pokeemerald/gflib/characters.h

340 lines
12 KiB
C

#ifndef GUARD_CHARACTERS_H
#define GUARD_CHARACTERS_H
#define CHAR_SPACE 0x00
#define CHAR_A_GRAVE 0x01
#define CHAR_A_ACUTE 0x02
#define CHAR_A_CIRCUMFLEX 0x03
#define CHAR_C_CEDILLA 0x04
#define CHAR_E_GRAVE 0x05
#define CHAR_E_ACUTE 0x06
#define CHAR_E_CIRCUMFLEX 0x07
#define CHAR_E_DIAERESIS 0x08
#define CHAR_I_GRAVE 0x09
//#define CHAR_I_ACUTE 0x0A // Is 0x5A instead
#define CHAR_I_CIRCUMFLEX 0x0B
#define CHAR_I_DIAERESIS 0x0C
#define CHAR_O_GRAVE 0x0D
#define CHAR_O_ACUTE 0x0E
#define CHAR_O_CIRCUMFLEX 0x0F
#define CHAR_OE 0x10
#define CHAR_U_GRAVE 0x11
#define CHAR_U_ACUTE 0x12
#define CHAR_U_CIRCUMFLEX 0x13
#define CHAR_N_TILDE 0x14
#define CHAR_ESZETT 0x15
#define CHAR_a_GRAVE 0x16
#define CHAR_a_ACUTE 0x17
//#define CHAR_a_CIRCUMFLEX 0x18 // Is 0x68 instead
#define CHAR_c_CEDILLA 0x19
#define CHAR_e_GRAVE 0x1A
#define CHAR_e_ACUTE 0x1B
#define CHAR_e_CIRCUMFLEX 0x1C
#define CHAR_e_DIAERESIS 0x1D
#define CHAR_i_GRAVE 0x1E
//#define CHAR_i_ACUTE 0x1F // Is 0x6F instead
#define CHAR_i_CIRCUMFLEX 0x20
#define CHAR_i_DIAERESIS 0x21
#define CHAR_o_GRAVE 0x22
#define CHAR_o_ACUTE 0x23
#define CHAR_o_CIRCUMFLEX 0x24
#define CHAR_oe 0x25
#define CHAR_u_GRAVE 0x26
#define CHAR_u_ACUTE 0x27
#define CHAR_u_CIRCUMFLEX 0x28
#define CHAR_n_TILDE 0x29
#define CHAR_MASCULINE_ORDINAL 0x2A
#define CHAR_FEMININE_ORDINAL 0x2B
#define CHAR_SUPER_ER 0x2C
#define CHAR_AMPERSAND 0x2D
#define CHAR_PLUS 0x2E
//
#define CHAR_LV 0x34
#define CHAR_EQUALS 0x35
#define CHAR_SEMICOLON 0x36
#define CHAR_BARD_WORD_DELIMIT 0x37 // Empty space to separate words in Bard's song
#define CHAR_INV_QUESTION_MARK 0x51
#define CHAR_INV_EXCL_MARK 0x52
#define CHAR_PK 0x53
#define CHAR_MN 0x54
#define CHAR_PO 0x55
#define CHAR_KE 0x56
#define CHAR_BLOCK_1 0x57 // Each of these 3
#define CHAR_BLOCK_2 0x58 // chars contains 1/3
#define CHAR_BLOCK_3 0x59 // of the word BLOCK
#define CHAR_I_ACUTE 0x5A
#define CHAR_PERCENT 0x5B
#define CHAR_LEFT_PAREN 0x5C
#define CHAR_RIGHT_PAREN 0x5D
//
#define CHAR_a_CIRCUMFLEX 0x68
//
#define CHAR_i_ACUTE 0x6F
//
#define CHAR_SPACER 0x77 // Empty space
//
#define CHAR_UP_ARROW 0x79
#define CHAR_DOWN_ARROW 0x7A
#define CHAR_LEFT_ARROW 0x7B
#define CHAR_RIGHT_ARROW 0x7C
//
#define CHAR_SUPER_E 0x84
#define CHAR_LESS_THAN 0x85
#define CHAR_GREATER_THAN 0x86
//
#define CHAR_SUPER_RE 0xA0
#define CHAR_0 0xA1
#define CHAR_1 0xA2
#define CHAR_2 0xA3
#define CHAR_3 0xA4
#define CHAR_4 0xA5
#define CHAR_5 0xA6
#define CHAR_6 0xA7
