mirror of https://github.com/pret/pokeemerald.git
Small improvement - throbber now gets destroyed on the same frame that the text printer clears
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91b2bd7529
commit
3353f64fa5
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@ -112,13 +112,13 @@ With this one:
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if (saveStatus == SAVE_STATUS_OK)
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{
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DestroySprite(&gSprites[spriteId]);
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ShowSaveMessage(gText_PlayerSavedGame, SaveSuccessCallback);
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DestroySprite(&gSprites[spriteId]);
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}
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else
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{
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DestroySprite(&gSprites[spriteId]);
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ShowSaveMessage(gText_SaveError, SaveErrorCallback);
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DestroySprite(&gSprites[spriteId]);
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}
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## Step 3: Make changes to src/save.c
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