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#ifndef GUARD_ROTATING_TILE_PUZZLE_H
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#define GUARD_ROTATING_TILE_PUZZLE_H
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void InitRotatingTilePuzzle(bool8 isTrickHouse);
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void FreeRotatingTilePuzzle(void);
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u16 MoveRotatingTileObjects(u8 puzzleNumber);
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void TurnRotatingTileObjects(void);
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#endif // GUARD_ROTATING_TILE_PUZZLE_H
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