pokeemerald/include/gba
Marcus Huderle 170b6ef449
Decompile battle_intro.c (#444)
2018-12-12 23:18:25 -06:00
..
defines.h Use macros and defines in tileset_anims 2018-09-22 15:02:49 -05:00
flash_internal.h decompile save_failed_screen.c 2017-10-06 18:33:35 -04:00
gba.h use firered isagbprint header. 2018-01-06 21:38:34 -05:00
io_reg.h Decompile all of battle_anim_utility_funcs 2018-11-19 09:37:25 -06:00
isagbprint.h Tabs -> spaces & align in include/ 2018-12-07 21:01:59 +08:00
m4a_internal.h Rename voicegroups 2018-09-22 16:42:34 -04:00
macro.h Decompile naming_screen.c 2018-01-23 21:30:13 -06:00
multiboot.h sub_81BF5A4 2017-09-18 11:26:45 -04:00
syscall.h Fix LZ compressed data alignment 2018-10-21 12:05:34 -05:00
types.h Decompile battle_intro.c (#444) 2018-12-12 23:18:25 -06:00