Created Remove Warp Fadescreen (markdown)

ghoulslash 2021-06-16 09:58:33 -06:00
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## Remove Warp Fadescreen
credits to ghoulslash
There might come a day where you want to fade the screen to black in a script and play a fanfare, print a message, or do something else, and immediately warp. If you try this in vanilla emerald, the screen will fade FROM black, and then back TO black. Instead, let's create a flag that removes the fadescreen part of the warp script commands and we can do something like this:
### 1. Define a flag
Add or replace a flag with `FLAG_REMOVE_WARP_FADE` in `include/constants/flags.h`
### 2. Give the flag a purpose
1) Find `WarpFadeOutScreen` in [field_screen_effect.c](../blob/master/src/field_screen_effect.c#L102) and replace the entire function with:
```c
void WarpFadeOutScreen(void)
{
u8 currentMapType = GetCurrentMapType();
if (!FlagGet(FLAG_REMOVE_WARP_FADE)) // fadescreen if flag not set
{
switch (GetMapPairFadeToType(currentMapType, GetDestinationWarpMapHeader()->mapType))
{
case 0:
FadeScreen(FADE_TO_BLACK, 0);
break;
case 1:
FadeScreen(FADE_TO_WHITE, 0);
}
}
else
{
FlagClear(FLAG_REMOVE_WARP_FADE); // reset flag internally
}
}
```