mirror of https://github.com/pret/pokeemerald.git
327 lines
9.3 KiB
C
327 lines
9.3 KiB
C
#ifndef GUARD_SPRITE_H
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#define GUARD_SPRITE_H
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#define MAX_SPRITES 64
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#define SPRITE_NONE 0xFF
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#define TAG_NONE 0xFFFF
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// Given to SetSpriteMatrixAnchor to skip anchoring one of the coords.
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#define NO_ANCHOR 0x800
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struct SpriteSheet
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{
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const void *data; // Raw uncompressed pixel data
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u16 size;
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u16 tag;
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};
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struct CompressedSpriteSheet
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{
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const u32 *data; // LZ77 compressed pixel data
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u16 size; // Uncompressed size of pixel data
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u16 tag;
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};
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struct SpriteFrameImage
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{
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const void *data;
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u16 size;
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};
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#define obj_frame_tiles(ptr) {.data = (u8 *)ptr, .size = sizeof ptr}
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#define overworld_frame(ptr, width, height, frame) {.data = (u8 *)ptr + (width * height * frame * 64)/2, .size = (width * height * 64)/2}
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struct SpritePalette
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{
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const u16 *data; // Raw uncompressed palette data
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u16 tag;
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};
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struct CompressedSpritePalette
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{
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const u32 *data; // LZ77 compressed palette data
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u16 tag;
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};
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struct AnimFrameCmd
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{
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// If the sprite has an array of images, this is the array index.
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// If the sprite has a sheet, this is the tile offset.
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u32 imageValue:16;
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u32 duration:6;
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u32 hFlip:1;
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u32 vFlip:1;
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};
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struct AnimLoopCmd
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{
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u32 type:16;
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u32 count:6;
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};
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struct AnimJumpCmd
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{
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u32 type:16;
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u32 target:6;
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};
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// The first halfword of this union specifies the type of command.
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// If it -2, then it is a jump command. If it is -1, then it is the end of the script.
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// Otherwise, it is the imageValue for a frame command.
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union AnimCmd
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{
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s16 type;
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struct AnimFrameCmd frame;
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struct AnimLoopCmd loop;
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struct AnimJumpCmd jump;
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};
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#define ANIMCMD_FRAME(...) \
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{.frame = {__VA_ARGS__}}
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#define ANIMCMD_LOOP(_count) \
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{.loop = {.type = -3, .count = _count}}
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#define ANIMCMD_JUMP(_target) \
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{.jump = {.type = -2, .target = _target}}
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#define ANIMCMD_END \
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{.type = -1}
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struct AffineAnimFrameCmd
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{
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s16 xScale;
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s16 yScale;
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u8 rotation;
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u8 duration;
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};
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struct AffineAnimLoopCmd
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{
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s16 type;
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s16 count;
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};
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struct AffineAnimJumpCmd
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{
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s16 type;
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u16 target;
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};
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struct AffineAnimEndCmdAlt
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{
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s16 type;
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u16 val;
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};
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union AffineAnimCmd
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{
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s16 type;
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struct AffineAnimFrameCmd frame;
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struct AffineAnimLoopCmd loop;
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struct AffineAnimJumpCmd jump;
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struct AffineAnimEndCmdAlt end; // unused in code
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};
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#define AFFINEANIMCMDTYPE_LOOP 0x7FFD
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#define AFFINEANIMCMDTYPE_JUMP 0x7FFE
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#define AFFINEANIMCMDTYPE_END 0x7FFF
