mirror of https://github.com/pret/pokeemerald.git
246 lines
14 KiB
C
Executable File
246 lines
14 KiB
C
Executable File
#ifndef GUARD_CONSTANTS_EVENTOBJMV_H
|
|
#define GUARD_CONSTANTS_EVENTOBJMV_H
|
|
|
|
#define MOVEMENT_TYPE_NONE 0x0
|
|
#define MOVEMENT_TYPE_LOOK_AROUND 0x1
|
|
#define MOVEMENT_TYPE_WANDER_AROUND 0x2
|
|
#define MOVEMENT_TYPE_WANDER_UP_AND_DOWN 0x3
|
|
#define MOVEMENT_TYPE_WANDER_DOWN_AND_UP 0x4
|
|
#define MOVEMENT_TYPE_WANDER_LEFT_AND_RIGHT 0x5
|
|
#define MOVEMENT_TYPE_WANDER_RIGHT_AND_LEFT 0x6
|
|
#define MOVEMENT_TYPE_FACE_UP 0x7
|
|
#define MOVEMENT_TYPE_FACE_DOWN 0x8
|
|
#define MOVEMENT_TYPE_FACE_LEFT 0x9
|
|
#define MOVEMENT_TYPE_FACE_RIGHT 0xA
|
|
#define MOVEMENT_TYPE_PLAYER 0xB
|
|
#define MOVEMENT_TYPE_BERRY_TREE_GROWTH 0xC
|
|
#define MOVEMENT_TYPE_FACE_DOWN_AND_UP 0xD
|
|
#define MOVEMENT_TYPE_FACE_LEFT_AND_RIGHT 0xE
|
|
#define MOVEMENT_TYPE_FACE_UP_AND_LEFT 0xF
|
|
#define MOVEMENT_TYPE_FACE_UP_AND_RIGHT 0x10
|
|
#define MOVEMENT_TYPE_FACE_DOWN_AND_LEFT 0x11
|
|
#define MOVEMENT_TYPE_FACE_DOWN_AND_RIGHT 0x12
|
|
#define MOVEMENT_TYPE_FACE_DOWN_UP_AND_LEFT 0x13
|
|
#define MOVEMENT_TYPE_FACE_DOWN_UP_AND_RIGHT 0x14
|
|
#define MOVEMENT_TYPE_FACE_UP_LEFT_AND_RIGHT 0x15
|
|
#define MOVEMENT_TYPE_FACE_DOWN_LEFT_AND_RIGHT 0x16
|
|
#define MOVEMENT_TYPE_ROTATE_COUNTERCLOCKWISE 0x17
|
|
#define MOVEMENT_TYPE_ROTATE_CLOCKWISE 0x18
|
|
#define MOVEMENT_TYPE_WALK_UP_AND_DOWN 0x19
|
|
#define MOVEMENT_TYPE_WALK_DOWN_AND_UP 0x1A
|
|
#define MOVEMENT_TYPE_WALK_LEFT_AND_RIGHT 0x1B
|
|
#define MOVEMENT_TYPE_WALK_RIGHT_AND_LEFT 0x1C
|
|
#define MOVEMENT_TYPE_WALK_SEQUENCE_UP_RIGHT_LEFT_DOWN 0x1D
|
|
#define MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_LEFT_DOWN_UP 0x1E
|
|
#define MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_UP_RIGHT_LEFT 0x1F
|
|
#define MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_DOWN_UP_RIGHT 0x20
|
|
#define MOVEMENT_TYPE_WALK_SEQUENCE_UP_LEFT_RIGHT_DOWN 0x21
|
|
#define MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_RIGHT_DOWN_UP 0x22
|
|
#define MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_UP_LEFT_RIGHT 0x23
|
|
#define MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_DOWN_UP_LEFT 0x24
|
|
#define MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_UP_DOWN_RIGHT 0x25
|
|
#define MOVEMENT_TYPE_WALK_SEQUENCE_UP_DOWN_RIGHT_LEFT 0x26
|
|
#define MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_LEFT_UP_DOWN 0x27
|
|
#define MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_RIGHT_LEFT_UP 0x28
|
|
#define MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_UP_DOWN_LEFT 0x29
|
|
#define MOVEMENT_TYPE_WALK_SEQUENCE_UP_DOWN_LEFT_RIGHT 0x2A
|
|
#define MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_RIGHT_UP_DOWN 0x2B
|
|
#define MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_LEFT_RIGHT_UP 0x2C
|
|
