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Created Not showing dex entries until getting the Pokédex (markdown)
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_Credit to Jaizu_
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In Generation 3, you normally can't catch Pokémon without getting the Pokédex first. Because of this, it assumes that if you catch a Pokémon, you **must** have the Pokédex, so it shows the entry.
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With this change, if you catch a Pokémon without having the Pokédex, it won't show their entry. It will still register them, for when you do get the Dex.
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Open [src/battle_script_commands.c](../blob/master/src/battle_script_commands.c). Find `Cmd_trysetcaughtmondexflags` and add the following `else if` in between the existing `if` and `else`:
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```c
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else if (!FlagGet(FLAG_SYS_POKEDEX_GET))
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{
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HandleSetPokedexFlag(SpeciesToNationalPokedexNum(species), FLAG_SET_CAUGHT, personality);
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gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
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}
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```
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So in the end it ends up like this:
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```c
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static void Cmd_trysetcaughtmondexflags(void)
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{
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u16 species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[GetCatchingBattler()]], MON_DATA_SPECIES, NULL);
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u32 personality = GetMonData(&gEnemyParty[gBattlerPartyIndexes[GetCatchingBattler()]], MON_DATA_PERSONALITY, NULL);
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if (GetSetPokedexFlag(SpeciesToNationalPokedexNum(species), FLAG_GET_CAUGHT))
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{
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gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
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}
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else if (!FlagGet(FLAG_SYS_POKEDEX_GET))
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{
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HandleSetPokedexFlag(SpeciesToNationalPokedexNum(species), FLAG_SET_CAUGHT, personality);
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gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
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}
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else
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{
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HandleSetPokedexFlag(SpeciesToNationalPokedexNum(species), FLAG_SET_CAUGHT, personality);
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gBattlescriptCurrInstr += 5;
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}
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}
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```
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