mirror of https://github.com/pret/pokeemerald.git
I made a branch without followers finally and I'd prefer that it be used over one that squashes everything down into one commit
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@ -133,10 +133,10 @@ Multiple people have implemented day night systems, and with various levels of f
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(TODO: Add gif of player character waiting for nightfall in Rustboro)
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Originally implemented for Crystal Dust, this system features hourly lighting changes (similar to Crystal), expanded encounter tables for nighttime encounters, and per-tileset palette overrides for window lighting. It only affects the overworld.
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### [Merrp's DNS](https://github.com/aarant/pokeemerald/tree/lighting)
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### [Merrp's DNS](https://github.com/aarant/pokeemerald/tree/just-lighting)
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(TODO: Add gif of player character waiting for nightfall in Rustboro)
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This system is the highest fidelity of these three, with semi-transparent shadows under every overworld object, inter-frame blending for glowing light effects, and per-color overriding for window lights. However, it is also the most complex system, and is still in active development.
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Note: ***THIS IS NOT A CLEAN FEATURE BRANCH*** which includes *only* the Day-Night system like the other two; this branch also includes HGSS-style pokemon followers and a dynamic overworld palette system, among many other minor changes and tweaks to hundreds of source files. Merge at your own risk.
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Note: As of 2023/10/29 the `just-lighting` branch excludes followers and retains commit history.
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### [DNS based on Merrp's DNS](https://github.com/quocmanh94/pokeemerald/tree/day_night_system)
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Based on Merrp's DNS, I have removed HGSS-style Pokemon followers, retaining only a dynamic overworld palette system and including backward-compatible 16-bit graphics IDs for object events. I also updated the light at PC and Market in some maps and added the palette when you battle at night.
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