mirror of https://github.com/pret/pokeemerald.git
220 lines
6.3 KiB
C
220 lines
6.3 KiB
C
#ifndef GUARD_CONSTANTS_BATTLE_MOVE_EFFECTS_H
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#define GUARD_CONSTANTS_BATTLE_MOVE_EFFECTS_H
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#define EFFECT_HIT 0
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#define EFFECT_SLEEP 1
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#define EFFECT_POISON_HIT 2
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#define EFFECT_ABSORB 3
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#define EFFECT_BURN_HIT 4
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#define EFFECT_FREEZE_HIT 5
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#define EFFECT_PARALYZE_HIT 6
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#define EFFECT_EXPLOSION 7
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#define EFFECT_DREAM_EATER 8
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#define EFFECT_MIRROR_MOVE 9
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#define EFFECT_ATTACK_UP 10
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#define EFFECT_DEFENSE_UP 11
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#define EFFECT_SPEED_UP 12
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#define EFFECT_SPECIAL_ATTACK_UP 13
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#define EFFECT_SPECIAL_DEFENSE_UP 14
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#define EFFECT_ACCURACY_UP 15
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#define EFFECT_EVASION_UP 16
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#define EFFECT_ALWAYS_HIT 17
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#define EFFECT_ATTACK_DOWN 18
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#define EFFECT_DEFENSE_DOWN 19
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#define EFFECT_SPEED_DOWN 20
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#define EFFECT_SPECIAL_ATTACK_DOWN 21 // unused
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#define EFFECT_SPECIAL_DEFENSE_DOWN 22 // unused
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#define EFFECT_ACCURACY_DOWN 23
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#define EFFECT_EVASION_DOWN 24
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#define EFFECT_HAZE 25
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#define EFFECT_BIDE 26
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#define EFFECT_RAMPAGE 27
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#define EFFECT_ROAR 28
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#define EFFECT_MULTI_HIT 29
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#define EFFECT_CONVERSION 30
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#define EFFECT_FLINCH_HIT 31
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#define EFFECT_RESTORE_HP 32
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#define EFFECT_TOXIC 33
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#define EFFECT_PAY_DAY 34
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#define EFFECT_LIGHT_SCREEN 35
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#define EFFECT_TRI_ATTACK 36
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#define EFFECT_REST 37
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#define EFFECT_OHKO 38
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#define EFFECT_RAZOR_WIND 39
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#define EFFECT_SUPER_FANG 40
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#define EFFECT_DRAGON_RAGE 41
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#define EFFECT_TRAP 42
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#define EFFECT_HIGH_CRITICAL 43
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#define EFFECT_DOUBLE_HIT 44
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#define EFFECT_RECOIL_IF_MISS 45
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#define EFFECT_MIST 46
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#define EFFECT_FOCUS_ENERGY 47
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#define EFFECT_RECOIL 48
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#define EFFECT_CONFUSE 49
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#define EFFECT_ATTACK_UP_2 50
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#define EFFECT_DEFENSE_UP_2 51
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#define EFFECT_SPEED_UP_2 52
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#define EFFECT_SPECIAL_ATTACK_UP_2 53
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#define EFFECT_SPECIAL_DEFENSE_UP_2 54
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#define EFFECT_ACCURACY_UP_2 55
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#define EFFECT_EVASION_UP_2 56
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#define EFFECT_TRANSFORM 57
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#define EFFECT_ATTACK_DOWN_2 58
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#define EFFECT_DEFENSE_DOWN_2 59
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#define EFFECT_SPEED_DOWN_2 60
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#define EFFECT_SPECIAL_ATTACK_DOWN_2 61
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#define EFFECT_SPECIAL_DEFENSE_DOWN_2 62
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#define EFFECT_ACCURACY_DOWN_2 63
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#define EFFECT_EVASION_DOWN_2 64
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#define EFFECT_REFLECT 65
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#define EFFECT_POISON 66
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#define EFFECT_PARALYZE 67
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#define EFFECT_ATTACK_DOWN_HIT 68
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#define EFFECT_DEFENSE_DOWN_HIT 69
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#define EFFECT_SPEED_DOWN_HIT 70
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#define EFFECT_SPECIAL_ATTACK_DOWN_HIT 71
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#define EFFECT_SPECIAL_DEFENSE_DOWN_HIT 72
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#define EFFECT_ACCURACY_DOWN_HIT 73
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#define EFFECT_EVASION_DOWN_HIT 74
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#define EFFECT_SKY_ATTACK 75
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#define EFFECT_CONFUSE_HIT 76
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#define EFFECT_TWINEEDLE 77
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#define EFFECT_VITAL_THROW 78
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#define EFFECT_SUBSTITUTE 79
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#define EFFECT_RECHARGE 80
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#define EFFECT_RAGE 81
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#define EFFECT_MIMIC 82
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#define EFFECT_METRONOME 83
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#define EFFECT_LEECH_SEED 84
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#define EFFECT_SPLASH 85
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#define EFFECT_DISABLE 86
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#define EFFECT_LEVEL_DAMAGE 87
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#define EFFECT_PSYWAVE 88
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#define EFFECT_COUNTER 89
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#define EFFECT_ENCORE 90
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#define EFFECT_PAIN_SPLIT 91
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#define EFFECT_SNORE 92
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#define EFFECT_CONVERSION_2 93
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#define EFFECT_LOCK_ON 94
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#define EFFECT_SKETCH 95
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#define EFFECT_UNUSED_60 96 // thaw
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#define EFFECT_SLEEP_TALK 97
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#define EFFECT_DESTINY_BOND 98
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#define EFFECT_FLAIL 99
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#define EFFECT_SPITE 100
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#define EFFECT_FALSE_SWIPE 101
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#define EFFECT_HEAL_BELL 102
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#define EFFECT_QUICK_ATTACK 103
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#define EFFECT_TRIPLE_KICK 104
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#define EFFECT_THIEF 105
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#define EFFECT_MEAN_LOOK 106
