pokeemerald/include/constants/songs.h

542 lines
24 KiB
C

#ifndef GUARD_CONSTANTS_SONGS_H
#define GUARD_CONSTANTS_SONGS_H
#define MUS_DUMMY 0
#define SE_KAIFUKU 1 // Healing Item
#define SE_PC_LOGIN 2 // PC Logon
#define SE_PC_OFF 3 // PC Shutdown
#define SE_PC_ON 4 // PC Startup
#define SE_SELECT 5 // Cursor Selection
#define SE_WIN_OPEN 6 // Start Menu
#define SE_WALL_HIT 7 // Wall Bump
#define SE_DOOR 8 // Opening Door
#define SE_KAIDAN 9 // Stairs
#define SE_DANSA 10 // Ledge
#define SE_JITENSYA 11 // Bicycle Bell
#define SE_KOUKA_L 12 // Not Very Effective
#define SE_KOUKA_M 13 // Normal Effectiveness
#define SE_KOUKA_H 14 // Super Effective
#define SE_BOWA2 15 // Pokémon Withdrawal
#define SE_POKE_DEAD 16 // Pokémon Fainted
#define SE_NIGERU 17 // Flee from Wild Battle
#define SE_JIDO_DOA 18 // Pokémon Center Door
#define SE_NAMINORI 19 // Briney's Ship
#define SE_BAN 20 // Bang
#define SE_PIN 21 // Exclamation Bubble
#define SE_BOO 22 // Contest Jam
#define SE_BOWA 23 // Giving Poké Ball to Nurse, Poké Ball Wiggle
#define SE_JYUNI 24 // Places in Contest Appearing
#define SE_A 25 // Bard A
#define SE_I 26 // Bard I
#define SE_U 27 // Bard U
#define SE_E 28 // Bard E
#define SE_O 29 // Bard O
#define SE_N 30 // Bard N
#define SE_SEIKAI 31 // Success
#define SE_HAZURE 32 // Failure
#define SE_EXP 33 // Exp. Bar
#define SE_JITE_PYOKO 34 // Bunny Hop
#define SE_MU_PACHI 35
#define SE_TK_KASYA 36 // Mossdeep Gym/Trick House Switch
#define SE_FU_ZAKU 37
#define SE_FU_ZAKU2 38
#define SE_FU_ZUZUZU 39 // Lavaridge Gym Warp
#define SE_RU_GASHIN 40 // Sootopolis Gym - Stairs Appear
#define SE_RU_GASYAN 41 // Sootopolis Gym - Ice Breaking
#define SE_RU_BARI 42 // Sootopolis Gym - Walking on Ice
#define SE_RU_HYUU 43 // Falling Down
#define SE_KI_GASYAN 44
#define SE_TK_WARPIN 45 // Warp In
#define SE_TK_WARPOUT 46 // Warp Out
#define SE_TU_SAA 47 // Repel
#define SE_HI_TURUN 48 // Moving Obstacle in Fortree Gym
#define SE_TRACK_MOVE 49 // Moving Truck
#define SE_TRACK_STOP 50 // Moving Truck Stop
#define SE_TRACK_HAIKI 51 // Moving Truck Unload
#define SE_TRACK_DOOR 52 // Moving Truck Door
#define SE_MOTER 53
#define SE_CARD 54
#define SE_SAVE 55 // Save
#define SE_KON 56 // Poké Ball Bounce 1
#define SE_KON2 57 // Poké Ball Bounce 2
#define SE_KON3 58 // Poké Ball Bounce 3
#define SE_KON4 59 // Poké Ball Bounce 4
#define SE_SUIKOMU 60 // Poké Ball Trade
#define SE_NAGERU 61 // Poké Ball Throw
#define SE_TOY_C 62 // Note C
#define SE_TOY_D 63 // Note D
#define SE_TOY_E 64 // Note E
#define SE_TOY_F 65 // Note F
#define SE_TOY_G 66 // Note G
#define SE_TOY_A 67 // Note A
#define SE_TOY_B 68 // Note B
#define SE_TOY_C1 69 // Note High C
#define SE_MIZU 70 // Puddle
#define SE_HASHI 71 // Boardwalk
#define SE_DAUGI 72 // Slots Credits
#define SE_PINPON 73 // Ding-dong!
