mirror of https://github.com/pret/pokeemerald.git
Added a max macro to avoid softlocks when maxValue/x is less than 1.
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7c7d8e02f1
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a7682664df
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@ -15,7 +15,7 @@ In [src/battle_interface.c](../blob/master/src/battle_interface.c) , around Line
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gBattleSpritesDataPtr->battleBars[battlerId].receivedValue,
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gBattleSpritesDataPtr->battleBars[battlerId].receivedValue,
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&gBattleSpritesDataPtr->battleBars[battlerId].currValue,
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&gBattleSpritesDataPtr->battleBars[battlerId].currValue,
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- B_HEALTHBAR_PIXELS / 8, 1);
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- B_HEALTHBAR_PIXELS / 8, 1);
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+ B_HEALTHBAR_PIXELS / 8, gBattleSpritesDataPtr->battleBars[battlerId].maxValue / x);
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+ B_HEALTHBAR_PIXELS / 8, max(gBattleSpritesDataPtr->battleBars[battlerId].maxValue / x, 1));
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```
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```
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With [x] being whatever value you want
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With [x] being whatever value you want
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