From ba3010d1406e5752318851d3b342be8b9d0053d1 Mon Sep 17 00:00:00 2001 From: tustin2121 Date: Fri, 7 Oct 2022 12:32:46 -0400 Subject: [PATCH] Splitting "How the Game Works" away from tutorials into its own article, since it's not really a tutorial per se. --- How-the-Game-Works.md | 5 +++++ 1 file changed, 5 insertions(+) create mode 100644 How-the-Game-Works.md diff --git a/How-the-Game-Works.md b/How-the-Game-Works.md new file mode 100644 index 0000000..3b7aa25 --- /dev/null +++ b/How-the-Game-Works.md @@ -0,0 +1,5 @@ +What follows is a series of articles talking about how parts of the vanilla Pokemon Emerald engine function. This is not meant to be a guide for how to program the Game Boy Advance. Rather, it assumes you have programming knowledge, and tries to provide light on some areas of the Gen 3 game engine. We recommend Tonc for a whirlwind tour of general GBA programming: https://www.coranac.com/tonc/text/toc.htm + +## Overview: +- **[The Game Loop](Overview%3A-The-Game-Loop)** - Introduction to the main game loop, main callbacks, sprite callbacks, and tasks. +