#define SE_FUUSEN1 74 // Red Balloon
#define SE_FUUSEN2 75 // Blue Balloon
#define SE_FUUSEN3 76 // Yellow Balloon
#define SE_TOY_KABE 77 // Breakable Door
#define SE_TOY_DANGO 78 // Mud Ball
#define SE_DOKU 79 // Overworld Poison Damage
#define SE_ESUKA 80 // Escalator
#define SE_T_AME 81 // Rain
#define SE_T_AME_E 82 // Rain Stop
#define SE_T_OOAME 83 // Heavy Rain
#define SE_T_OOAME_E 84 // Heavy Rain Stop
#define SE_T_KOAME 85 // Light Rain
#define SE_T_KOAME_E 86 // Light Rain Stop
#define SE_T_KAMI 87 // Thunder
#define SE_T_KAMI2 88 // Thunder 2
#define SE_ELEBETA 89 // Elevator
#define SE_HINSI 90 // Low Health
#define SE_EXPMAX 91 // Exp. Max
#define SE_TAMAKORO 92 // Roulette Ball
#define SE_TAMAKORO_E 93 // Roulette Ball 2
#define SE_BASABASA 94
#define SE_REGI 95 // Cash Register
#define SE_C_GAJI 96 // Contest Hearts
#define SE_C_MAKU_U 97 // Contest Curtain rise
#define SE_C_MAKU_D 98 // Contest Curtain fall
#define SE_C_PASI 99
#define SE_C_SYU 100
#define SE_C_PIKON 101 // Pokémon Appears in Contest
#define SE_REAPOKE 102 // Shiny Pokémon
#define SE_OP_BASYU 103 // Opening Movie -> Title Screen whoosh
#define SE_BT_START 104 // Battle Mugshot whoosh
#define SE_DENDOU 105 // Audience Cheering
#define SE_JIHANKI 106 // Vending Machine
#define SE_TAMA 107 // Orb Used
#define SE_Z_SCROLL 108 // Pokédex Scrolling
#define SE_Z_PAGE 109 // Pokédex Page
#define SE_PN_ON 110 // PokéNav On
#define SE_PN_OFF 111 // PokéNav Off
#define SE_Z_SEARCH 112 // Pokédex Search
#define SE_TAMAGO 113 // Egg hatch
#define SE_TB_START 114 // Battle - Poké Ball Tray slide in
#define SE_TB_KON 115 // Battle - Poké Ball Tray ball sound
#define SE_TB_KARA 116 // Battle - Poké Ball Tray slide out
#define SE_BIDORO 117
#define SE_W085 118 // Thunderbolt
#define SE_W085B 119 // Thunderbolt 2
#define SE_W231 120 // Harden
#define SE_W171 121 // Nightmare
#define SE_W233 122 // Vital Throw
#define SE_W233B 123 // Vital Throw 2
#define SE_W145 124 // Bubble
#define SE_W145B 125 // Bubble 2
#define SE_W145C 126 // Bubble 3
#define SE_W240 127 // Rain Dance
#define SE_W015 128 // Cut
#define SE_W081 129 // String Shot
#define SE_W081B 130 // String Shot 2
#define SE_W088 131 // Rock Throw
#define SE_W016 132 // Gust
#define SE_W016B 133 // Gust 2
#define SE_W003 134 // DoubleSlap
#define SE_W104 135 // Double Team
#define SE_W013 136 // Razor Wind
#define SE_W196 137 // Icy Wind
#define SE_W086 138 // Thunder Wave
#define SE_W004 139 // Comet Punch
#define SE_W025 140 // Mega Kick
#define SE_W025B 141 // Mega Kick 2
#define SE_W152 142 // Crabhammer
#define SE_W026 143 // Jump Kick
#define SE_W172 144 // Flame Wheel
#define SE_W172B 145 // Flame Wheel 2
#define SE_W053 146 // Flamethrower
#define SE_W007 147 // Fire Punch
#define SE_W092 148 // Toxic
#define SE_W221 149 // Sacred Fire
#define SE_W221B 150 // Sacred Fire 2
#define SE_W052 151 // Ember
#define SE_W036 152 // Take Down
#define SE_W059 153 // Blizzard
#define SE_W059B 154 // Blizzard 2
