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Created Shiny Creation With a Flag (markdown)
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## Create Shiny Pokemon with a Flag
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### 1. Create a flag
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Define a flag named `FLAG_SHINY_CREATION` in `include/constants/flags.h`
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### 2. Make it do something
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1. Open [pokemon.c](../blob/master/src/pokemon.c) and find `CreateBoxMon`
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2. Make the following changes:
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```diff
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- SetBoxMonData(boxMon, MON_DATA_PERSONALITY, &personality);
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//Determine original trainer ID
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if (otIdType == OT_ID_RANDOM_NO_SHINY) //Pokemon cannot be shiny
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{
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u32 shinyValue;
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do
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{
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value = Random32();
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shinyValue = HIHALF(value) ^ LOHALF(value) ^ HIHALF(personality) ^ LOHALF(personality);
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} while (shinyValue < SHINY_ODDS);
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}
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else if (otIdType == OT_ID_PRESET) //Pokemon has a preset OT ID
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{
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value = fixedOtId;
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}
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else //Player is the OT
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{
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value = gSaveBlock2Ptr->playerTrainerId[0]
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| (gSaveBlock2Ptr->playerTrainerId[1] << 8)
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| (gSaveBlock2Ptr->playerTrainerId[2] << 16)
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| (gSaveBlock2Ptr->playerTrainerId[3] << 24);
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+ if (FlagGet(FLAG_SHINY_CREATION))
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+ {
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+ u8 nature = personality % NUM_NATURES; // keep current nature
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+ do {
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+ personality = Random32();
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+ personality = ((((Random() % SHINY_ODDS) ^ (HIHALF(value) ^ LOHALF(value))) ^ LOHALF(personality)) << 16) | LOHALF(personality);
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+ } while (nature != GetNatureFromPersonality(personality));
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+ }
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}
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+ SetBoxMonData(boxMon, MON_DATA_PERSONALITY, &personality);
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```
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`FLAG_SHINY_CREATION` is NOT cleared internally because you might want to make multiple shiny pokemon. Feel free to add `FlagClear(FLAG_SHINY_CREATION)` at the end of `CreateBoxMon` to make sure only one shiny mon is created.
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