mirror of https://github.com/pret/pokeemerald.git
Added a page for maybe the simple process of changing the POTION in the PC when the player starts (or remove it).
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When the player starts a new adventure, the game gives the player one potion in their PC to start with. In this tutorial, we'll learn where and how to edit the PC items.
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### Edit the PC items
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Open `src/player_pc.c`. You will find the following lines:
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`static const struct ItemSlot gNewGamePCItems[] =
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{
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{ ITEM_POTION, 1 },
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{ ITEM_NONE, 0 }
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};`
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In here you can add all items you want the player to have when they start a new game. For example, if we would want to start with both one pokeball and one potion, the code would be:
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`static const struct ItemSlot gNewGamePCItems[] =
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{
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{ ITEM_POTION, 1 },
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{ ITEM_POKE_BALL, 1},
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{ ITEM_NONE, 0 }
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};`
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Which would look like:
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![](https://i.imgur.com/p7aIQrx.png)
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If we would want to start with 5 pokeballs instead, we can modify the number of the second value inside the brackets. For example:
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`static const struct ItemSlot gNewGamePCItems[] =
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{
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{ ITEM_POTION, 1 },
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{ ITEM_POKE_BALL, 5},
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{ ITEM_NONE, 0 }
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};`
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Which will turn out as:
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![](https://i.imgur.com/i7GBS8L.png)
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The `{ ITEM_POTION, 1 },` can be removed to have no item in the PC at all.
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