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const u16 objId = GetObjectEventIdByLocalId(localId);
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const struct ObjectEvent *objEvent = &gObjectEvents[objId];
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*x = objEvent->currentCoords.x - 7; // subtract out camera size
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*y = objEvent->currentCoords.y - 7;
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@ -53,3 +53,9 @@ void GetObjectPosition(void)
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3. Finally, add our new special to the specials table in `data/specials.inc`
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`def_special GetObjectPosition`
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## 2. checkobjectat
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credits to ghoulslash
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Checks in any object is at a given position
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