#define SE_W010 155 // Scratch
#define SE_W011 156 // Vicegrip
#define SE_W017 157 // Wing Attack
#define SE_W019 158 // Fly
#define SE_W028 159 // Sand-Attack
#define SE_W013B 160 // Razor Wind 2
#define SE_W044 161 // Bite
#define SE_W029 162 // Headbutt
#define SE_W057 163 // Surf
#define SE_W056 164 // Hydro Pump
#define SE_W250 165 // Whirlpool
#define SE_W030 166 // Horn Attack
#define SE_W039 167 // Tail Whip
#define SE_W054 168 // Mist
#define SE_W077 169 // PoisonPowder
#define SE_W020 170 // Bind
#define SE_W082 171 // Dragon Rage
#define SE_W047 172 // Sing
#define SE_W195 173 // Perish Song
#define SE_W006 174 // Pay Day
#define SE_W091 175 // Dig
#define SE_W146 176 // Dizzy Punch
#define SE_W120 177 // Self-Destruct
#define SE_W153 178 // Explosion
#define SE_W071B 179 // Absorb 2
#define SE_W071 180 // Absorb
#define SE_W103 181 // Screech
#define SE_W062 182 // BubbleBeam
#define SE_W062B 183 // BubbleBeam 2
#define SE_W048 184 // Supersonic
#define SE_W187 185 // Belly Drum
#define SE_W118 186 // Metronome
#define SE_W155 187 // Bonemerang
#define SE_W122 188 // Lick
#define SE_W060 189 // Psybeam
#define SE_W185 190 // Faint Attack
#define SE_W014 191 // Swords Dance
#define SE_W043 192 // Leer
#define SE_W207 193 // Swagger
#define SE_W207B 194 // Swagger 2
#define SE_W215 195 // Heal Bell
#define SE_W109 196 // Confuse Ray
#define SE_W173 197 // Snore
#define SE_W280 198 // Brick Break
#define SE_W202 199 // Giga Drain
#define SE_W060B 200 // Psybeam 2
#define SE_W076 201 // SolarBeam
#define SE_W080 202 // Petal Dance
#define SE_W100 203 // Teleport
#define SE_W107 204 // Minimize
#define SE_W166 205 // Sketch
#define SE_W129 206 // Swift
#define SE_W115 207 // Reflect
#define SE_W112 208 // Barrier
#define SE_W197 209 // Detect
#define SE_W199 210 // Lock-On
#define SE_W236 211 // Moonlight
#define SE_W204 212 // Charm
#define SE_W268 213 // Charge
#define SE_W070 214 // Strength
#define SE_W063 215 // Hyper Beam
#define SE_W127 216 // Waterfall
#define SE_W179 217 // Reversal
#define SE_W151 218 // Acid Armor
#define SE_W201 219 // Sandstorm
#define SE_W161 220 // Tri-Attack
#define SE_W161B 221 // Tri-Attack 2
#define SE_W227 222 // Encore
#define SE_W227B 223 // Encore 2
#define SE_W226 224 // Baton Pass
#define SE_W208 225 // Milk Drink
#define SE_W213 226 // Attract
#define SE_W213B 227 // Attract 2
#define SE_W234 228 // Morning Sun
#define SE_W260 229 // Flatter
#define SE_W328 230 // Sand Tomb
#define SE_W320 231 // GrassWhistle
#define SE_W255 232 // Spit Up
#define SE_W291 233 // Dive
#define SE_W089 234 // Earthquake
#define SE_W239 235 // Twister
#define SE_W230 236 // Sweet Scent
#define SE_W281 237 // Yawn
#define SE_W327 238 // Sky Uppercut
#define SE_W287 239 // Stat Increased
#define SE_W257 240 // Heat Wave
#define SE_W253 241 // Uproar
#define SE_W258 242 // Hail
#define SE_W322 243 // Cosmic Power
#define SE_W298 244 // Teeter Dance
#define SE_W287B 245 // Stat Decreased
#define SE_W114 246 // Haze
