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Updated Reuse filler save space for Variables and Flags (markdown)
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@ -67,7 +67,10 @@ define them as usual in `include/constants/flags.h` and `include/constants/vars.
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# CAVEAT
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To save on space (because I don't know what your game will need), variables and flags both **share the same data space**, so make sure they don't overlap. Variables are 16bit long (so their ID gets multiplied by 2 to get the byte offset into `gnAdditionalSaveData`), and Flags are 1bit long (ID gets divided by 8).
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To save on space (because I don't know what your game will need), variables and flags both **share the same data space**, so make sure they don't overlap.
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* **Variables** are **16**bit long (so their **ID gets multiplied by 2** to get the byte offset into `gnAdditionalSaveData`)
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* **Flags** are **1**bit long (**ID gets divided by 8**).
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so the above examples would then internally look like this:
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```c
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