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Created Trainer Backsprite Editing (markdown)
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The backsprite frames for Brendan, May, Steven, Wally, RS-Brendan, and RS-May use the same palette as their front trainer sprite.
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Plus they uses 4 frames instead of 5. This tutorial will instruct you how to delink the palette sharing and make the backsprites use 5 frames.
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Note : * I personally opt to delink the palette sharing and edit all of the backsprites so they'll have 5 frames.
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Should you specifically only want to edit player backsprites, then focus only on Brendan and May part of this tutorial.
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* Albeit can be edited, for easy references. 4 frames animation uses 4th frame as the beginning of the animation. And goes from 4th > 1st > 2nd > 3rd.
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* While 5 frames animation uses the 1st frame as the beginning of the animation and goes from 1st > 2nd > 3rd > 4th > 5th
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### Allow Backsprite Frames to Use Different Palettes.
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Prepare your backsprites frames, indexed in 16 colors in a preferable name format like `brendan_back_pic.png` for Male Player backsprite and `may_back_pic.png` for Female Player backsprite. `steven_back_pic.png`, so on and so forth. Then move all of them to **`graphics/trainers/back_pics`**.
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While you're there, delete the `.4bpp` files as well.
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Then export the palette of your indexed backsprites into a `.pal` format, preferable name it something like `brendan_back_pic.pal` for Male Player backsprite and `may_back_pic.pal` for Female Player backsprite. `steven_back_pic.pal`, so on and so forth. Then move all of them to **`graphics/trainers/palettes`**`.
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Then go to **`include/graphics.h`**, Search for `extern const u32 gTrainerBackPicPalette_Leaf[];` add these code below it.
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```c
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extern const u32 gTrainerBackPicPalette_Brendan[];
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extern const u32 gTrainerBackPicPalette_May[];
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extern const u32 gTrainerBackPicPalette_Steven[];
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extern const u32 gTrainerBackPicPalette_Wally[];
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extern const u32 gTrainerBackPicPalette_RubySapphireBrendan[];
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extern const u32 gTrainerBackPicPalette_RubySapphireMay[];
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```
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Then go to **`src/data/graphics/trainers.h`** Head to the bottom and you should see `gTrainerBackPicPalette_Leaf[]`, Add these code below it.
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```c
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const u32 gTrainerBackPicPalette_Brendan[] = INCBIN_U32("graphics/trainers/palettes/brendan_back_pic.gbapal.lz");
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const u32 gTrainerBackPicPalette_May[] = INCBIN_U32("graphics/trainers/palettes/may_back_pic.gbapal.lz");
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const u32 gTrainerBackPicPalette_Steven[] = INCBIN_U32("graphics/trainers/palettes/steven_back_pic.gbapal.lz");
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const u32 gTrainerBackPicPalette_Wally[] = INCBIN_U32("graphics/trainers/palettes/wally_back_pic.gbapal.lz");
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const u32 gTrainerBackPicPalette_RubySapphireBrendan[] = INCBIN_U32("graphics/trainers/palettes/ruby_sapphire_brendan_back_pic.gbapal.lz");
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const u32 gTrainerBackPicPalette_RubySapphireMay[] = INCBIN_U32("graphics/trainers/palettes/ruby_sapphire_may_back_pic.gbapal.lz");
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```
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Then go to **`src/data/trainer_graphics/back_pic_tables.h`**, jump into the bottom and replace all of the code with :
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```c
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TRAINER_BACK_PAL(BRENDAN, gTrainerBackPicPalette_Brendan),
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TRAINER_BACK_PAL(MAY, gTrainerBackPicPalette_May),
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TRAINER_BACK_PAL(RED, gTrainerBackPicPalette_Red),
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TRAINER_BACK_PAL(LEAF, gTrainerBackPicPalette_Leaf),
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TRAINER_BACK_PAL(RUBY_SAPPHIRE_BRENDAN, gTrainerBackPicPalette_RubySapphireBrendan),
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TRAINER_BACK_PAL(RUBY_SAPPHIRE_MAY, gTrainerBackPicPalette_RubySapphireMay),
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TRAINER_BACK_PAL(WALLY, gTrainerBackPicPalette_Wally),
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TRAINER_BACK_PAL(STEVEN, gTrainerBackPicPalette_Steven),
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```
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At this point, you have delinked the palette sharing between the backsprite frames and front trainer sprite.