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#define AFFINEANIMCMD_FRAME(_xScale, _yScale, _rotation, _duration) \
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{.frame = {.xScale = _xScale, .yScale = _yScale, .rotation = _rotation, .duration = _duration}}
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#define AFFINEANIMCMD_LOOP(_count) \
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{.loop = {.type = AFFINEANIMCMDTYPE_LOOP, .count = _count}}
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#define AFFINEANIMCMD_JUMP(_target) \
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{.jump = {.type = AFFINEANIMCMDTYPE_JUMP, .target = _target}}
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#define AFFINEANIMCMD_END \
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{.type = AFFINEANIMCMDTYPE_END}
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#define AFFINEANIMCMD_END_ALT(_val) \
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{.end = {.type = AFFINEANIMCMDTYPE_END, .val = _val}}
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struct AffineAnimState
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{
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u8 animNum;
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u8 animCmdIndex;
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u8 delayCounter;
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u8 loopCounter;
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s16 xScale;
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s16 yScale;
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u16 rotation;
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};
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enum
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{
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SUBSPRITES_OFF,
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SUBSPRITES_ON,
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SUBSPRITES_IGNORE_PRIORITY, // on but priority is ignored
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};
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struct Subsprite
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{
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s8 x; // was u16 in R/S
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s8 y; // was u16 in R/S
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u16 shape:2;
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u16 size:2;
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u16 tileOffset:10;
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u16 priority:2;
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};
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struct SubspriteTable
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{
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u8 subspriteCount;
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const struct Subsprite *subsprites;
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};
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struct Sprite;
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typedef void (*SpriteCallback)(struct Sprite *);
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struct SpriteTemplate
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{
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u16 tileTag;
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u16 paletteTag;
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const struct OamData *oam;
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const union AnimCmd *const *anims;
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const struct SpriteFrameImage *images;
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const union AffineAnimCmd *const *affineAnims;
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SpriteCallback callback;
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};
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// UB: template pointer is often used to point to temporary storage,
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// then later dereferenced after being freed. Usually this won't
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// be visible in-game, but this is (part of) what causes the item
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// icon palette to flicker when changing items in the bag.
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struct Sprite
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{
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/*0x00*/ struct OamData oam;
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/*0x08*/ const union AnimCmd *const *anims;
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/*0x0C*/ const struct SpriteFrameImage *images;
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/*0x10*/ const union AffineAnimCmd *const *affineAnims;
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/*0x14*/ const struct SpriteTemplate *template;
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/*0x18*/ const struct SubspriteTable *subspriteTables;
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/*0x1C*/ SpriteCallback callback;
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/*0x20*/ s16 x, y;
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/*0x24*/ s16 x2, y2;
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/*0x28*/ s8 centerToCornerVecX;
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/*0x29*/ s8 centerToCornerVecY;
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/*0x2A*/ u8 animNum;
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/*0x2B*/ u8 animCmdIndex;
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/*0x2C*/ u8 animDelayCounter:6;
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bool8 animPaused:1;
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bool8 affineAnimPaused:1;
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/*0x2D*/ u8 animLoopCounter;
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// general purpose data fields
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/*0x2E*/ s16 data[8];
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/*0x3E*/ bool16 inUse:1; //1
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bool16 coordOffsetEnabled:1; //2
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bool16 invisible:1; //4
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bool16 flags_3:1; //8
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bool16 flags_4:1; //0x10
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bool16 flags_5:1; //0x20
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bool16 flags_6:1; //0x40
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bool16 flags_7:1; //0x80
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/*0x3F*/ bool16 hFlip:1; //1
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bool16 vFlip:1; //2
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bool16 animBeginning:1; //4
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bool16 affineAnimBeginning:1; //8
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bool16 animEnded:1; //0x10
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bool16 affineAnimEnded:1; //0x20
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bool16 usingSheet:1; //0x40
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bool16 anchored:1; //0x80
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/*0x40*/ u16 sheetTileStart;
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/*0x42*/ u8 subspriteTableNum:6;
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u8 subspriteMode:2;
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/*0x43*/ u8 subpriority;
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};
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struct OamMatrix
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{
