pokeemerald/include/battle_transition_frontier.h

14 lines
585 B
C

#ifndef GUARD_BATTLE_TRANSITION_FRONTIER_H
#define GUARD_BATTLE_TRANSITION_FRONTIER_H
void Phase2Task_FrontierCirclesMeet(u8 taskId);
void Phase2Task_FrontierCirclesCross(u8 taskId);
void Phase2Task_FrontierCirclesAsymmetricSpiral(u8 taskId);
void Phase2Task_FrontierCirclesSymmetricSpiral(u8 taskId);
void Phase2Task_FrontierCirclesMeetInSeq(u8 taskId);
void Phase2Task_FrontierCirclesCrossInSeq(u8 taskId);
void Phase2Task_FrontierCirclesAsymmetricSpiralInSeq(u8 taskId);
void Phase2Task_FrontierCirclesSymmetricSpiralInSeq(u8 taskId);
#endif // GUARD_BATTLE_TRANSITION_FRONTIER_H