#define MOVEMENT_TYPE_WALK_SEQUENCE_UP_LEFT_DOWN_RIGHT 0x2D
|
|
#define MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_RIGHT_UP_LEFT 0x2E
|
|
#define MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_DOWN_RIGHT_UP 0x2F
|
|
#define MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_UP_LEFT_DOWN 0x30
|
|
#define MOVEMENT_TYPE_WALK_SEQUENCE_UP_RIGHT_DOWN_LEFT 0x31
|
|
#define MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_LEFT_UP_RIGHT 0x32
|
|
#define MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_UP_RIGHT_DOWN 0x33
|
|
#define MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_DOWN_LEFT_UP 0x34
|
|
#define MOVEMENT_TYPE_COPY_PLAYER 0x35
|
|
#define MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE 0x36
|
|
#define MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE 0x37
|
|
#define MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE 0x38
|
|
#define MOVEMENT_TYPE_TREE_DISGUISE 0x39
|
|
#define MOVEMENT_TYPE_MOUNTAIN_DISGUISE 0x3A
|
|
#define MOVEMENT_TYPE_COPY_PLAYER_IN_GRASS 0x3B
|
|
#define MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE_IN_GRASS 0x3C
|
|
#define MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE_IN_GRASS 0x3D
|
|
#define MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE_IN_GRASS 0x3E
|
|
#define MOVEMENT_TYPE_HIDDEN 0x3F
|
|
#define MOVEMENT_TYPE_WALK_IN_PLACE_DOWN 0x40
|
|
#define MOVEMENT_TYPE_WALK_IN_PLACE_UP 0x41
|
|
#define MOVEMENT_TYPE_WALK_IN_PLACE_LEFT 0x42
|
|
#define MOVEMENT_TYPE_WALK_IN_PLACE_RIGHT 0x43
|
|
#define MOVEMENT_TYPE_JOG_IN_PLACE_DOWN 0x44
|
|
#define MOVEMENT_TYPE_JOG_IN_PLACE_UP 0x45
|
|
#define MOVEMENT_TYPE_JOG_IN_PLACE_LEFT 0x46
|
|
#define MOVEMENT_TYPE_JOG_IN_PLACE_RIGHT 0x47
|
|
#define MOVEMENT_TYPE_RUN_IN_PLACE_DOWN 0x48
|
|
#define MOVEMENT_TYPE_RUN_IN_PLACE_UP 0x49
|
|
#define MOVEMENT_TYPE_RUN_IN_PLACE_LEFT 0x4A
|
|
#define MOVEMENT_TYPE_RUN_IN_PLACE_RIGHT 0x4B
|
|
#define MOVEMENT_TYPE_INVISIBLE 0x4C
|
|
#define MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_DOWN 0x4D
|
|
#define MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_UP 0x4E
|
|
#define MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_LEFT 0x4F
|
|
#define MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_RIGHT 0x50
|
|
|
|
#define MOVEMENT_ACTION_FACE_DOWN 0x0
|
|
#define MOVEMENT_ACTION_FACE_UP 0x1
|
|
#define MOVEMENT_ACTION_FACE_LEFT 0x2
|
|
#define MOVEMENT_ACTION_FACE_RIGHT 0x3
|
|
#define MOVEMENT_ACTION_WALK_SLOW_DOWN 0x4
|
|
#define MOVEMENT_ACTION_WALK_SLOW_UP 0x5
|
|
#define MOVEMENT_ACTION_WALK_SLOW_LEFT 0x6
|
|
#define MOVEMENT_ACTION_WALK_SLOW_RIGHT 0x7
|
|
#define MOVEMENT_ACTION_WALK_NORMAL_DOWN 0x8
|
|
#define MOVEMENT_ACTION_WALK_NORMAL_UP 0x9
|
|
#define MOVEMENT_ACTION_WALK_NORMAL_LEFT 0xA
|
|
#define MOVEMENT_ACTION_WALK_NORMAL_RIGHT 0xB
|
|
#define MOVEMENT_ACTION_JUMP_2_DOWN 0xC
|
|