#define SE_W063B 247 // Hyper Beam 2
// FRLG SFX below
#define SE_RG_W_DOOR 248 // Door
#define SE_RG_CARD1 249 // Trainer Card 1
#define SE_RG_CARD2 250 // Trainer Card 2
#define SE_RG_CARD3 251 // Trainer Card 3
#define SE_RG_BAG1 252 // Bag Scroll
#define SE_RG_BAG2 253 // Bag Pocket Change
#define SE_RG_GETTING 254
#define SE_RG_SHOP 255 // Cash Register
#define SE_RG_KITEKI 256 // S.S. Anne Horn
#define SE_RG_HELP_OP 257 // Help Menu Open
#define SE_RG_HELP_CL 258 // Help Menu Close
#define SE_RG_HELP_NG 259 // Help Menu Error
#define SE_RG_DEOMOV 260 // Deoxys Moves
#define SE_RG_EXCELLENT 261
#define SE_RG_NAWAMISS 262
// end FRLG SFX
#define SE_TOREEYE 263 // Trainer's Eye Call
#define SE_TOREOFF 264 // Trainer's Eye Hang Up
#define SE_HANTEI1 265 // Battle Arena Time's Up 1
#define SE_HANTEI2 266 // Battle Arena Time's Up 2
#define SE_CURTAIN 267 // Battle Pike Curtain Open
#define SE_CURTAIN1 268 // Battle Pike Curtain Close
#define SE_USSOKI 269 // Sudowoodo
#define MUS_TETSUJI 350 // Littleroot Town Test 'TETSUJI'
#define MUS_FIELD13 351 // GSC - Route 38
#define MUS_KACHI22 352 // Wild Pokémon Defeated
#define MUS_KACHI2 353 // Wild Pokémon Defeated with Intro
#define MUS_KACHI3 354 // Gym Leader Defeated
#define MUS_KACHI5 355 // Victory! Elite Four
#define MUS_PCC 356 // Crystal - Pokémon Communication Center
#define MUS_NIBI 357 // GSC - Viridian/Saffron/Pewter/etc
#define MUS_SUIKUN 358 // Crystal - Battle! Legendary Beasts
#define MUS_DOORO1 359 // Route 101
#define MUS_DOORO_X1 360 // Route 110
#define MUS_DOORO_X3 361 // Route 120
#define MUS_MACHI_S2 362 // Petalburg City
#define MUS_MACHI_S4 363 // Oldale/Lavaridge Town
#define MUS_GIM 364 // Gym
#define MUS_NAMINORI 365 // Surfing
#define MUS_DAN01 366 // Caves and Darkness
#define MUS_FANFA1 367 // Level Up!
#define MUS_ME_ASA 368 // Pokémon Healed
#define MUS_ME_BACHI 369 // Obtained a Badge!
#define MUS_FANFA4 370 // Obtained an Item!
#define MUS_FANFA5 371 // Your Pokémon Just Evolved!
#define MUS_ME_WAZA 372 // Obtained a TM/HM!
#define MUS_BIJYUTU 373 // Lilycove Museum
#define MUS_DOORO_X4 374 // Route 122/Intro
#define MUS_FUNE_KAN 375 // Slateport Museum
#define MUS_ME_SHINKA 376 // Evolution Intro
#define MUS_SHINKA 377 // Evolution
#define MUS_ME_WASURE 378 // Move Deleted/Messed Up Appeal
#define MUS_SYOUJOEYE 379 // Encounter! Tuber
#define MUS_BOYEYE 380 // Encounter! Boy
#define MUS_DAN02 381 // Abandoned Ship/Southern Island
#define MUS_MACHI_S3 382 // Fortree City/Pacifidlog Town
#define MUS_ODAMAKI 383 // Professor Birch's Lab
#define MUS_B_TOWER 384 // Battle Tower (RS)
#define MUS_SWIMEYE 385 // Encounter! Swimmer
#define MUS_DAN03 386 // Meteor Falls/Cave of Origin
#define MUS_ME_KINOMI 387 // Obtained a Berry!
#define MUS_ME_TAMA 388 // Awakening the Super-Ancient Pokémon
#define MUS_ME_B_BIG 389 // Slots Jackpot!
#define MUS_ME_B_SMALL 390 // Slots Victory!
#define MUS_ME_ZANNEN 391 // Too bad!
#define MUS_BD_TIME 392 // Roulette!
