Corrected variable name

CtrlFootPrint 2021-12-05 21:32:25 +00:00
parent 8038d7260b
commit 7c7d8e02f1
1 changed files with 3 additions and 3 deletions

@ -4,7 +4,7 @@ When the player starts a new adventure, the game gives the player one potion in
Open `src/player_pc.c`. You will find the following lines:
```
static const struct ItemSlot gNewGamePCItems[] =
static const struct ItemSlot sNewGamePCItems[] =
{
{ ITEM_POTION, 1 },
{ ITEM_NONE, 0 }
@ -14,7 +14,7 @@ static const struct ItemSlot gNewGamePCItems[] =
In here you can add all items you want the player to have when they start a new game. For example, if we would want to start with both one pokeball and one potion, the code would be:
```
static const struct ItemSlot gNewGamePCItems[] =
static const struct ItemSlot sNewGamePCItems[] =
{
{ ITEM_POTION, 1 },
{ ITEM_POKE_BALL, 1},
@ -29,7 +29,7 @@ Which would look like:
If we would want to start with 5 pokeballs instead, we can modify the number of the second value inside the brackets. For example:
```
static const struct ItemSlot gNewGamePCItems[] =
static const struct ItemSlot sNewGamePCItems[] =
{
{ ITEM_POTION, 1 },
{ ITEM_POKE_BALL, 5},