mirror of https://github.com/pret/pokeemerald.git
Corrected variable name
parent
8038d7260b
commit
7c7d8e02f1
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@ -4,7 +4,7 @@ When the player starts a new adventure, the game gives the player one potion in
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Open `src/player_pc.c`. You will find the following lines:
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Open `src/player_pc.c`. You will find the following lines:
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```
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```
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static const struct ItemSlot gNewGamePCItems[] =
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static const struct ItemSlot sNewGamePCItems[] =
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{
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{
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{ ITEM_POTION, 1 },
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{ ITEM_POTION, 1 },
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{ ITEM_NONE, 0 }
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{ ITEM_NONE, 0 }
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@ -14,7 +14,7 @@ static const struct ItemSlot gNewGamePCItems[] =
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In here you can add all items you want the player to have when they start a new game. For example, if we would want to start with both one pokeball and one potion, the code would be:
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In here you can add all items you want the player to have when they start a new game. For example, if we would want to start with both one pokeball and one potion, the code would be:
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```
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```
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static const struct ItemSlot gNewGamePCItems[] =
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static const struct ItemSlot sNewGamePCItems[] =
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{
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{
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{ ITEM_POTION, 1 },
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{ ITEM_POTION, 1 },
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{ ITEM_POKE_BALL, 1},
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{ ITEM_POKE_BALL, 1},
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@ -29,7 +29,7 @@ Which would look like:
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If we would want to start with 5 pokeballs instead, we can modify the number of the second value inside the brackets. For example:
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If we would want to start with 5 pokeballs instead, we can modify the number of the second value inside the brackets. For example:
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```
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```
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static const struct ItemSlot gNewGamePCItems[] =
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static const struct ItemSlot sNewGamePCItems[] =
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{
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{
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{ ITEM_POTION, 1 },
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{ ITEM_POTION, 1 },
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{ ITEM_POKE_BALL, 5},
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{ ITEM_POKE_BALL, 5},
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