pokeemerald/include/list_menu.h

55 lines
1.0 KiB
C

#ifndef GUARD_LIST_MENU_H
#define GUARD_LIST_MENU_H
// Exported type declarations
// Exported RAM declarations
struct ListMenuItem {
const u8 *unk_00;
s32 unk_04;
};
struct ListMenu;
struct ListMenuTemplate {
struct ListMenuItem *unk_00;
void (* unk_04)(u32, bool8, struct ListMenu *);
void (* unk_08)(u8, s32, u8);
u16 unk_0c;
u16 unk_0e;
u8 unk_10;
u8 unk_11;
u8 unk_12;
u8 unk_13;
u32 unk_14_0:4;
u32 unk_14_4:4;
u32 unk_15_0:4;
u32 unk_15_4:4;
u32 unk_16_0:1;
u32 unk_16_1:6;
u32 unk_16_7:1;
u32 unk_17_0:6;
};
struct ListMenu {
struct ListMenuTemplate _template;
u16 scrollOffset;
u16 selectedRow;
u8 unk_1C;
u8 unk_1D;
u8 unk_1E;
u8 unk_1F;
};
extern struct ListMenuTemplate gUnknown_03006310;
// Exported ROM declarations
u8 ListMenuInit(struct ListMenuTemplate *template, u16 a1, u16 a2);
s32 ListMenuHandleInput(u8 id);
void get_coro_args_x18_x1A(u8 a0, u16 *a1, u16 *a2);
void sub_81AE6C8(u8 a0, u16 *a1, u16 *a2);
#endif //GUARD_LIST_MENU_H