#define MUS_TEST1 393 // Contest Test 1
#define MUS_TEST2 394 // Contest Test 2
#define MUS_TEST3 395 // Contest Test 3
#define MUS_TEST4 396 // Contest Test 4
#define MUS_TEST 397 // Encounter! Gentleman
#define MUS_GOMACHI0 398 // Verdanturf Town
#define MUS_GOTOWN 399 // Rustboro/Mauville/Mossdeep City
#define MUS_POKECEN 400 // Pokémon Center
#define MUS_NEXTROAD 401 // Route 104
#define MUS_GRANROAD 402 // Route 119
#define MUS_CYCLING 403 // Cycling
#define MUS_FRIENDLY 404 // Pokémart
#define MUS_MISHIRO 405 // Littleroot Town
#define MUS_TOZAN 406 // Sky Pillar
#define MUS_GIRLEYE 407 // Encounter! Girl
#define MUS_MINAMO 408 // Lilycove City
#define MUS_ASHROAD 409 // Route 111
#define MUS_EVENT0 410 // Help me!
#define MUS_DEEPDEEP 411 // Underwater
#define MUS_KACHI1 412 // Victory! Trainer
#define MUS_TITLE3 413 // Title Screen
#define MUS_DEMO1 414 // Opening Movie
#define MUS_GIRL_SUP 415 // Encounter! May
#define MUS_HAGESHII 416 // Encounter! Biker
#define MUS_KAKKOII 417 // Encounter! Electric Trainer
#define MUS_KAZANBAI 418 // Route 113
#define MUS_AQA_0 419 // Encounter! Team Aqua
#define MUS_TSURETEK 420 // Follow Me!
#define MUS_BOY_SUP 421 // Encounter! Brendan
#define MUS_RAINBOW 422 // Ever Grande City
#define MUS_AYASII 423 // Encounter! Psychic
#define MUS_KACHI4 424 // Victory! Aqua/Magma Grunt
#define MUS_ROPEWAY 425 // Cable Car
#define MUS_CASINO 426 // Game Corner
#define MUS_HIGHTOWN 427 // Dewford Town
#define MUS_SAFARI 428 // Safari Zone
#define MUS_C_ROAD 429 // Victory Road
#define MUS_AJITO 430 // Aqua/Magma Hideout
#define MUS_M_BOAT 431 // Sailing
#define MUS_M_DUNGON 432 // Mt. Pyre (Inside)
#define MUS_FINECITY 433 // Slateport City
#define MUS_MACHUPI 434 // Mt. Pyre (Outside)
#define MUS_P_SCHOOL 435 // Pokémon Trainer's School
#define MUS_DENDOU 436 // You're the Champion!
#define MUS_TONEKUSA 437 // Fallarbor Town
#define MUS_MABOROSI 438 // Sealed Chamber
#define MUS_CON_FAN 439 // Obtained a Contest Ribbon!
#define MUS_CONTEST0 440 // Pokémon Contest
#define MUS_MGM0 441 // Encounter! Team Magma
#define MUS_T_BATTLE 442 // Opening Battle
#define MUS_OOAME 443 // The Flood
#define MUS_HIDERI 444 // The Drought
#define MUS_RUNECITY 445 // Sootopolis City
#define MUS_CON_K 446 // Contest/Berry Blending Results
#define MUS_EIKOU_R 447 // Hall of Fame
#define MUS_KARAKURI 448 // Trick House
#define MUS_HUTAGO 449 // Encounter! Kid
#define MUS_SITENNOU 450 // Encounter! Elite Four
#define MUS_YAMA_EYE 451 // Encounter! Hiker
#define MUS_CONLOBBY 452 // Contest Lobby
#define MUS_INTER_V 453 // Encounter! Gabby and Ty
#define MUS_DAIGO 454 // Encounter! Wallace
#define MUS_THANKFOR 455 // Credits
#define MUS_END 456 // The End
#define MUS_B_FRONTIER 457 // Battle Frontier
#define MUS_B_ARENA 458 // Battle Arena
#define MUS_ME_POINTGET 459 // Obtained Battle Points!
#define MUS_ME_TORE_EYE 460 // Registered Trainer!
#define MUS_PYRAMID 461 // Battle Pyramid
#define MUS_PYRAMID_TOP 462 // Top of the Battle Pyramid
#define MUS_B_PALACE 463 // Battle Palace
#define MUS_REKKUU_KOURIN 464 // Rayquaza Enters
#define MUS_SATTOWER 465 // Battle Tower (Emerald)
#define MUS_ME_SYMBOLGET 466 // Obtained a Frontier Symbol!
