diff --git a/Reuse-filler-save-space-for-Variables-and-Flags.md b/Reuse-filler-save-space-for-Variables-and-Flags.md index c7f2464..14f9929 100644 --- a/Reuse-filler-save-space-for-Variables-and-Flags.md +++ b/Reuse-filler-save-space-for-Variables-and-Flags.md @@ -72,7 +72,7 @@ To save on space (because I don't know what your game will need), variables and * **Variables** are **16**bit long (so their **ID gets multiplied by 2** to get the byte offset into `gnAdditionalSaveData`) * **Flags** are **1**bit long (**ID gets divided by 8**). -so the above examples would then internally look like this: +so the above examples would then internally look like this (do not actually put this code anywhere, it's just to show a comparison how the data would look like): ```c struct{ u8 FLAG_FOR_SOMETHING_SUPER_SPECIAL : 1; // flag with ID 0xF000 at bit 0 of byte 0