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### Allow Backsprites to Animate in 5 Frames.
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Still in the **`src/data/trainer_graphics/back_pic_tables.h`**, you should see `gTrainerBackPicCoords`. Replace all of them with :
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```c
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[TRAINER_BACK_PIC_BRENDAN] = {.size = 8, .y_offset = 5},
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[TRAINER_BACK_PIC_MAY] = {.size = 8, .y_offset = 5},
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[TRAINER_BACK_PIC_RED] = {.size = 8, .y_offset = 5},
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[TRAINER_BACK_PIC_LEAF] = {.size = 8, .y_offset = 5},
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[TRAINER_BACK_PIC_RUBY_SAPPHIRE_BRENDAN] = {.size = 8, .y_offset = 5},
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[TRAINER_BACK_PIC_RUBY_SAPPHIRE_MAY] = {.size = 8, .y_offset = 5},
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[TRAINER_BACK_PIC_WALLY] = {.size = 8, .y_offset = 5},
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[TRAINER_BACK_PIC_STEVEN] = {.size = 8, .y_offset = 5},
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```
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Then head to **`src/data/trainer_graphics/back_pic_anims.h`**, and you should see how the frames are animated.
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For simple editing, delete all of the code of this file and replace everything with the code below :
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```c
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static const union AnimCmd gAnimCmd_Brendan_1[] =
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{
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ANIMCMD_FRAME(1, 20),
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ANIMCMD_FRAME(2, 6),
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ANIMCMD_FRAME(3, 6),
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ANIMCMD_FRAME(4, 24),
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ANIMCMD_FRAME(0, 1),
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ANIMCMD_END,
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};
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static const union AnimCmd gAnimCmd_May_Steven_1[] =
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{
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ANIMCMD_FRAME(1, 20),
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ANIMCMD_FRAME(2, 6),
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ANIMCMD_FRAME(3, 6),
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ANIMCMD_FRAME(4, 24),
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ANIMCMD_FRAME(0, 1),
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ANIMCMD_END,
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};
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static const union AnimCmd gAnimCmd_Wally_1[] =
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{
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ANIMCMD_FRAME(1, 20),
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ANIMCMD_FRAME(2, 6),
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ANIMCMD_FRAME(3, 6),
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ANIMCMD_FRAME(4, 24),
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ANIMCMD_FRAME(0, 1),
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ANIMCMD_END,
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};
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static const union AnimCmd gAnimCmd_Red_1[] =
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{
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ANIMCMD_FRAME(1, 20),
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ANIMCMD_FRAME(2, 6),
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ANIMCMD_FRAME(3, 6),
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ANIMCMD_FRAME(4, 24),
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ANIMCMD_FRAME(0, 1),
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ANIMCMD_END,
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};
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static const union AnimCmd gAnimCmd_Leaf_1[] =
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{
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ANIMCMD_FRAME(1, 20),
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ANIMCMD_FRAME(2, 6),
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ANIMCMD_FRAME(3, 6),
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ANIMCMD_FRAME(4, 24),
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ANIMCMD_FRAME(0, 1),
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ANIMCMD_END,
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};
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static const union AnimCmd gAnimCmd_RubySapphireBrendan_1[] =
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{
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ANIMCMD_FRAME(1, 20),
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ANIMCMD_FRAME(2, 6),
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ANIMCMD_FRAME(3, 6),
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ANIMCMD_FRAME(4, 24),
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ANIMCMD_FRAME(0, 1),
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ANIMCMD_END,
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};
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static const union AnimCmd gAnimCmd_RubySapphireMay_1[] =
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{
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ANIMCMD_FRAME(1, 20),
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ANIMCMD_FRAME(2, 6),
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ANIMCMD_FRAME(3, 6),
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ANIMCMD_FRAME(4, 24),
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ANIMCMD_FRAME(0, 1),
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ANIMCMD_END,
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};
