pokeemerald/asm/post_battle_event_funcs.s

166 lines
2.5 KiB
ArmAsm

.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start GameClear
GameClear: @ 8137734
push {r4-r7,lr}
mov r7, r8
push {r7}
sub sp, 0x1C
bl HealPlayerParty
ldr r4, =0x00000864
adds r0, r4, 0
bl FlagGet
lsls r0, 24
lsrs r1, r0, 24
cmp r1, 0x1
bne _08137760
ldr r0, =gHasHallOfFameRecords
strb r1, [r0]
b _0813776C
.pool
_08137760:
ldr r1, =gHasHallOfFameRecords
movs r0, 0
strb r0, [r1]
adds r0, r4, 0
bl FlagSet
_0813776C:
movs r0, 0x1
bl GetGameStat
cmp r0, 0
bne _0813778E
ldr r0, =gSaveBlock2Ptr
ldr r2, [r0]
ldrh r1, [r2, 0xE]
lsls r1, 16
ldrb r0, [r2, 0x10]
lsls r0, 8
orrs r1, r0
ldrb r0, [r2, 0x11]
orrs r1, r0
movs r0, 0x1
bl sav12_xor_set
_0813778E:
bl sub_8076D48
ldr r0, =gSaveBlock2Ptr
ldr r0, [r0]
ldrb r0, [r0, 0x8]
cmp r0, 0
bne _081377AC
movs r0, 0x1
bl sub_8084F6C
b _081377B2
.pool
_081377AC:
movs r0, 0x2
bl sub_8084F6C
_081377B2:
movs r7, 0
movs r6, 0
add r0, sp, 0x18
mov r8, r0
mov r5, sp
_081377BC:
movs r0, 0x64
adds r1, r6, 0
muls r1, r0
ldr r0, =gPlayerParty
adds r4, r1, r0
movs r0, 0
strb r6, [r5]
strb r0, [r5, 0x1]
adds r0, r4, 0
movs r1, 0x5
bl GetMonData
cmp r0, 0
beq _0813780A
adds r0, r4, 0
movs r1, 0x6
bl GetMonData
cmp r0, 0
bne _0813780A
adds r0, r4, 0
movs r1, 0x43
bl GetMonData
cmp r0, 0
bne _0813780A
movs r0, 0x1
mov r1, r8
strb r0, [r1]
adds r0, r4, 0
movs r1, 0x43
add r2, sp, 0x18
bl SetMonData
adds r0, r4, 0
bl GetRibbonCount
strb r0, [r5, 0x1]
movs r7, 0x1
_0813780A:
adds r5, 0x4
adds r6, 0x1
cmp r6, 0x5
ble _081377BC
cmp r7, 0x1
bne _0813785A
movs r0, 0x2A
bl IncrementGameStat
ldr r0, =0x0000089b
bl FlagSet
mov r3, sp
add r2, sp, 0x4
movs r6, 0x4
_08137828:
ldrb r1, [r3, 0x1]
ldrb r0, [r2, 0x1]
cmp r0, r1
bls _08137838
ldr r1, [sp]
ldr r0, [r2]
str r0, [sp]
str r1, [r2]
_08137838:
adds r2, 0x4
subs r6, 0x1
cmp r6, 0
bge _08137828
mov r0, sp
ldrb r0, [r0, 0x1]
cmp r0, 0x4
bls _0813785A
mov r0, sp
ldrb r1, [r0]
movs r0, 0x64
muls r0, r1
ldr r1, =gPlayerParty
adds r0, r1
movs r1, 0x43
bl sub_80EE4DC
_0813785A:
ldr r0, =CB2_DoHallOfFameScreen
bl SetMainCallback2
movs r0, 0
add sp, 0x1C
pop {r3}
mov r8, r3
pop {r4-r7}
pop {r1}
bx r1
.pool
thumb_func_end GameClear
thumb_func_start sp0C8_whiteout_maybe
sp0C8_whiteout_maybe: @ 813787C
push {lr}
ldr r0, =CB2_WhiteOut
bl SetMainCallback2
movs r0, 0
pop {r1}
bx r1
.pool
thumb_func_end sp0C8_whiteout_maybe