From 0fef16702092a4f4dfa9bd994ce872bdf68e7310 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Alexander=20Nicholi=E2=80=AE?= Date: Thu, 1 Aug 2019 13:45:25 -0400 Subject: [PATCH] Bold notes --- Dynamic-overworld-palette-system.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Dynamic-overworld-palette-system.md b/Dynamic-overworld-palette-system.md index abd8344..7149c44 100644 --- a/Dynamic-overworld-palette-system.md +++ b/Dynamic-overworld-palette-system.md @@ -1,8 +1,8 @@ For this tutorial we will be editing one function within `src/overworld.c` and three functions within `src/event_object_movement.c` to make it easier when adding new overworlds, with new palettes. -Note that the current implementation breaks the reflection palette system, though for ease of adding new overworlds that should be adapted so it is dynamic as well, rather than requiring explicit reflection palettes. +The current implementation breaks the reflection palette system, though for ease of adding new overworlds that should be adapted so it is dynamic as well, rather than requiring explicit reflection palettes. -_Note:_ Function `sub_808E894()` has been [decompiled](https://github.com/pret/pokeemerald/commit/be33878b94cc38913447682d3e34e674df68619f) so depending on your version it might be called `LoadEventObjectPalette()` instead. +__Note:__ Function `sub_808E894()` has been [decompiled](https://github.com/pret/pokeemerald/commit/be33878b94cc38913447682d3e34e674df68619f) so depending on your version it might be called `LoadEventObjectPalette()` instead. ## overworld.c ### sub_8086988()