#define MUS_B_DOME 467 // Battle Dome
#define MUS_B_TUBE 468 // Battle Pike
#define MUS_B_FACTORY 469 // Battle Factory
#define MUS_VS_REKKU 470 // Battle! Legendary Pokémon
#define MUS_VS_FRONT 471 // Battle! Frontier Brain
#define MUS_VS_MEW 472 // Battle! Mew
#define MUS_B_DOME1 473 // Battle Dome Lobby
#define MUS_BATTLE27 474 // Battle! Wild Pokémon
#define MUS_BATTLE31 475 // Battle! Team Aqua/Magma
#define MUS_BATTLE20 476 // Battle! Trainer
#define MUS_BATTLE32 477 // Battle! Gym Leader
#define MUS_BATTLE33 478 // Battle! Champion
#define MUS_BATTLE36 479 // Battle! Regi Trio
#define MUS_BATTLE34 480 // Battle! Legendary Pokémon (dupe)
#define MUS_BATTLE35 481 // Battle! Rival
#define MUS_BATTLE38 482 // Battle! Elite Four
#define MUS_BATTLE30 483 // Battle! Archie/Maxie
// FRLG Music Below
#define MUS_RG_ANNAI 484 // Follow Me!
#define MUS_RG_SLOT 485 // Game Corner
#define MUS_RG_AJITO 486 // Rocket Hideout
#define MUS_RG_GYM 487 // Gym
#define MUS_RG_PURIN 488 // Jigglypuff's Song
#define MUS_RG_DEMO 489 // Opening Movie
#define MUS_RG_TITLE 490 // Title Screen
#define MUS_RG_GUREN 491 // Cinnabar Island
#define MUS_RG_SHION 492 // Lavender Town
#define MUS_RG_KAIHUKU 493 // RBY Pokémon Center Healing
#define MUS_RG_CYCLING 494 // Cycling
#define MUS_RG_ROCKET 495 // Encounter! Team Rocket
#define MUS_RG_SHOUJO 496 // Encounter! Girl
#define MUS_RG_SHOUNEN 497 // Encounter! Boy
#define MUS_RG_DENDOU 498 // You're the Champion!
#define MUS_RG_T_MORI 499 // Viridian Forest
#define MUS_RG_OTSUKIMI 500 // Mt. Moon
#define MUS_RG_POKEYASHI 501 // Pokémon Mansion
#define MUS_RG_ENDING 502 // Credits
#define MUS_RG_LOAD01 503 // Route 1
#define MUS_RG_OPENING 504 // Route 24/Intro
#define MUS_RG_LOAD02 505 // Route 3
#define MUS_RG_LOAD03 506 // Route 11
#define MUS_RG_CHAMP_R 507 // Victory Road/Indigo Plateau
#define MUS_RG_VS_GYM 508 // Battle! Gym Leader/Elite Four
#define MUS_RG_VS_TORE 509 // Battle! Trainer
#define MUS_RG_VS_YASEI 510 // Battle! Wild Pokémon
#define MUS_RG_VS_LAST 511 // Battle! Champion
#define MUS_RG_MASARA 512 // Pallet Town
#define MUS_RG_KENKYU 513 // Professor Oak's Lab
#define MUS_RG_OHKIDO 514 // Professor Oak's Theme
#define MUS_RG_POKECEN 515 // Pokémon Center
#define MUS_RG_SANTOAN 516 // S.S. Anne
#define MUS_RG_NAMINORI 517 // Surfing
#define MUS_RG_P_TOWER 518 // Pokémon Tower
#define MUS_RG_SHIRUHU 519 // Silph Co.
#define MUS_RG_HANADA 520 // Cerulean/Fuschia City
#define MUS_RG_TAMAMUSI 521 // Celadon City
#define MUS_RG_WIN_TRE 522 // Victory! Trainer
#define MUS_RG_WIN_YASEI 523 // Victory! Wild Pokémon
#define MUS_RG_WIN_GYM 524 // Victory! Gym Leader
#define MUS_RG_KUCHIBA 525 // Vermillion City
#define MUS_RG_NIBI 526 // Viridian/Saffron/Pewter City
#define MUS_RG_RIVAL1 527 // Encounter! Rival
#define MUS_RG_RIVAL2 528 // Rival's Exit
#define MUS_RG_FAN2 529 // Fanfare 2
#define MUS_RG_FAN5 530 // Obtained a Starter!
