pokeemerald/include/pokedex_cry_screen.h

22 lines
460 B
C
Executable File

#ifndef GUARD_POKEDEX_CRY_SCREEN_H
#define GUARD_POKEDEX_CRY_SCREEN_H
struct CryScreenWindow
{
u16 unk0; // Assigned to val that's never read
u8 unk2; // Never read
u8 paletteNo;
u8 xPos;
u8 yPos;
};
extern u8 gDexCryScreenState;
bool8 LoadCryWaveformWindow(struct CryScreenWindow*, u8);
void UpdateCryWaveformWindow(u8);
void CryScreenPlayButton(u16);
bool8 LoadCryMeter(struct CryScreenWindow*, u8);
void FreeCryScreen(void);
#endif