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#define EFFECT_NIGHTMARE 107
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#define EFFECT_MINIMIZE 108
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#define EFFECT_CURSE 109
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#define EFFECT_UNUSED_6E 110
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#define EFFECT_PROTECT 111
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#define EFFECT_SPIKES 112
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#define EFFECT_FORESIGHT 113
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#define EFFECT_PERISH_SONG 114
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#define EFFECT_SANDSTORM 115
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#define EFFECT_ENDURE 116
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#define EFFECT_ROLLOUT 117
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#define EFFECT_SWAGGER 118
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#define EFFECT_FURY_CUTTER 119
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#define EFFECT_ATTRACT 120
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#define EFFECT_RETURN 121
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#define EFFECT_PRESENT 122
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#define EFFECT_FRUSTRATION 123
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#define EFFECT_SAFEGUARD 124
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#define EFFECT_THAW_HIT 125
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#define EFFECT_MAGNITUDE 126
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#define EFFECT_BATON_PASS 127
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#define EFFECT_PURSUIT 128
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#define EFFECT_RAPID_SPIN 129
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#define EFFECT_SONICBOOM 130
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#define EFFECT_UNUSED_83 131
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#define EFFECT_MORNING_SUN 132
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#define EFFECT_SYNTHESIS 133
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#define EFFECT_MOONLIGHT 134
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#define EFFECT_HIDDEN_POWER 135
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#define EFFECT_RAIN_DANCE 136
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#define EFFECT_SUNNY_DAY 137
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#define EFFECT_DEFENSE_UP_HIT 138
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#define EFFECT_ATTACK_UP_HIT 139
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#define EFFECT_ALL_STATS_UP_HIT 140
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#define EFFECT_UNUSED_8D 141 // incomplete fake out in gen 2
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#define EFFECT_BELLY_DRUM 142
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#define EFFECT_PSYCH_UP 143
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#define EFFECT_MIRROR_COAT 144
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#define EFFECT_SKULL_BASH 145
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#define EFFECT_TWISTER 146
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#define EFFECT_EARTHQUAKE 147
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#define EFFECT_FUTURE_SIGHT 148
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#define EFFECT_GUST 149
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#define EFFECT_FLINCH_MINIMIZE_HIT 150 // STOMP ASTONISH EXTRASENSORY NEEDLE_ARM
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#define EFFECT_SOLARBEAM 151
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#define EFFECT_THUNDER 152
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#define EFFECT_TELEPORT 153
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#define EFFECT_BEAT_UP 154
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#define EFFECT_SEMI_INVULNERABLE 155
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#define EFFECT_DEFENSE_CURL 156
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#define EFFECT_SOFTBOILED 157
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#define EFFECT_FAKE_OUT 158
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#define EFFECT_UPROAR 159
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#define EFFECT_STOCKPILE 160
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#define EFFECT_SPIT_UP 161
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#define EFFECT_SWALLOW 162
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#define EFFECT_UNUSED_A3 163
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#define EFFECT_HAIL 164
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#define EFFECT_TORMENT 165
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#define EFFECT_FLATTER 166
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#define EFFECT_WILL_O_WISP 167
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#define EFFECT_MEMENTO 168
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#define EFFECT_FACADE 169
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#define EFFECT_FOCUS_PUNCH 170
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#define EFFECT_SMELLINGSALT 171
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#define EFFECT_FOLLOW_ME 172
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#define EFFECT_NATURE_POWER 173
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#define EFFECT_CHARGE 174
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#define EFFECT_TAUNT 175
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#define EFFECT_HELPING_HAND 176
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#define EFFECT_TRICK 177
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#define EFFECT_ROLE_PLAY 178
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#define EFFECT_WISH 179
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#define EFFECT_ASSIST 180
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#define EFFECT_INGRAIN 181
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#define EFFECT_SUPERPOWER 182
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#define EFFECT_MAGIC_COAT 183
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#define EFFECT_RECYCLE 184
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#define EFFECT_REVENGE 185
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#define EFFECT_BRICK_BREAK 186
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#define EFFECT_YAWN 187
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#define EFFECT_KNOCK_OFF 188
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#define EFFECT_ENDEAVOR 189
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#define EFFECT_ERUPTION 190
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#define EFFECT_SKILL_SWAP 191
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#define EFFECT_IMPRISON 192
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#define EFFECT_REFRESH 193
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#define EFFECT_GRUDGE 194
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#define EFFECT_SNATCH 195
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#define EFFECT_LOW_KICK 196
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#define EFFECT_SECRET_POWER 197
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#define EFFECT_DOUBLE_EDGE 198
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#define EFFECT_TEETER_DANCE 199
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#define EFFECT_BLAZE_KICK 200
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#define EFFECT_MUD_SPORT 201
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#define EFFECT_POISON_FANG 202
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#define EFFECT_WEATHER_BALL 203
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#define EFFECT_OVERHEAT 204
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#define EFFECT_TICKLE 205
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#define EFFECT_COSMIC_POWER 206
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#define EFFECT_SKY_UPPERCUT 207
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#define EFFECT_BULK_UP 208
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#define EFFECT_POISON_TAIL 209
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#define EFFECT_WATER_SPORT 210
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#define EFFECT_CALM_MIND 211
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#define EFFECT_DRAGON_DANCE 212
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#define EFFECT_CAMOUFLAGE 213
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#endif // GUARD_CONSTANTS_BATTLE_MOVE_EFFECTS_H
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