diff --git a/Remove-the-functionally-redundant-move-grammar-tables.md b/Remove-the-functionally-redundant-move-grammar-tables.md index d61e8aa..b8f1a15 100644 --- a/Remove-the-functionally-redundant-move-grammar-tables.md +++ b/Remove-the-functionally-redundant-move-grammar-tables.md @@ -10,7 +10,7 @@ These are all redundant in the English localization and all the strings have bee This tutorial will show you how to remove them, which saves space and simplifies the code. Open [src/battle_message.c](https://github.com/pret/pokeemerald/blob/master/src/battle_message.c) and remove the following declarations: -```c +```diff static void ChooseMoveUsedParticle static void ChooseTypeOfMoveUsedString ``` @@ -19,7 +19,8 @@ In the same file, look for the functions: `sGrammarMoveUsedTable`, `ChooseMoveUs In the function `BufferStringBattle` in src/battle_message.c, remove `ChooseMoveUsedParticle(gBattleTextBuff1);` and `ChooseTypeOfMoveUsedString(gBattleTextBuff2);` And finally, change `sText_AttackerUsedX` and add an exclamation mark at the end of the string like so: -```c -static const u8 sText_AttackerUsedX[] = _("{B_ATK_NAME_WITH_PREFIX} \n{B_BUFF2}!”) +```diff +- static const u8 sText_AttackerUsedX[] = _("{B_ATK_NAME_WITH_PREFIX} \n{B_BUFF2}”) ++ static const u8 sText_AttackerUsedX[] = _("{B_ATK_NAME_WITH_PREFIX} \n{B_BUFF2}!”) ``` And that’s it! You have now removed the move grammar tables and functions and also made it easier on resources because now the game won’t go through multiple functions just to print a single exclamation mark present in 5 different text strings. \ No newline at end of file