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Created Remove Warp Fadescreen (markdown)
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## Remove Warp Fadescreen
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credits to ghoulslash
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There might come a day where you want to fade the screen to black in a script and play a fanfare, print a message, or do something else, and immediately warp. If you try this in vanilla emerald, the screen will fade FROM black, and then back TO black. Instead, let's create a flag that removes the fadescreen part of the warp script commands and we can do something like this:
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### 1. Define a flag
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Add or replace a flag with `FLAG_REMOVE_WARP_FADE` in `include/constants/flags.h`
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### 2. Give the flag a purpose
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1) Find `WarpFadeOutScreen` in [field_screen_effect.c](../blob/master/src/field_screen_effect.c#L102) and replace the entire function with:
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```c
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void WarpFadeOutScreen(void)
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{
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u8 currentMapType = GetCurrentMapType();
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if (!FlagGet(FLAG_REMOVE_WARP_FADE)) // fadescreen if flag not set
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{
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switch (GetMapPairFadeToType(currentMapType, GetDestinationWarpMapHeader()->mapType))
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{
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case 0:
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FadeScreen(FADE_TO_BLACK, 0);
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break;
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case 1:
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FadeScreen(FADE_TO_WHITE, 0);
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}
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}
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else
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{
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FlagClear(FLAG_REMOVE_WARP_FADE); // reset flag internally
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}
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}
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```
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