#define CHAR_7 0xA8
#define CHAR_8 0xA9
#define CHAR_9 0xAA
#define CHAR_EXCL_MARK 0xAB
#define CHAR_QUESTION_MARK 0xAC
#define CHAR_PERIOD 0xAD
#define CHAR_HYPHEN 0xAE
#define CHAR_BULLET 0xAF
#define CHAR_ELLIPSIS 0xB0
#define CHAR_DBL_QUOTE_LEFT 0xB1
#define CHAR_DBL_QUOTE_RIGHT 0xB2
#define CHAR_SGL_QUOTE_LEFT 0xB3
#define CHAR_SGL_QUOTE_RIGHT 0xB4
#define CHAR_MALE 0xB5
#define CHAR_FEMALE 0xB6
#define CHAR_CURRENCY 0xB7
#define CHAR_COMMA 0xB8
#define CHAR_MULT_SIGN 0xB9
#define CHAR_SLASH 0xBA
#define CHAR_A 0xBB
#define CHAR_B 0xBC
#define CHAR_C 0xBD
#define CHAR_D 0xBE
#define CHAR_E 0xBF
#define CHAR_F 0xC0
#define CHAR_G 0xC1
#define CHAR_H 0xC2
#define CHAR_I 0xC3
#define CHAR_J 0xC4
#define CHAR_K 0xC5
#define CHAR_L 0xC6
#define CHAR_M 0xC7
#define CHAR_N 0xC8
#define CHAR_O 0xC9
#define CHAR_P 0xCA
#define CHAR_Q 0xCB
#define CHAR_R 0xCC
#define CHAR_S 0xCD
#define CHAR_T 0xCE
#define CHAR_U 0xCF
#define CHAR_V 0xD0
#define CHAR_W 0xD1
#define CHAR_X 0xD2
#define CHAR_Y 0xD3
#define CHAR_Z 0xD4
#define CHAR_a 0xD5
#define CHAR_b 0xD6
#define CHAR_c 0xD7
#define CHAR_d 0xD8
#define CHAR_e 0xD9
#define CHAR_f 0xDA
#define CHAR_g 0xDB
#define CHAR_h 0xDC
#define CHAR_i 0xDD
#define CHAR_j 0xDE
#define CHAR_k 0xDF
#define CHAR_l 0xE0
#define CHAR_m 0xE1
#define CHAR_n 0xE2
#define CHAR_o 0xE3
#define CHAR_p 0xE4
#define CHAR_q 0xE5
#define CHAR_r 0xE6
#define CHAR_s 0xE7
#define CHAR_t 0xE8
#define CHAR_u 0xE9
#define CHAR_v 0xEA
#define CHAR_w 0xEB
#define CHAR_x 0xEC
#define CHAR_y 0xED
#define CHAR_z 0xEE
#define CHAR_BLACK_TRIANGLE 0xEF
#define CHAR_COLON 0xF0
#define CHAR_A_DIAERESIS 0xF1
#define CHAR_O_DIAERESIS 0xF2
#define CHAR_U_DIAERESIS 0xF3
#define CHAR_a_DIAERESIS 0xF4
#define CHAR_o_DIAERESIS 0xF5
#define CHAR_u_DIAERESIS 0xF6
#define CHAR_DYNAMIC 0xF7
#define CHAR_KEYPAD_ICON 0xF8
#define CHAR_EXTRA_SYMBOL 0xF9
#define CHAR_PROMPT_SCROLL 0xFA // waits for button press and scrolls dialog
#define CHAR_PROMPT_CLEAR 0xFB // waits for button press and clears dialog
#define EXT_CTRL_CODE_BEGIN 0xFC // extended control code
#define PLACEHOLDER_BEGIN 0xFD // string placeholder
#define CHAR_NEWLINE 0xFE
#define EOS 0xFF // end of string
// CHAR_KEYPAD_ICON chars
#define CHAR_A_BUTTON 0x00
#define CHAR_B_BUTTON 0x01
#define CHAR_L_BUTTON 0x02
#define CHAR_R_BUTTON 0x03
#define CHAR_START_BUTTON 0x04
#define CHAR_SELECT_BUTTON 0x05
#define CHAR_DPAD_UP 0x06
#define CHAR_DPAD_DOWN 0x07
#define CHAR_DPAD_LEFT 0x08
#define CHAR_DPAD_RIGHT 0x09