#define MUS_RG_FAN6 531 // Pokémon Caught! (Used in Emerald)
#define MUS_ME_RG_PHOTO 532 // Trainer Photo
#define MUS_RG_TITLEROG 533 // Game Freak
#define MUS_RG_GET_YASEI 534 // Pokémon Caught Victory Theme
#define MUS_RG_SOUSA 535 // Starting Tutorial
#define MUS_RG_SEKAIKAN 536 // Starting Tutorial 2
#define MUS_RG_SEIBETU 537 // Starting Tutorial 3
#define MUS_RG_JUMP 538 // Jumping Minigame
#define MUS_RG_UNION 539 // Union Room
#define MUS_RG_NETWORK 540 // Network Center
#define MUS_RG_OKURIMONO 541 // Mystery Gift
#define MUS_RG_KINOMIKUI 542
#define MUS_RG_NANADUNGEON 543 // Sevii Caves/Altering Cave (Mt. Moon)
#define MUS_RG_OSHIE_TV 544 // Follow Me!
#define MUS_RG_NANASHIMA 545 // Sevii Islands Routes (Lake of Rage)
#define MUS_RG_NANAISEKI 546 // Sevii Forests (Viridian Forest)
#define MUS_RG_NANA123 547 // Sevii Islands 1-3 (Viridian/Saffron/Pewter)
#define MUS_RG_NANA45 548 // Sevii Islands 4-5 (Azalea Town)
#define MUS_RG_NANA67 549 // Sevii Islands 6-7 (Violet City)
#define MUS_RG_POKEFUE 550 // Poké Flute
#define MUS_RG_VS_DEO 551 // Battle! Deoxys
#define MUS_RG_VS_MYU2 552 // Battle! Mewtwo
#define MUS_RG_VS_DEN 553 // Battle! Legendary Birds
#define MUS_RG_EXEYE 554 // Encounter! Gym Leader
#define MUS_RG_DEOEYE 555 // Encounter! Deoxys
#define MUS_RG_T_TOWER 556 // Trainer Tower (Gym)
#define MUS_RG_SLOWMASARA 557 // Pallet Town (Hall of Fame remix)
#define MUS_RG_TVNOIZE 558 // Teachy TV
#define PH_TRAP_BLEND 559
#define PH_TRAP_HELD 560
#define PH_TRAP_SOLO 561
#define PH_FACE_BLEND 562
#define PH_FACE_HELD 563
#define PH_FACE_SOLO 564
#define PH_CLOTH_BLEND 565
#define PH_CLOTH_HELD 566
#define PH_CLOTH_SOLO 567
#define PH_DRESS_BLEND 568
#define PH_DRESS_HELD 569
#define PH_DRESS_SOLO 570
#define PH_FLEECE_BLEND 571
#define PH_FLEECE_HELD 572
#define PH_FLEECE_SOLO 573
#define PH_KIT_BLEND 574
#define PH_KIT_HELD 575
#define PH_KIT_SOLO 576
#define PH_PRICE_BLEND 577
#define PH_PRICE_HELD 578
#define PH_PRICE_SOLO 579
#define PH_LOT_BLEND 580
#define PH_LOT_HELD 581
#define PH_LOT_SOLO 582
#define PH_GOAT_BLEND 583
#define PH_GOAT_HELD 584
#define PH_GOAT_SOLO 585
#define PH_THOUGHT_BLEND 586
#define PH_THOUGHT_HELD 587
#define PH_THOUGHT_SOLO 588
#define PH_CHOICE_BLEND 589
#define PH_CHOICE_HELD 590
#define PH_CHOICE_SOLO 591
#define PH_MOUTH_BLEND 592
#define PH_MOUTH_HELD 593
#define PH_MOUTH_SOLO 594
#define PH_FOOT_BLEND 595
#define PH_FOOT_HELD 596
#define PH_FOOT_SOLO 597
#define PH_GOOSE_BLEND 598
#define PH_GOOSE_HELD 599
#define PH_GOOSE_SOLO 600
#define PH_STRUT_BLEND 601
#define PH_STRUT_HELD 602
#define PH_STRUT_SOLO 603
#define PH_CURE_BLEND 604
#define PH_CURE_HELD 605
#define PH_CURE_SOLO 606
#define PH_NURSE_BLEND 607
#define PH_NURSE_HELD 608
#define PH_NURSE_SOLO 609
#define MUS_ROUTE_118 0x7FFF // What is this for?
#endif // GUARD_CONSTANTS_SONGS_H