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static const union AnimCmd *const sBackAnims_Brendan[] =
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{
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sAnim_GeneralFrame0,
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gAnimCmd_Brendan_1,
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};
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static const union AnimCmd *const sBackAnims_May[] =
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{
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sAnim_GeneralFrame0,
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gAnimCmd_May_Steven_1,
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};
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static const union AnimCmd *const sBackAnims_Red[] =
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{
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sAnim_GeneralFrame0,
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gAnimCmd_Red_1,
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};
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static const union AnimCmd *const sBackAnims_Leaf[] =
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{
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sAnim_GeneralFrame0,
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gAnimCmd_Leaf_1,
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};
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static const union AnimCmd *const sBackAnims_RubySapphireBrendan[] =
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{
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sAnim_GeneralFrame0,
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gAnimCmd_RubySapphireBrendan_1,
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};
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static const union AnimCmd *const sBackAnims_RubySapphireMay[] =
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{
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sAnim_GeneralFrame0,
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gAnimCmd_RubySapphireMay_1,
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};
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static const union AnimCmd *const sBackAnims_Wally[] =
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{
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sAnim_GeneralFrame0,
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gAnimCmd_Wally_1,
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};
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static const union AnimCmd *const sBackAnims_Steven[] =
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{
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sAnim_GeneralFrame0,
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gAnimCmd_May_Steven_1,
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};
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const union AnimCmd *const *const gTrainerBackAnimsPtrTable[] =
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{
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[TRAINER_BACK_PIC_BRENDAN] = sBackAnims_Brendan,
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[TRAINER_BACK_PIC_MAY] = sBackAnims_May,
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[TRAINER_BACK_PIC_RED] = sBackAnims_Red,
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[TRAINER_BACK_PIC_LEAF] = sBackAnims_Leaf,
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[TRAINER_BACK_PIC_RUBY_SAPPHIRE_BRENDAN] = sBackAnims_RubySapphireBrendan,
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[TRAINER_BACK_PIC_RUBY_SAPPHIRE_MAY] = sBackAnims_RubySapphireMay,
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[TRAINER_BACK_PIC_WALLY] = sBackAnims_Wally,
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[TRAINER_BACK_PIC_STEVEN] = sBackAnims_Steven,
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};
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```
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Then head to **`src/data.c`**, search for `gTrainerBackPicTable_Brendan`. You should see the backsprite data for Brendan, May, Steven, etc.
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Simply add `gTrainerBackPic_X + 0x2000, 0x0800,` don't forget to replace the *X* to match the code on the 5th line of the code above , for example :
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```c
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const struct SpriteFrameImage gTrainerBackPicTable_Brendan[] =
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{
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gTrainerBackPic_Brendan, 0x0800,
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gTrainerBackPic_Brendan + 0x0800, 0x0800,
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gTrainerBackPic_Brendan + 0x1000, 0x0800,
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gTrainerBackPic_Brendan + 0x1800, 0x0800,
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gTrainerBackPic_Brendan + 0x2000, 0x0800, //5th
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};
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const struct SpriteFrameImage gTrainerBackPicTable_May[] =
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{
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gTrainerBackPic_May, 0x0800,
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gTrainerBackPic_May + 0x0800, 0x0800,
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gTrainerBackPic_May + 0x1000, 0x0800,
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gTrainerBackPic_May + 0x1800, 0x0800,
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gTrainerBackPic_May + 0x2000, 0x0800, //5th
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};
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So on and so forth
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```
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At this point, you have successfully animate your backsprites.
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