pokeemerald/include/list_menu.h

131 lines
3.6 KiB
C

#ifndef GUARD_LIST_MENU_H
#define GUARD_LIST_MENU_H
#include "window.h"
#define LIST_NOTHING_CHOSEN -1
#define LIST_CANCEL -2
#define LIST_HEADER -3
enum {
LIST_NO_MULTIPLE_SCROLL,
LIST_MULTIPLE_SCROLL_DPAD,
LIST_MULTIPLE_SCROLL_L_R,
};
enum {
CURSOR_BLACK_ARROW,
CURSOR_INVISIBLE,
CURSOR_RED_OUTLINE,
CURSOR_RED_ARROW,
};
enum {
SCROLL_ARROW_LEFT,
SCROLL_ARROW_RIGHT,
SCROLL_ARROW_UP,
SCROLL_ARROW_DOWN
};
struct ListMenu;
struct ListMenuItem
{
const u8 *name;
s32 id;
};
struct ListMenuTemplate
{
const struct ListMenuItem *items;
void (* moveCursorFunc)(s32 itemIndex, bool8 onInit, struct ListMenu *list);
void (* itemPrintFunc)(u8 windowId, u32 itemId, u8 y);
u16 totalItems;
u16 maxShowed;
u8 windowId;
u8 header_X;
u8 item_X;
u8 cursor_X;
u8 upText_Y:4; // x1, x2, x4, x8 = xF
u8 cursorPal:4; // x10, x20, x40, x80 = xF0
u8 fillValue:4; // x1, x2, x4, x8 = xF
u8 cursorShadowPal:4; // x10, x20, x40, x80 = xF0
u8 lettersSpacing:3;
u8 itemVerticalPadding:3;
u8 scrollMultiple:2; // x40, x80 = xC0
u8 fontId:6; // x1, x2, x4, x8, x10, x20 = x3F
u8 cursorKind:2; // x40, x80
};
struct ListMenu
{
struct ListMenuTemplate template;
u16 scrollOffset;
u16 selectedRow;
u8 unk_1C;
u8 unk_1D;
u8 taskId;
u8 unk_1F;
};
struct ListMenuWindowRect
{
u8 x;
u8 y;
u8 width;
u8 height;
u8 palNum;
};
struct ScrollArrowsTemplate
{
u8 firstArrowType;
u8 firstX;
u8 firstY;
u8 secondArrowType;
u8 secondX;
u8 secondY;
u16 fullyUpThreshold;
u16 fullyDownThreshold;
u16 tileTag;
u16 palTag;
u8 palNum;
};
struct CursorStruct
{
u8 left;
u8 top;
u16 rowWidth;
u16 rowHeight;
u16 tileTag;
u16 palTag;
u8 palNum;
};
extern struct ScrollArrowsTemplate gTempScrollArrowTemplate;
extern struct ListMenuTemplate gMultiuseListMenuTemplate;
s32 DoMysteryGiftListMenu(const struct WindowTemplate *windowTemplate, const struct ListMenuTemplate *listMenuTemplate, u8 drawMode, u16 tileNum, u16 palNum);
u8 ListMenuInit(struct ListMenuTemplate *listMenuTemplate, u16 scrollOffset, u16 selectedRow);
u8 ListMenuInitInRect(struct ListMenuTemplate *listMenuTemplate, struct ListMenuWindowRect *rect, u16 scrollOffset, u16 selectedRow);
s32 ListMenu_ProcessInput(u8 listTaskId);
void DestroyListMenuTask(u8 listTaskId, u16 *scrollOffset, u16 *selectedRow);
void RedrawListMenu(u8 listTaskId);
void ChangeListMenuPals(u8 listTaskId, u8 cursorPal, u8 fillValue, u8 cursorShadowPal);
void ChangeListMenuCoords(u8 listTaskId, u8 x, u8 y);
s32 ListMenuTestInput(struct ListMenuTemplate *template, u32 scrollOffset, u32 selectedRow, u16 keys, u16 *newScrollOffset, u16 *newSelectedRow);
void ListMenuGetCurrentItemArrayId(u8 listTaskId, u16 *arrayId);
void ListMenuGetScrollAndRow(u8 listTaskId, u16 *scrollOffset, u16 *selectedRow);
u16 ListMenuGetYCoordForPrintingArrowCursor(u8 listTaskId);
void ListMenuOverrideSetColors(u8 cursorPal, u8 fillValue, u8 cursorShadowPal);
void ListMenuDefaultCursorMoveFunc(s32 itemIndex, u8 onInit, struct ListMenu *list);
s32 ListMenuGetUnkIndicatorsStructFields(u8 taskId, u8 field);
void ListMenuSetUnkIndicatorsStructField(u8 taskId, u8 field, s32 value);
u8 AddScrollIndicatorArrowPair(const struct ScrollArrowsTemplate *arrowInfo, u16 *scrollOffset);
u8 AddScrollIndicatorArrowPairParameterized(u32 arrowType, s32 commonPos, s32 firstPos, s32 secondPos, s32 fullyDownThreshold, s32 tileTag, s32 palTag, u16 *currItemPtr);
void RemoveScrollIndicatorArrowPair(u8 taskId);
void Task_ScrollIndicatorArrowPairOnMainMenu(u8 taskId);
#endif //GUARD_LIST_MENU_H