#define CHAR_DPAD_UPDOWN 0x0A
#define CHAR_DPAD_LEFTRIGHT 0x0B
#define CHAR_DPAD_NONE 0x0C
// CHAR_EXTRA_SYMBOL chars
#define CHAR_UP_ARROW_2 0x00
#define CHAR_DOWN_ARROW_2 0x01
#define CHAR_LEFT_ARROW_2 0x02
#define CHAR_RIGHT_ARROW_2 0x03
#define CHAR_PLUS_2 0x04
#define CHAR_LV_2 0x05
#define CHAR_PP 0x06
#define CHAR_ID 0x07
#define CHAR_NO 0x08
#define CHAR_UNDERSCORE 0x09
#define EXT_CTRL_CODE_COLOR 0x01
#define EXT_CTRL_CODE_HIGHLIGHT 0x02
#define EXT_CTRL_CODE_SHADOW 0x03
#define EXT_CTRL_CODE_COLOR_HIGHLIGHT_SHADOW 0x04
#define EXT_CTRL_CODE_PALETTE 0x05
#define EXT_CTRL_CODE_FONT 0x06
#define EXT_CTRL_CODE_RESET_FONT 0x07
#define EXT_CTRL_CODE_PAUSE 0x08
#define EXT_CTRL_CODE_PAUSE_UNTIL_PRESS 0x09
#define EXT_CTRL_CODE_WAIT_SE 0x0A
#define EXT_CTRL_CODE_PLAY_BGM 0x0B
#define EXT_CTRL_CODE_ESCAPE 0x0C
#define EXT_CTRL_CODE_SHIFT_RIGHT 0x0D
#define EXT_CTRL_CODE_SHIFT_DOWN 0x0E
#define EXT_CTRL_CODE_FILL_WINDOW 0x0F
#define EXT_CTRL_CODE_PLAY_SE 0x10
#define EXT_CTRL_CODE_CLEAR 0x11
#define EXT_CTRL_CODE_SKIP 0x12
#define EXT_CTRL_CODE_CLEAR_TO 0x13
#define EXT_CTRL_CODE_MIN_LETTER_SPACING 0x14
#define EXT_CTRL_CODE_JPN 0x15
#define EXT_CTRL_CODE_ENG 0x16
#define EXT_CTRL_CODE_PAUSE_MUSIC 0x17
#define EXT_CTRL_CODE_RESUME_MUSIC 0x18
#define TEXT_COLOR_TRANSPARENT 0x0
#define TEXT_COLOR_WHITE 0x1
#define TEXT_COLOR_DARK_GRAY 0x2
#define TEXT_COLOR_LIGHT_GRAY 0x3
#define TEXT_COLOR_RED 0x4
#define TEXT_COLOR_LIGHT_RED 0x5
#define TEXT_COLOR_GREEN 0x6
#define TEXT_COLOR_LIGHT_GREEN 0x7
#define TEXT_COLOR_BLUE 0x8
#define TEXT_COLOR_LIGHT_BLUE 0x9
#define TEXT_DYNAMIC_COLOR_1 0xA // Usually white
#define TEXT_DYNAMIC_COLOR_2 0xB // Usually white w/ tinge of green
#define TEXT_DYNAMIC_COLOR_3 0xC // Usually white
#define TEXT_DYNAMIC_COLOR_4 0xD // Usually aquamarine
#define TEXT_DYNAMIC_COLOR_5 0xE // Usually blue-green
#define TEXT_DYNAMIC_COLOR_6 0xF // Usually cerulean
#define PLACEHOLDER_ID_UNKNOWN 0x0
#define PLACEHOLDER_ID_PLAYER 0x1
#define PLACEHOLDER_ID_STRING_VAR_1 0x2
#define PLACEHOLDER_ID_STRING_VAR_2 0x3
#define PLACEHOLDER_ID_STRING_VAR_3 0x4
#define PLACEHOLDER_ID_KUN 0x5
#define PLACEHOLDER_ID_RIVAL 0x6
#define PLACEHOLDER_ID_VERSION 0x7
#define PLACEHOLDER_ID_AQUA 0x8
#define PLACEHOLDER_ID_MAGMA 0x9
#define PLACEHOLDER_ID_ARCHIE 0xA
#define PLACEHOLDER_ID_MAXIE 0xB
#define PLACEHOLDER_ID_KYOGRE 0xC
#define PLACEHOLDER_ID_GROUDON 0xD
// battle placeholders are located in battle_message.h
// Hiragana from 0x1-0x50, Katakana from 0x51-0xA0.
