mirror of https://github.com/pret/pokeemerald.git
Updated Set Metatile IDs From Another Map (markdown)
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03b1801799
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@ -6,7 +6,7 @@ credit to ghoulslash
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Open fieldmap.c and add this function somewhere:
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Open fieldmap.c and add this function somewhere:
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```c
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```c
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extern void DrawWholeMapView(void);
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extern void DrawWholeMapView(void);
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void CopyMetatileIdsFromMapLayout(u16 mapGroup, u16 mapNum, const u16 pos[][2])
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void CopyMetatileIdsFromMapLayout(u16 mapGroup, u16 mapNum, const u8 pos[][2])
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{
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{
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u32 i, block, x, y;
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u32 i, block, x, y;
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struct MapLayout const *layout = Overworld_GetMapHeaderByGroupAndId(mapGroup, mapNum)->mapLayout;
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struct MapLayout const *layout = Overworld_GetMapHeaderByGroupAndId(mapGroup, mapNum)->mapLayout;
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@ -27,7 +27,7 @@ void CopyMetatileIdsFromMapLayout(u16 mapGroup, u16 mapNum, const u16 pos[][2])
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It works by taking a map group and number and array of (x,y) positions and copies them into the current map from the given layout. An example of the `pos` argument:
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It works by taking a map group and number and array of (x,y) positions and copies them into the current map from the given layout. An example of the `pos` argument:
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- If I want to copy the first 2 columns of a map from y positions 0 through 7:
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- If I want to copy the first 2 columns of a map from y positions 0 through 7:
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```c
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```c
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static const u16 sTestPositions[][2] = {
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static const u8 sTestPositions[][2] = {
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{0, 0}, {0, 1}, {0, 2}, {0, 3}, {0, 4}, {0, 5}, {0, 6}, {0, 7},
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{0, 0}, {0, 1}, {0, 2}, {0, 3}, {0, 4}, {0, 5}, {0, 6}, {0, 7},
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{1, 0}, {1, 1}, {1, 2}, {1, 3}, {1, 4}, {1, 5}, {1, 6}, {1, 7},
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{1, 0}, {1, 1}, {1, 2}, {1, 3}, {1, 4}, {1, 5}, {1, 6}, {1, 7},
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{0xFF, 0xFF}, // to signify the end of the array
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{0xFF, 0xFF}, // to signify the end of the array
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