mirror of https://github.com/pret/pokeemerald.git
139 lines
4.8 KiB
C
139 lines
4.8 KiB
C
#ifndef GUARD_OVERWORLD_H
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#define GUARD_OVERWORLD_H
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struct UnkPlayerStruct
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{
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u8 player_field_0;
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u8 player_field_1;
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};
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struct LinkPlayerMapObject
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{
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u8 active;
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u8 linkPlayerId;
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u8 mapObjId;
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u8 mode;
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};
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extern struct WarpData gUnknown_020322DC;
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extern struct LinkPlayerMapObject gLinkPlayerMapObjects[4];
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extern const struct UCoords32 gUnknown_08339D64[];
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void DoWhiteOut(void);
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void Overworld_ResetStateAfterFly(void);
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void Overworld_ResetStateAfterTeleport(void);
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void Overworld_ResetStateAfterDigEscRope(void);
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void ResetGameStats(void);
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void IncrementGameStat(u8 index);
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u32 GetGameStat(u8 index);
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void SetGameStat(u8 index, u32 value);
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void ApplyNewEncryptionKeyToGameStats(u32 newKey);
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void LoadMapObjTemplatesFromHeader(void);
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void LoadSaveblockMapObjScripts(void);
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void Overworld_SetMapObjTemplateCoords(u8 localId, s16 x, s16 y);
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void Overworld_SetMapObjTemplateMovementType(u8 localId, u8 movementType);
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const struct MapData *get_mapdata_header(void);
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void ApplyCurrentWarp(void);
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void set_warp2_warp3_to_neg_1(void);
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void SetWarpData(struct WarpData *warp, s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y);
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bool32 warp_data_is_not_neg_1(struct WarpData *warp);
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const struct MapHeader *Overworld_GetMapHeaderByGroupAndId(u16 mapGroup, u16 mapNum);
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const struct MapHeader *warp1_get_mapheader(void);
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void set_current_map_header_from_sav1_save_old_name(void);
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void LoadSaveblockMapHeader(void);
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void update_camera_pos_from_warpid(void);
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void warp_in(void);
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void Overworld_SetWarpDestination(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y);
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void warp1_set_2(s8 mapGroup, s8 mapNum, s8 warpId);
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void saved_warp2_set(s32 unused, s8 mapGroup, s8 mapNum, s8 warpId);
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void saved_warp2_set_2(s32 unused, s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y);
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void copy_saved_warp2_bank_and_enter_x_to_warp1(u8 unused);
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void sub_8084CCC(u8 a1);
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void Overworld_SetWarpDestToLastHealLoc(void);
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void Overworld_SetHealLocationWarp(u8 healLocationId);
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void sub_8084D5C(s16 a1, s16 a2);
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void sub_8084DD4(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y);
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void sub_8084E14(void);
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void sub_8084E2C(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y);
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void warp1_set_to_warp2(void);
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void sub_8084E80(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y);
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void sub_8084EBC(s16 x, s16 y);
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void warp1_set_to_sav1w(void);
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void sub_8084F2C(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y);
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void sub_8084F6C(u8 a1);
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void sub_8084FAC(void);
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const struct MapConnection *GetMapConnection(u8 dir);
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bool8 sub_8084FF8(u8 dir, u16 x, u16 y);
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bool8 sub_8085058(u16 x, u16 y);
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bool8 sub_8085078(u16 x, u16 y);
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void mliX_load_map(u8 mapGroup, u8 mapNum);
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void player_avatar_init_params_reset(void);
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void walkrun_find_lowest_active_bit_in_bitfield(void);
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bool32 Overworld_IsBikingAllowed(void);
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void SetDefaultFlashLevel(void);
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void Overworld_SetFlashLevel(s32 flashLevel);
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u8 Overworld_GetFlashLevel(void);
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void sub_8085524(u16 mapDataId);
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void sub_8085540(u8 var);
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u8 sub_808554C(void);
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u16 GetLocationMusic(struct WarpData *warp);
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u16 GetCurrLocationDefaultMusic(void);
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u16 GetWarpDestinationMusic(void);
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void Overworld_ResetMapMusic(void);
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void Overworld_PlaySpecialMapMusic(void);
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void Overworld_SetSavedMusic(u16 songNum);
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void Overworld_ClearSavedMusic(void);
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void Overworld_ChangeMusicToDefault(void);
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void Overworld_ChangeMusicTo(u16 newMusic);
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u8 GetMapMusicFadeoutSpeed(void);
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void music_something(void);
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bool8 sub_80859A0(void);
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void Overworld_FadeOutMapMusic(void);
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void UpdateAmbientCry(s16 *state, u16 *delayCounter);
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u8 GetMapTypeByGroupAndId(s8 mapGroup, s8 mapNum);
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u8 GetMapTypeByWarpData(struct WarpData *warp);
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u8 Overworld_GetMapTypeOfSaveblockLocation(void);
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u8 get_map_light_from_warp0(void);
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bool8 is_light_level_1_2_3_5_or_6(u8 mapType);
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bool8 Overworld_MapTypeAllowsTeleportAndFly(u8 mapType);
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bool8 Overworld_MapTypeIsIndoors(u8 mapType);
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u8 sav1_saved_warp2_map_get_name(void);
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u8 sav1_map_get_name(void);
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u8 GetCurrentMapBattleScene(void);
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void overworld_free_bg_tilemaps(void);
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bool32 is_c1_link_related_active(void);
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void CB1_Overworld(void);
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void CB2_OverworldBasic(void);
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void CB2_Overworld(void);
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void SetMainCallback1(void (*cb)(void));
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void sub_8085E94(void *a0);
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void CB2_NewGame(void);
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void CB2_WhiteOut(void);
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void CB2_LoadMap(void);
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void sub_8086024(void);
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void sub_8086074(void);
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void CB2_ReturnToField(void);
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void CB2_ReturnToFieldLocal(void);
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void CB2_ReturnToFieldLink(void);
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void c2_8056854(void);
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void CB2_ReturnToFieldWithOpenMenu(void);
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void sub_80861B0(void);
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void CB2_ReturnToFieldContinueScript(void);
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void sub_80861E8(void);
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void CB2_ContinueSavedGame(void);
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void sub_8086C2C(void);
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u32 sub_8087214(void);
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bool32 sub_808727C(void);
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u16 sub_8087288(void);
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u16 sub_808729C(void);
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u16 sub_80872B0(void);
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u16 sub_80872C4(void);
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bool32 sub_8087598(void);
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bool32 sub_80875C8(void);
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bool32 sub_8087634(void);
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bool32 sub_808766C(void);
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void ZeroAllLinkPlayerMapObjects(void);
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#endif // GUARD_OVERWORLD_H
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