#define MOVEMENT_ACTION_JUMP_2_UP 0xD
|
|
#define MOVEMENT_ACTION_JUMP_2_LEFT 0xE
|
|
#define MOVEMENT_ACTION_JUMP_2_RIGHT 0xF
|
|
#define MOVEMENT_ACTION_DELAY_1 0x10
|
|
#define MOVEMENT_ACTION_DELAY_2 0x11
|
|
#define MOVEMENT_ACTION_DELAY_4 0x12
|
|
#define MOVEMENT_ACTION_DELAY_8 0x13
|
|
#define MOVEMENT_ACTION_DELAY_16 0x14
|
|
#define MOVEMENT_ACTION_WALK_FAST_DOWN 0x15
|
|
#define MOVEMENT_ACTION_WALK_FAST_UP 0x16
|
|
#define MOVEMENT_ACTION_WALK_FAST_LEFT 0x17
|
|
#define MOVEMENT_ACTION_WALK_FAST_RIGHT 0x18
|
|
#define MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_DOWN 0x19
|
|
#define MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_UP 0x1A
|
|
#define MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_LEFT 0x1B
|
|
#define MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_RIGHT 0x1C
|
|
#define MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_DOWN 0x1D
|
|
#define MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_UP 0x1E
|
|
#define MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_LEFT 0x1F
|
|
#define MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_RIGHT 0x20
|
|
#define MOVEMENT_ACTION_WALK_IN_PLACE_FAST_DOWN 0x21
|
|
#define MOVEMENT_ACTION_WALK_IN_PLACE_FAST_UP 0x22
|
|
#define MOVEMENT_ACTION_WALK_IN_PLACE_FAST_LEFT 0x23
|
|
#define MOVEMENT_ACTION_WALK_IN_PLACE_FAST_RIGHT 0x24
|
|
#define MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_DOWN 0x25
|
|
#define MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_UP 0x26
|
|
#define MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_LEFT 0x27
|
|
#define MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_RIGHT 0x28
|
|
#define MOVEMENT_ACTION_RIDE_WATER_CURRENT_DOWN 0x29
|
|
#define MOVEMENT_ACTION_RIDE_WATER_CURRENT_UP 0x2A
|
|
#define MOVEMENT_ACTION_RIDE_WATER_CURRENT_LEFT 0x2B
|
|
#define MOVEMENT_ACTION_RIDE_WATER_CURRENT_RIGHT 0x2C
|
|
#define MOVEMENT_ACTION_WALK_FASTEST_DOWN 0x2D
|
|
#define MOVEMENT_ACTION_WALK_FASTEST_UP 0x2E
|
|
#define MOVEMENT_ACTION_WALK_FASTEST_LEFT 0x2F
|
|
#define MOVEMENT_ACTION_WALK_FASTEST_RIGHT 0x30
|
|
#define MOVEMENT_ACTION_SLIDE_DOWN 0x31
|
|
#define MOVEMENT_ACTION_SLIDE_UP 0x32
|
|
#define MOVEMENT_ACTION_SLIDE_LEFT 0x33
|
|
#define MOVEMENT_ACTION_SLIDE_RIGHT 0x34
|
|
#define MOVEMENT_ACTION_PLAYER_RUN_DOWN 0x35
|
|
#define MOVEMENT_ACTION_PLAYER_RUN_UP 0x36
|
|
#define MOVEMENT_ACTION_PLAYER_RUN_LEFT 0x37
|
|
#define MOVEMENT_ACTION_PLAYER_RUN_RIGHT 0x38
|
|
#define MOVEMENT_ACTION_START_ANIM_IN_DIRECTION 0x39
|
|
#define MOVEMENT_ACTION_JUMP_SPECIAL_DOWN 0x3A
|
|
#define MOVEMENT_ACTION_JUMP_SPECIAL_UP 0x3B
|
|
#define MOVEMENT_ACTION_JUMP_SPECIAL_LEFT 0x3C
|
|
#define MOVEMENT_ACTION_JUMP_SPECIAL_RIGHT 0x3D
|
|
#define MOVEMENT_ACTION_FACE_PLAYER 0x3E
|
|
#define MOVEMENT_ACTION_FACE_AWAY_PLAYER 0x3F
|
|
#define MOVEMENT_ACTION_LOCK_FACING_DIRECTION 0x40
|
|
