mirror of https://github.com/pret/pokeemerald.git
Updated Show Species That You're Switching For in the Party Menu (markdown)
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@ -22,14 +22,20 @@ index 3840ca57d..70225f4fc 100755
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stringId = PARTY_MSG_CHOOSE_MON_AND_CONFIRM;
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stringId = PARTY_MSG_CHOOSE_MON_AND_CONFIRM;
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else if (!ShouldUseChooseMonText())
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else if (!ShouldUseChooseMonText())
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stringId = PARTY_MSG_CHOOSE_MON_OR_CANCEL;
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stringId = PARTY_MSG_CHOOSE_MON_OR_CANCEL;
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+ // Checks if the opponent is sending out a new Pokemon after their last one fainted.
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+ else if (species >= NUM_SPECIES || species == SPECIES_NONE)
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+ else if (gMain.inBattle){
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+ species = gBattleMons[B_SIDE_OPPONENT].species;
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+ // Checks if the opponent is sending out a new pokemon.
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+ // Now tries to check if there's any opposing pokemon on the field
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+ if (species >= NUM_SPECIES || species == SPECIES_NONE){
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+ if (species >= NUM_SPECIES || species == SPECIES_NONE || gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
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+ species = gBattleMons[B_SIDE_OPPONENT].species;
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+ stringId = PARTY_MSG_CHOOSE_MON_2;
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+ // Now tries to check if there's any opposing pokemon on the field
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+ else
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+ if (species >= NUM_SPECIES || species == SPECIES_NONE || gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
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+ StringCopy(gStringVar2, gSpeciesNames[species]);
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+ stringId = PARTY_MSG_CHOOSE_MON_2; // No species on the other side, show the default text.
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+ }
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+ if (stringId == PARTY_MSG_CHOOSE_MON)
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+ StringCopy(gStringVar2, gSpeciesNames[species]);
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+ }
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+ else
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+ stringId = PARTY_MSG_CHOOSE_MON_2;
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}
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}
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DrawStdFrameWithCustomTileAndPalette(*windowPtr, FALSE, 0x4F, 0xD);
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DrawStdFrameWithCustomTileAndPalette(*windowPtr, FALSE, 0x4F, 0xD);
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StringExpandPlaceholders(gStringVar4, sActionStringTable[stringId]);
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StringExpandPlaceholders(gStringVar4, sActionStringTable[stringId]);
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@ -41,25 +47,11 @@ index 64e10598f..f2373d500 100644
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const u8 gText_PkmnGotOverInfatuation[] = _("{STR_VAR_1} got over its\ninfatuation.{PAUSE_UNTIL_PRESS}");
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const u8 gText_PkmnGotOverInfatuation[] = _("{STR_VAR_1} got over its\ninfatuation.{PAUSE_UNTIL_PRESS}");
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const u8 gText_ThrowAwayItem[] = _("Throw away this\n{STR_VAR_1}?");
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const u8 gText_ThrowAwayItem[] = _("Throw away this\n{STR_VAR_1}?");
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const u8 gText_ItemThrownAway[] = _("The {STR_VAR_1}\nwas thrown away.{PAUSE_UNTIL_PRESS}");
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const u8 gText_ItemThrownAway[] = _("The {STR_VAR_1}\nwas thrown away.{PAUSE_UNTIL_PRESS}");
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const u8 gText_TeachWhichPokemon2[] = _("Teach which POKéMON?"); // Unused
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const u8 gText_TeachWhichPokemon2[] = _("Teach which POKéMON?"); // Unused
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-const u8 gText_ChoosePokemon[] = _("Choose a POKéMON.");
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-const u8 gText_ChoosePokemon[] = _("Choose a POKéMON.");
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+const u8 gText_ChoosePokemon[] = _("Choose POKéMON for {STR_VAR_2}.");
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+const u8 gText_ChoosePokemon[] = _("Choose POKéMON for {STR_VAR_2}.");
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const u8 gText_MoveToWhere[] = _("Move to where?");
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const u8 gText_MoveToWhere[] = _("Move to where?");
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const u8 gText_TeachWhichPokemon[] = _("Teach which POKéMON?");
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const u8 gText_TeachWhichPokemon[] = _("Teach which POKéMON?");
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const u8 gText_UseOnWhichPokemon[] = _("Use on which POKéMON?");
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const u8 gText_UseOnWhichPokemon[] = _("Use on which POKéMON?");
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const u8 gText_GiveToWhichPokemon[] = _("Give to which POKéMON?");
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const u8 gText_GiveToWhichPokemon[] = _("Give to which POKéMON?");
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```
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```diff
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------------------------------ src/battle_main.c ------------------------------
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index 4d534b447..707c211fd 100644
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@@ -5212,8 +5212,10 @@ static void HandleEndTurn_MonFled(void)
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static void HandleEndTurn_FinishBattle(void)
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{
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+ gBattleMons[B_SIDE_OPPONENT].species = SPECIES_NONE; // So the "Choose a Pkmn message doesn't include the last mon battled outside of battle."
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+ *(gBattleStruct->monToSwitchIntoId + B_SIDE_OPPONENT) = SPECIES_NONE; // Should already be none at the end of a battle, but better to be explicit
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if (gCurrentActionFuncId == B_ACTION_TRY_FINISH || gCurrentActionFuncId == B_ACTION_FINISHED)
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{
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if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK
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| BATTLE_TYPE_RECORDED_LINK
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```
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```
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