diff --git a/Reduce-Noise-and-Improve-Sound-Quality-(Implementing-a-New-Mixer).md b/Reduce-Noise-and-Improve-Sound-Quality-(Implementing-a-New-Mixer).md index 095e6d3..1fb8969 100644 --- a/Reduce-Noise-and-Improve-Sound-Quality-(Implementing-a-New-Mixer).md +++ b/Reduce-Noise-and-Improve-Sound-Quality-(Implementing-a-New-Mixer).md @@ -69,7 +69,7 @@ For the sake of this tutorial, we'll be changing it to 36314Hz. So in that file, | (12 << SOUND_MODE_MASVOL_SHIFT) | (5 << SOUND_MODE_MAXCHN_SHIFT)); ``` -There's another call to set the sound frequency on [line 372](https://github.com/pret/pokeemerald/blob/master/src/m4a.c#L372); while it appears this code never actually affects anything since it gets overridden by the above change, for fool-proofing and if you're paranoid like me, you can change that one to match as well. +There's another call to set the sound frequency on [line 375](https://github.com/pret/pokeemerald/blob/master/src/m4a.c#L375); while it appears this code never actually affects anything since it gets overridden by the above change, for fool-proofing and if you're paranoid like me, you can change that one to match as well. Now all that's left, and this is optional as well, is fixing the reverb for your new sample rate. At rates other than the default rate of 13379Hz, the game's reverb sounds much less pronounced, and if you go high enough, it gets to the point that you can't even really tell it's there. This is honestly a matter of preference--some people think reverb sounds good, some people prefer not to have it--but for the sake of completeness and those who like reverb, I will explain how to get the reverb to sound like it does at the default sample rate.