mirror of https://github.com/pret/pokeemerald.git
166 lines
2.5 KiB
ArmAsm
166 lines
2.5 KiB
ArmAsm
.include "asm/macros.inc"
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.include "constants/constants.inc"
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.syntax unified
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.text
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thumb_func_start GameClear
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GameClear: @ 8137734
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push {r4-r7,lr}
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mov r7, r8
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push {r7}
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sub sp, 0x1C
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bl HealPlayerParty
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ldr r4, =0x00000864
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adds r0, r4, 0
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bl FlagGet
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lsls r0, 24
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lsrs r1, r0, 24
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cmp r1, 0x1
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bne _08137760
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ldr r0, =gHasHallOfFameRecords
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strb r1, [r0]
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b _0813776C
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.pool
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_08137760:
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ldr r1, =gHasHallOfFameRecords
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movs r0, 0
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strb r0, [r1]
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adds r0, r4, 0
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bl FlagSet
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_0813776C:
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movs r0, 0x1
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bl GetGameStat
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cmp r0, 0
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bne _0813778E
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ldr r0, =gSaveBlock2Ptr
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ldr r2, [r0]
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ldrh r1, [r2, 0xE]
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lsls r1, 16
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ldrb r0, [r2, 0x10]
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lsls r0, 8
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orrs r1, r0
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ldrb r0, [r2, 0x11]
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orrs r1, r0
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movs r0, 0x1
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bl SetGameStat
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_0813778E:
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bl sub_8076D48
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ldr r0, =gSaveBlock2Ptr
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ldr r0, [r0]
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ldrb r0, [r0, 0x8]
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cmp r0, 0
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bne _081377AC
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movs r0, 0x1
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bl sub_8084F6C
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b _081377B2
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.pool
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_081377AC:
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movs r0, 0x2
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bl sub_8084F6C
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_081377B2:
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movs r7, 0
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movs r6, 0
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add r0, sp, 0x18
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mov r8, r0
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mov r5, sp
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_081377BC:
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movs r0, 0x64
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adds r1, r6, 0
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muls r1, r0
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ldr r0, =gPlayerParty
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adds r4, r1, r0
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movs r0, 0
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strb r6, [r5]
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strb r0, [r5, 0x1]
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adds r0, r4, 0
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movs r1, 0x5
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bl GetMonData
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cmp r0, 0
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beq _0813780A
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adds r0, r4, 0
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movs r1, 0x6
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bl GetMonData
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cmp r0, 0
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bne _0813780A
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adds r0, r4, 0
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movs r1, 0x43
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bl GetMonData
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cmp r0, 0
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bne _0813780A
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movs r0, 0x1
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mov r1, r8
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strb r0, [r1]
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adds r0, r4, 0
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movs r1, 0x43
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add r2, sp, 0x18
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bl SetMonData
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adds r0, r4, 0
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bl GetRibbonCount
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strb r0, [r5, 0x1]
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movs r7, 0x1
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_0813780A:
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adds r5, 0x4
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adds r6, 0x1
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cmp r6, 0x5
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ble _081377BC
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cmp r7, 0x1
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bne _0813785A
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movs r0, 0x2A
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bl IncrementGameStat
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ldr r0, =0x0000089b
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bl FlagSet
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mov r3, sp
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add r2, sp, 0x4
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movs r6, 0x4
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_08137828:
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ldrb r1, [r3, 0x1]
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ldrb r0, [r2, 0x1]
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cmp r0, r1
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bls _08137838
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ldr r1, [sp]
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ldr r0, [r2]
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str r0, [sp]
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str r1, [r2]
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_08137838:
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adds r2, 0x4
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subs r6, 0x1
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cmp r6, 0
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bge _08137828
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mov r0, sp
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ldrb r0, [r0, 0x1]
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cmp r0, 0x4
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bls _0813785A
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mov r0, sp
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ldrb r1, [r0]
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movs r0, 0x64
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muls r0, r1
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ldr r1, =gPlayerParty
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adds r0, r1
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movs r1, 0x43
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bl sub_80EE4DC
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_0813785A:
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ldr r0, =CB2_DoHallOfFameScreen
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bl SetMainCallback2
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movs r0, 0
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add sp, 0x1C
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pop {r3}
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mov r8, r3
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pop {r4-r7}
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pop {r1}
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bx r1
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.pool
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thumb_func_end GameClear
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thumb_func_start sp0C8_whiteout_maybe
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sp0C8_whiteout_maybe: @ 813787C
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push {lr}
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ldr r0, =CB2_WhiteOut
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bl SetMainCallback2
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movs r0, 0
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pop {r1}
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bx r1
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.pool
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thumb_func_end sp0C8_whiteout_maybe
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