diff --git a/Implementing-Catch-EXP.md b/Implementing-Catch-EXP.md index e35cfc1..6a75a8a 100644 --- a/Implementing-Catch-EXP.md +++ b/Implementing-Catch-EXP.md @@ -138,23 +138,23 @@ Here's the clever devilry: `getexp` doesn't increase `gBattlescriptCurrInstr` wh 1. The script sets `gBattleScripting.getexpState` to 0. 1. The script runs `getexp`, so `gBattlescriptCurrInstr` points to the `getexp` instruction in the script. -1. `Cmd_getexp` sees that `gBattleScripting.getexpState` is 0, so it runs the zeroth batch (computers start counting from zero, not one). +1. `Cmd_getexp` sees that `gBattleScripting.getexpState` is 0, so it runs the first batch (computers count from 0, not 1). 1. `Cmd_getexp` finishes running and increases `gBattleScripting.getexpState` to 1 on its way out. -1. The battle script engine wants to run the next command, which is the command at `gBattlescriptCurrInstr`... except that we didn't increase `gBattlescriptCurrInstr`, didn't move it forward, so it *still points to the `getexp` instruction.*` The one we just ran. +1. The battle script engine wants to run the next command, which is the command at `gBattlescriptCurrInstr`... except that we didn't increase `gBattlescriptCurrInstr`, didn't move it forward, so it *still points to the `getexp` instruction.* The one we just ran. 1. ...So the script runs `getexp` again. -1. `Cmd_getexp` sees that `gBattleScripting.getexpState` is now 1, so it runs the first batch (humans would call this the "second" batch). +1. `Cmd_getexp` sees that `gBattleScripting.getexpState` is now 1, so it runs the second batch. 1. `Cmd_getexp` finishes running and increases `gBattleScripting.getexpState` to 2 on its way out. 1. The battle script engine wants to run the next command. We still haven't increased `gBattlescriptCurrInstr`, so... 1. ...we run the same `getexp` instruction *yet again*. -1. `Cmd_getexp` sees that `gBattleScripting.getexpState` is now 2, so it runs the second batch (humans would call this the "third" batch). +1. `Cmd_getexp` sees that `gBattleScripting.getexpState` is now 2, so it runs the third batch. 1. `Cmd_getexp` finishes running and increases `gBattleScripting.getexpState` to 3 on its way out. 1. The battle script engine wants to run the next command. We still haven't increased `gBattlescriptCurrInstr`. Do you see what we're doing here? 1. We run the same `getexp` instruction again. -1. `Cmd_getexp` sees that `gBattleScripting.getexpState` is now 3, so it runs the third batch (humans would call this the "fourth" batch). +1. `Cmd_getexp` sees that `gBattleScripting.getexpState` is now 3, so it runs the fourth batch. 1. `Cmd_getexp` finishes running and increases `gBattleScripting.getexpState` to 4 on its way out. 1. The battle script engine wants to run the "next" (haha) command. 1. We run the same `getexp` instruction again. -1. `Cmd_getexp` sees that `gBattleScripting.getexpState` is now 4, so it runs the fourth batch (humans would call this the "fifth" batch). +1. `Cmd_getexp` sees that `gBattleScripting.getexpState` is now 4, so it runs the fifth batch. 1. `Cmd_getexp` finishes running and increases `gBattleScripting.getexpState` to 5 on its way out. 1. The battle script engine wants to run the "next" (haha) command. 1. We run the same `getexp` instruction again. @@ -166,7 +166,7 @@ So now that we know how `getexp` is structured, it'll be easier to read it. All ### So where's that music coming from? -I'll save you some time: it's in what humans would call the "third" batch, or `case 2`. Beginning at line 3345: +I'll save you some time: it's in the third batch, or `case 2`. Beginning at line 3345: ```c // music change in wild battle after fainting a poke