mirror of https://github.com/pret/pokeemerald.git
406 lines
12 KiB
Plaintext
406 lines
12 KiB
Plaintext
ENTRY(Start)
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gNumMusicPlayers = 4;
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gMaxLines = 0;
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SECTIONS {
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ewram (NOLOAD) :
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{
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<EWRAM>
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{
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/* .bss starts at 0x3000000 */
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<BSS>
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/* .bss.code starts at 0x3001AA8 */
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src/m4a_2.o(.bss.code);
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/* COMMON starts at 0x30022A8 */
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<COMMON>
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}
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. = 0x8000000;
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.text :
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ALIGN(4)
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{
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asm/crt0.o(.text);
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src/main.o(.text);
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src/malloc.o(.text);
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src/dma3_manager.o(.text);
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src/gpu_regs.o(.text);
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src/bg.o(.text);
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asm/blit.o(.text);
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asm/link.o(.text);
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asm/main_menu.o(.text);
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asm/rom3.o(.text);
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asm/tileset.o(.text);
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asm/shop.o(.text);
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src/multiboot.o(.text);
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asm/battle_controller_player_partner.o(.text);
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asm/rom_81BE66C.o(.text);
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} =0
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script_data :
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ALIGN(4)
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{
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data/event_scripts.o(script_data);
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data/script_funcs.o(script_data);
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} =0
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ALIGN(4)
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asm/libagbsyscall.o(.text);
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} =0
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.rodata :
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ALIGN(4)
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{
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gap2 :
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gfx_data :
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ALIGN(4)
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{
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data/graphics.o(gfx_data);
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/* Discard everything not specifically mentioned above. */
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/DISCARD/ :
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{
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*(*);
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}
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}
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