// This excludes Japanese punctuation, which end at 0xB0
#define JAPANESE_CHAR_END 0xA0
// Note that while all dot combinations are represented in
// the Braille font, they are not all meaningful characters.
// Only those that have direct single-character translations are listed.
#define BRAILLE_CHAR_SPACE 0x00
#define BRAILLE_CHAR_A 0x01
//
#define BRAILLE_CHAR_C 0x03
#define BRAILLE_CHAR_COMMA 0x04
#define BRAILLE_CHAR_B 0x05
#define BRAILLE_CHAR_I 0x06
#define BRAILLE_CHAR_F 0x07
//
#define BRAILLE_CHAR_E 0x09
//
#define BRAILLE_CHAR_D 0x0B
#define BRAILLE_CHAR_COLON 0x0C
#define BRAILLE_CHAR_H 0x0D
#define BRAILLE_CHAR_J 0x0E
#define BRAILLE_CHAR_G 0x0F
#define BRAILLE_CHAR_APOSTROPHE 0x10
#define BRAILLE_CHAR_K 0x11
#define BRAILLE_CHAR_SLASH 0x12
#define BRAILLE_CHAR_M 0x13
#define BRAILLE_CHAR_SEMICOLON 0x14
#define BRAILLE_CHAR_L 0x15
#define BRAILLE_CHAR_S 0x16
#define BRAILLE_CHAR_P 0x17
//
#define BRAILLE_CHAR_O 0x19
//
#define BRAILLE_CHAR_N 0x1B
#define BRAILLE_CHAR_EXCL_MARK 0x1C
#define BRAILLE_CHAR_R 0x1D
#define BRAILLE_CHAR_T 0x1E
#define BRAILLE_CHAR_Q 0x1F
//
#define BRAILLE_CHAR_PERIOD 0x2C
//
#define BRAILLE_CHAR_W 0x2E
//
#define BRAILLE_CHAR_HYPHEN 0x30
#define BRAILLE_CHAR_U 0x31
//
#define BRAILLE_CHAR_X 0x33
#define BRAILLE_CHAR_QUESTION_MARK 0x34 // Also double quote left
#define BRAILLE_CHAR_V 0x35
//
#define BRAILLE_CHAR_DBL_QUOTE_RIGHT 0x38
#define BRAILLE_CHAR_Z 0x39
#define BRAILLE_CHAR_NUMBER 0x3A
#define BRAILLE_CHAR_Y 0x3B
#define BRAILLE_CHAR_PAREN 0x3C
//
#define NUM_BRAILLE_CHARS 0x40
// Digits must be preceded by BRAILLE_CHAR_NUMBER
#define BRAILLE_CHAR_1 BRAILLE_CHAR_A
#define BRAILLE_CHAR_2 BRAILLE_CHAR_B
#define BRAILLE_CHAR_3 BRAILLE_CHAR_C
#define BRAILLE_CHAR_4 BRAILLE_CHAR_D
#define BRAILLE_CHAR_5 BRAILLE_CHAR_E
#define BRAILLE_CHAR_6 BRAILLE_CHAR_F
#define BRAILLE_CHAR_7 BRAILLE_CHAR_G
#define BRAILLE_CHAR_8 BRAILLE_CHAR_H
#define BRAILLE_CHAR_9 BRAILLE_CHAR_I
#define BRAILLE_CHAR_0 BRAILLE_CHAR_J
#endif // GUARD_CHARACTERS_H