Decompilation of Pokémon Emerald
Go to file
DizzyEggg d09f39e971 label battle animation unknowns 2017-09-03 20:13:23 +02:00
asm label battle animation unknowns 2017-09-03 20:13:23 +02:00
common_syms move ram save variables to C 2017-09-03 15:39:33 +02:00
constants Ported libmks4agb from pokeruby 2016-11-01 21:48:22 -05:00
data split more battle buffer files 2017-09-03 18:58:40 +02:00
graphics Ported task.c and others from pokeruby 2016-10-31 09:43:17 -05:00
include move ram save variables to C 2017-09-03 15:39:33 +02:00
src move ram save variables to C 2017-09-03 15:39:33 +02:00
.gitattributes add *.sha1 to .gitattributes 2016-09-03 14:49:37 -07:00
.gitignore Merge remote-tracking branch 'refs/remotes/pret/master' 2017-03-04 23:32:12 -06:00
INSTALL.md base_emerald to baserom 2016-09-03 15:07:51 -07:00
Makefile stop optimizing literal pool loads 2017-07-28 19:26:59 -05:00
README.md add INSTALL file 2016-09-03 14:25:34 -07:00
charmap.txt split asm/emerald.s 2016-09-03 01:11:14 -07:00
graphics_file_rules.mk Mostly decompile text.s 2017-03-27 19:30:49 -05:00
ld_script.sed use ramscrgen 2016-11-01 17:36:37 -05:00
ld_script.txt split more battle buffer files 2017-09-03 18:58:40 +02:00
rom.sha1 pokemon PNGs and palettes 2015-11-13 21:57:22 -08:00
sym_bss.txt move variables to rtc.c 2017-09-02 23:37:06 +02:00
sym_common.txt split more battle buffer files 2017-09-03 18:58:40 +02:00
sym_ewram.txt label battle animation unknowns 2017-09-03 20:13:23 +02:00

README.md

Pokémon Emerald

This is a disassembly of Pokémon Emerald.

It builds the following rom:

  • pokeemerald.gba sha1: f3ae088181bf583e55daf962a92bb46f4f1d07b7

To set up the repository, see INSTALL.md.