From 86bc6d35256c66da32f3c3decdbac1ebc8a57cbf Mon Sep 17 00:00:00 2001 From: Blackforest92 <64682409+Blackforest92@users.noreply.github.com> Date: Fri, 24 Jul 2020 14:42:51 +0700 Subject: [PATCH] Updated Trainer Backsprite Editing (markdown) --- Trainer-Backsprite-Editing.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/Trainer-Backsprite-Editing.md b/Trainer-Backsprite-Editing.md index 8fd2773..cf3fbe9 100644 --- a/Trainer-Backsprite-Editing.md +++ b/Trainer-Backsprite-Editing.md @@ -1,7 +1,8 @@ The backsprite frames for Brendan, May, Steven, Wally, RS-Brendan, and RS-May use the same palette as their front trainer sprite. Plus they uses 4 frames instead of 5. This tutorial will instruct you how to delink the palette sharing and make the backsprites use 5 frames. -Note : * I personally opt to delink the palette sharing and edit all of the backsprites so they'll have 5 frames. +Note : +* I personally opt to delink the palette sharing and edit all of the backsprites so they'll have 5 frames. Should you specifically only want to edit player backsprites, then focus only on Brendan and May part of this tutorial. * Albeit can be edited, for easy references. 4 frames animation uses 4th frame as the beginning of the animation. And goes from 4th > 1st > 2nd > 3rd. * While 5 frames animation uses the 1st frame as the beginning of the animation and goes from 1st > 2nd > 3rd > 4th > 5th