mirror of https://github.com/pret/pokeemerald.git
Added tutorial
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## Faster HP Drain
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From GSC till Gen 4, GF has made an error that caused the HP drain for max values over 48HP to drain slower than intended. For GSC-DPP/HGSS, the bar drains at a set increment, regardless the max HP of the pokemon. As expected, it'll be slow the larger the HP (like Blissey)
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We can fix this by making it use the Mon's Max HP value in a fraction formula instead of being a set value!
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Note: Effects won't occur unless a Pokemon has 48 HP or higher for Max HP. For mons lower than 48 HP, the speed is just 1
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In [src/battle_interface.c](../blob/master/src/battle_interface.c) , around Line 2220
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```diff
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if (whichBar == HEALTH_BAR) // health bar
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{
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currentBarValue = CalcNewBarValue(gBattleSpritesDataPtr->battleBars[battlerId].maxValue,
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gBattleSpritesDataPtr->battleBars[battlerId].oldValue,
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gBattleSpritesDataPtr->battleBars[battlerId].receivedValue,
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&gBattleSpritesDataPtr->battleBars[battlerId].currValue,
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- B_HEALTHBAR_PIXELS / 8, 1);
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+ B_HEALTHBAR_PIXELS / 8, gBattleSpritesDataPtr->battleBars[battlerId].maxValue / x);
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```
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With [x] being whatever value you want
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Now let's define what this does
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This takes the specified battler's Max HP, and uses that to divide by a specific value. To have it _most_ like vanilla, x can be 48, though we can go faster
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The smaller the x value, the faster it'll go. The larger the Max HP, the faster it'll go!
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Here's what I personally use, a value of 32 for x
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We can see the results for the tanky beast like a post lvl 50 Mewtwo
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![](https://cdn.discordapp.com/attachments/353690918597033984/813580261920210964/e.gif)
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Experiment for the right speed you want, and enjoy!
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