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s16 a;
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s16 b;
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s16 c;
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s16 d;
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};
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extern const struct OamData gDummyOamData;
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extern const union AnimCmd *const gDummySpriteAnimTable[];
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extern const union AffineAnimCmd *const gDummySpriteAffineAnimTable[];
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extern const struct SpriteTemplate gDummySpriteTemplate;
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extern u8 gReservedSpritePaletteCount;
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extern struct Sprite gSprites[];
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extern u8 gOamLimit;
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extern u16 gReservedSpriteTileCount;
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extern s16 gSpriteCoordOffsetX;
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extern s16 gSpriteCoordOffsetY;
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extern struct OamMatrix gOamMatrices[];
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extern bool8 gAffineAnimsDisabled;
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void ResetSpriteData(void);
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void AnimateSprites(void);
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void BuildOamBuffer(void);
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u8 CreateSprite(const struct SpriteTemplate *template, s16 x, s16 y, u8 subpriority);
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u8 CreateSpriteAtEnd(const struct SpriteTemplate *template, s16 x, s16 y, u8 subpriority);
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u8 CreateInvisibleSprite(void (*callback)(struct Sprite *));
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u8 CreateSpriteAndAnimate(const struct SpriteTemplate *template, s16 x, s16 y, u8 subpriority);
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void DestroySprite(struct Sprite *sprite);
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void ResetOamRange(u8 start, u8 end);
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void LoadOam(void);
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void SetOamMatrix(u8 matrixNum, u16 a, u16 b, u16 c, u16 d);
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void CalcCenterToCornerVec(struct Sprite *sprite, u8 shape, u8 size, u8 affineMode);
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void SpriteCallbackDummy(struct Sprite *sprite);
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void ProcessSpriteCopyRequests(void);
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void RequestSpriteCopy(const u8 *src, u8 *dest, u16 size);
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void FreeSpriteTiles(struct Sprite *sprite);
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void FreeSpritePalette(struct Sprite *sprite);
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void FreeSpriteOamMatrix(struct Sprite *sprite);
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void DestroySpriteAndFreeResources(struct Sprite *sprite);
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void AnimateSprite(struct Sprite *sprite);
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void SetSpriteMatrixAnchor(struct Sprite *sprite, s16 x, s16 y);
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void StartSpriteAnim(struct Sprite *sprite, u8 animNum);
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void StartSpriteAnimIfDifferent(struct Sprite *sprite, u8 animNum);
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void SeekSpriteAnim(struct Sprite *sprite, u8 animCmdIndex);
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void StartSpriteAffineAnim(struct Sprite *sprite, u8 animNum);
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void StartSpriteAffineAnimIfDifferent(struct Sprite *sprite, u8 animNum);
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void ChangeSpriteAffineAnim(struct Sprite *sprite, u8 animNum);
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void ChangeSpriteAffineAnimIfDifferent(struct Sprite *sprite, u8 animNum);
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void SetSpriteSheetFrameTileNum(struct Sprite *sprite);
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u8 AllocOamMatrix(void);
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void FreeOamMatrix(u8 matrixNum);
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void InitSpriteAffineAnim(struct Sprite *sprite);
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void SetOamMatrixRotationScaling(u8 matrixNum, s16 xScale, s16 yScale, u16 rotation);
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u16 LoadSpriteSheet(const struct SpriteSheet *sheet);
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void LoadSpriteSheets(const struct SpriteSheet *sheets);
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u16 AllocTilesForSpriteSheet(struct SpriteSheet *sheet);
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void AllocTilesForSpriteSheets(struct SpriteSheet *sheets);
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void LoadTilesForSpriteSheet(const struct SpriteSheet *sheet);
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void LoadTilesForSpriteSheets(struct SpriteSheet *sheets);
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void FreeSpriteTilesByTag(u16 tag);
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void FreeSpriteTileRanges(void);
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u16 GetSpriteTileStartByTag(u16 tag);
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u16 GetSpriteTileTagByTileStart(u16 start);
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void RequestSpriteSheetCopy(const struct SpriteSheet *sheet);
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u16 LoadSpriteSheetDeferred(const struct SpriteSheet *sheet);
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void FreeAllSpritePalettes(void);
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u8 LoadSpritePalette(const struct SpritePalette *palette);
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void LoadSpritePalettes(const struct SpritePalette *palettes);
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u8 AllocSpritePalette(u16 tag);
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u8 IndexOfSpritePaletteTag(u16 tag);
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u16 GetSpritePaletteTagByPaletteNum(u8 paletteNum);
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void FreeSpritePaletteByTag(u16 tag);
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void SetSubspriteTables(struct Sprite *sprite, const struct SubspriteTable *subspriteTables);
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bool8 AddSpriteToOamBuffer(struct Sprite *object, u8 *oamIndex);
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bool8 AddSubspritesToOamBuffer(struct Sprite *sprite, struct OamData *destOam, u8 *oamIndex);
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void CopyToSprites(u8 *src);
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void CopyFromSprites(u8 *dest);
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u8 SpriteTileAllocBitmapOp(u16 bit, u8 op);
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void ClearSpriteCopyRequests(void);
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void ResetAffineAnimData(void);
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#endif //GUARD_SPRITE_H
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