#define MOVEMENT_ACTION_UNLOCK_FACING_DIRECTION 0x41
|
|
#define MOVEMENT_ACTION_JUMP_DOWN 0x42
|
|
#define MOVEMENT_ACTION_JUMP_UP 0x43
|
|
#define MOVEMENT_ACTION_JUMP_LEFT 0x44
|
|
#define MOVEMENT_ACTION_JUMP_RIGHT 0x45
|
|
#define MOVEMENT_ACTION_JUMP_IN_PLACE_DOWN 0x46
|
|
#define MOVEMENT_ACTION_JUMP_IN_PLACE_UP 0x47
|
|
#define MOVEMENT_ACTION_JUMP_IN_PLACE_LEFT 0x48
|
|
#define MOVEMENT_ACTION_JUMP_IN_PLACE_RIGHT 0x49
|
|
#define MOVEMENT_ACTION_JUMP_IN_PLACE_DOWN_UP 0x4A
|
|
#define MOVEMENT_ACTION_JUMP_IN_PLACE_UP_DOWN 0x4B
|
|
#define MOVEMENT_ACTION_JUMP_IN_PLACE_LEFT_RIGHT 0x4C
|
|
#define MOVEMENT_ACTION_JUMP_IN_PLACE_RIGHT_LEFT 0x4D
|
|
#define MOVEMENT_ACTION_FACE_ORIGINAL_DIRECTION 0x4E
|
|
#define MOVEMENT_ACTION_NURSE_JOY_BOW_DOWN 0x4F
|
|
#define MOVEMENT_ACTION_ENABLE_JUMP_LANDING_GROUND_EFFECT 0x50
|
|
#define MOVEMENT_ACTION_DISABLE_JUMP_LANDING_GROUND_EFFECT 0x51
|
|
#define MOVEMENT_ACTION_DISABLE_ANIMATION 0x52
|
|
#define MOVEMENT_ACTION_RESTORE_ANIMATION 0x53
|
|
#define MOVEMENT_ACTION_SET_INVISIBLE 0x54
|
|
#define MOVEMENT_ACTION_SET_VISIBLE 0x55
|
|
#define MOVEMENT_ACTION_EMOTE_EXCLAMATION_MARK 0x56
|
|
#define MOVEMENT_ACTION_EMOTE_QUESTION_MARK 0x57
|
|
#define MOVEMENT_ACTION_EMOTE_HEART 0x58
|
|
#define MOVEMENT_ACTION_REVEAL_TRAINER 0x59
|
|
#define MOVEMENT_ACTION_ROCK_SMASH_BREAK 0x5A
|
|
#define MOVEMENT_ACTION_CUT_TREE 0x5B
|
|
#define MOVEMENT_ACTION_SET_FIXED_PRIORITY 0x5C
|
|
#define MOVEMENT_ACTION_CLEAR_FIXED_PRIORITY 0x5D
|
|
#define MOVEMENT_ACTION_INIT_AFFINE_ANIM 0x5E
|
|
#define MOVEMENT_ACTION_CLEAR_AFFINE_ANIM 0x5F
|
|
#define MOVEMENT_ACTION_UNKNOWN1 0x60
|
|
#define MOVEMENT_ACTION_UNKNOWN2 0x61
|
|
#define MOVEMENT_ACTION_WALK_DOWN_START_AFFINE 0x62
|
|
#define MOVEMENT_ACTION_WALK_DOWN_AFFINE 0x63
|
|
#define MOVEMENT_ACTION_ACRO_WHEELIE_FACE_DOWN 0x64
|
|
#define MOVEMENT_ACTION_ACRO_WHEELIE_FACE_UP 0x65
|
|
#define MOVEMENT_ACTION_ACRO_WHEELIE_FACE_LEFT 0x66
|
|
#define MOVEMENT_ACTION_ACRO_WHEELIE_FACE_RIGHT 0x67
|
|
#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_DOWN 0x68
|
|
#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_UP 0x69
|
|
#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_LEFT 0x6A
|
|
#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_RIGHT 0x6B
|
|
#define MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_DOWN 0x6C
|
|
#define MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_UP 0x6D
|
|
#define MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_LEFT 0x6E
|
|
#define MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_RIGHT 0x6F
|
|
#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_DOWN 0x70
|
|
#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_UP 0x71
|
|
#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_LEFT 0x72
|
|
#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_RIGHT 0x73
|
|
