Added a page for maybe the simple process of changing the POTION in the PC when the player starts (or remove it).

Jacquietx37 2019-08-14 09:15:12 +02:00
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When the player starts a new adventure, the game gives the player one potion in their PC to start with. In this tutorial, we'll learn where and how to edit the PC items.
### Edit the PC items
Open `src/player_pc.c`. You will find the following lines:
`static const struct ItemSlot gNewGamePCItems[] =
{
{ ITEM_POTION, 1 },
{ ITEM_NONE, 0 }
};`
In here you can add all items you want the player to have when they start a new game. For example, if we would want to start with both one pokeball and one potion, the code would be:
`static const struct ItemSlot gNewGamePCItems[] =
{
{ ITEM_POTION, 1 },
{ ITEM_POKE_BALL, 1},
{ ITEM_NONE, 0 }
};`
Which would look like:
![](https://i.imgur.com/p7aIQrx.png)
If we would want to start with 5 pokeballs instead, we can modify the number of the second value inside the brackets. For example:
`static const struct ItemSlot gNewGamePCItems[] =
{
{ ITEM_POTION, 1 },
{ ITEM_POKE_BALL, 5},
{ ITEM_NONE, 0 }
};`
Which will turn out as:
![](https://i.imgur.com/i7GBS8L.png)
The `{ ITEM_POTION, 1 },` can be removed to have no item in the PC at all.