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Updated Adding Time Based Encounters (markdown)
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# Adding Time Based Encounters
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# Adding Time Based Encounters
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In this tutorial, I'll be focusing on 4 encounter periods i.e Morning, Afternoon, Evening and Night.
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In this tutorial, I'll be focusing on 4 encounter periods i.e Morning, Afternoon, Evening and Night.
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You can do literally as much as you wish once you get the basics down.
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You can do literally as much as you wish once you get the basics down, besides you can use this for other special encounter conditions such as weather.
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Note that this isn't my idea, its based off the work of [Martyk](https://www.pokecommunity.com/showthread.php?p=10450677#post10450677) and [AmbientDinosaur](https://www.pokecommunity.com/showpost.php?p=10315616&postcount=236).
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***
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***
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Firstly, we'll need a way to keep track of what time period it is. We can make a function called **SetTimeBasedEncounters()** and use a variable (you can use any unused variable in _include/constants/vars.h_, I've renamed one of them to **VAR_TIME_BASED_ENCOUNTER**) for that:
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Firstly, we'll need a way to keep track of what time period it is. We can make a function called **SetTimeBasedEncounters()** and use a variable (you can use any unused variable in _include/constants/vars.h_, I've renamed one of them to **VAR_TIME_BASED_ENCOUNTER**) for that:
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