#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_DOWN 0x74
|
|
#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_UP 0x75
|
|
#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_LEFT 0x76
|
|
#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_RIGHT 0x77
|
|
#define MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_DOWN 0x78
|
|
#define MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_UP 0x79
|
|
#define MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_LEFT 0x7A
|
|
#define MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_RIGHT 0x7B
|
|
#define MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_DOWN 0x7C
|
|
#define MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_UP 0x7D
|
|
#define MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_LEFT 0x7E
|
|
#define MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_RIGHT 0x7F
|
|
#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_DOWN 0x80
|
|
#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_UP 0x81
|
|
#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_LEFT 0x82
|
|
#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_RIGHT 0x83
|
|
#define MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_DOWN 0x84
|
|
#define MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_UP 0x85
|
|
#define MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_LEFT 0x86
|
|
#define MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_RIGHT 0x87
|
|
#define MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_DOWN 0x88
|
|
#define MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_UP 0x89
|
|
#define MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_LEFT 0x8A
|
|
#define MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_RIGHT 0x8B
|
|
#define MOVEMENT_ACTION_WALK_NORMAL_DIAGONAL_UP_LEFT 0x8C
|
|
#define MOVEMENT_ACTION_WALK_NORMAL_DIAGONAL_UP_RIGHT 0x8D
|
|
#define MOVEMENT_ACTION_WALK_NORMAL_DIAGONAL_DOWN_LEFT 0x8E
|
|
#define MOVEMENT_ACTION_WALK_NORMAL_DIAGONAL_DOWN_RIGHT 0x8F
|
|
#define MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_UP_LEFT 0x90
|
|
#define MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_UP_RIGHT 0x91
|
|
#define MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_DOWN_LEFT 0x92
|
|
#define MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_DOWN_RIGHT 0x93
|
|
#define MOVEMENT_ACTION_STORE_AND_LOCK_ANIM 0x94
|
|
#define MOVEMENT_ACTION_FREE_AND_UNLOCK_ANIM 0x95
|
|
#define MOVEMENT_ACTION_WALK_LEFT_AFFINE 0x96
|
|
#define MOVEMENT_ACTION_WALK_RIGHT_AFFINE 0x97
|
|
#define MOVEMENT_ACTION_LEVITATE 0x98
|
|
#define MOVEMENT_ACTION_STOP_LEVITATE 0x99
|
|
#define MOVEMENT_ACTION_DESTROY_EXTRA_TASK_IF_AT_TOP 0x9A
|
|
#define MOVEMENT_ACTION_FIGURE_8 0x9B
|
|
#define MOVEMENT_ACTION_FLY_UP 0x9C
|
|
#define MOVEMENT_ACTION_FLY_DOWN 0x9D
|
|
|
|
#endif // GUARD_CONSTANTS_EVENTOBJMV_H
|