pokeemerald/charmap.txt

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' ' = 00
'À' = 01
'Á' = 02
'Â' = 03
'Ç' = 04
'È' = 05
'É' = 06
'Ê' = 07
'Ë' = 08
'Ì' = 09
'Î' = 0B
'Ï' = 0C
'Ò' = 0D
'Ó' = 0E
'Ô' = 0F
'Œ' = 10
'Ù' = 11
'Ú' = 12
'Û' = 13
'Ñ' = 14
'ß' = 15
'à' = 16
'á' = 17
'ç' = 19
'è' = 1A
'é' = 1B
'ê' = 1C
'ë' = 1D
'ì' = 1E
'î' = 20
'ï' = 21
'ò' = 22
'ó' = 23
'ô' = 24
'œ' = 25
'ù' = 26
'ú' = 27
'û' = 28
'ñ' = 29
'º' = 2A
'ª' = 2B
SUPER_ER = 2C
'&' = 2D
'+' = 2E
LV = 34
'=' = 35
'¿' = 51
'¡' = 52
PK = 53
PKMN = 53 54
POKEBLOCK = 55 56 57 58 59
'Í' = 5A
'%' = 5B
'(' = 5C
')' = 5D
'â' = 68
'í' = 6F
UP_ARROW = 79
DOWN_ARROW = 7A
LEFT_ARROW = 7B
RIGHT_ARROW = 7C
'0' = A1
'1' = A2
'2' = A3
'3' = A4
'4' = A5
'5' = A6
'6' = A7
'7' = A8
'8' = A9
'9' = AA
'!' = AB
'?' = AC
'.' = AD
'-' = AE
'…' = B0
'“' = B1
'”' = B2
'' = B3
'' = B4
'♂' = B5
'♀' = B6
'¥' = B7
',' = B8
'×' = B9
'/' = BA
'A' = BB
'B' = BC
'C' = BD
'D' = BE
'E' = BF
'F' = C0
'G' = C1
'H' = C2
'I' = C3
'J' = C4
'K' = C5
'L' = C6
'M' = C7
'N' = C8
'O' = C9
'P' = CA
'Q' = CB
'R' = CC
'S' = CD
'T' = CE
'U' = CF
'V' = D0
'W' = D1
'X' = D2
'Y' = D3
'Z' = D4
'a' = D5
'b' = D6
'c' = D7
'd' = D8
'e' = D9
'f' = DA
'g' = DB
'h' = DC
'i' = DD
'j' = DE
'k' = DF
'l' = E0
'm' = E1
'n' = E2
'o' = E3
'p' = E4
'q' = E5
'r' = E6
's' = E7
't' = E8
'u' = E9
'v' = EA
'w' = EB
'x' = EC
'y' = ED
'z' = EE
'▶' = EF
':' = F0
'Ä' = F1
'Ö' = F2
'Ü' = F3
'ä' = F4
'ö' = F5
'ü' = F6
TALL_PLUS = FC 0C FB
'$' = FF
@ Hiragana
'あ' = 01
'い' = 02
'う' = 03
'え' = 04
'お' = 05
'か' = 06
'き' = 07
'く' = 08
'け' = 09
'こ' = 0A
'さ' = 0B
'し' = 0C
'す' = 0D
'せ' = 0E
'そ' = 0F
'た' = 10
'ち' = 11
'つ' = 12
'て' = 13
'と' = 14
'な' = 15
'に' = 16
'ぬ' = 17
'ね' = 18
'の' = 19
'は' = 1A
'ひ' = 1B
'ふ' = 1C
'へ' = 1D
'ほ' = 1E
'ま' = 1F
'み' = 20
'む' = 21
'め' = 22
'も' = 23
'や' = 24
'ゆ' = 25
'よ' = 26
'ら' = 27
'り' = 28
'る' = 29
'れ' = 2A
'ろ' = 2B
'わ' = 2C
'を' = 2D
'ん' = 2E
'ぁ' = 2F
'ぃ' = 30
'ぅ' = 31
'ぇ' = 32
'ぉ' = 33
'ゃ' = 34
'ゅ' = 35
'ょ' = 36
'が' = 37
'ぎ' = 38
'ぐ' = 39
'げ' = 3A
'ご' = 3B
'ざ' = 3C
'じ' = 3D
'ず' = 3E
'ぜ' = 3F
'ぞ' = 40
'だ' = 41
'ぢ' = 42
'づ' = 43
'で' = 44
'ど' = 45
'ば' = 46
'び' = 47
'ぶ' = 48
'べ' = 49
'ぼ' = 4A
'ぱ' = 4B
'ぴ' = 4C
'ぷ' = 4D
'ぺ' = 4E
'ぽ' = 4F
'っ' = 50
@ Katakana
'ア' = 51
'イ' = 52
'ウ' = 53
'エ' = 54
'オ' = 55
'カ' = 56
'キ' = 57
'ク' = 58
'ケ' = 59
'コ' = 5A
'サ' = 5B
'シ' = 5C
'ス' = 5D
'セ' = 5E
'ソ' = 5F
'タ' = 60
'チ' = 61
'ツ' = 62
'テ' = 63
'ト' = 64
'ナ' = 65
'ニ' = 66
'ヌ' = 67
'ネ' = 68
'' = 69
'ハ' = 6A
'ヒ' = 6B
'フ' = 6C
'ヘ' = 6D
'ホ' = 6E
'マ' = 6F
'ミ' = 70
'ム' = 71
'メ' = 72
'モ' = 73
'ヤ' = 74
'ユ' = 75
'ヨ' = 76
'ラ' = 77
'リ' = 78
'ル' = 79
'レ' = 7A
'ロ' = 7B
'ワ' = 7C
'ヲ' = 7D
'ン' = 7E
'ァ' = 7F
'ィ' = 80
'ゥ' = 81
'ェ' = 82
'ォ' = 83
'ャ' = 84
'ュ' = 85
'ョ' = 86
'ガ' = 87
'ギ' = 88
'グ' = 89
'ゲ' = 8A
'ゴ' = 8B
'ザ' = 8C
'ジ' = 8D
'ズ' = 8E
'ゼ' = 8F
'ゾ' = 90
'ダ' = 91
'ヂ' = 92
'ヅ' = 93
'デ' = 94
'ド' = 95
'バ' = 96
'ビ' = 97
'ブ' = 98
'ベ' = 99
'ボ' = 9A
'パ' = 9B
'ピ' = 9C
'プ' = 9D
'ペ' = 9E
'ポ' = 9F
'ッ' = A0
@ Japanese punctuation
' ' = 00
'' = AB
'' = AC
'。' = AD
'ー' = AE
'·' = AF
'‥' = B0
STRING = FD
@ string placeholders
PLAYER = FD 01
STR_VAR_1 = FD 02
STR_VAR_2 = FD 03
STR_VAR_3 = FD 04
KUN = FD 05
RIVAL = FD 06
@ version-dependent strings (originally made for Ruby/Sapphire differences)
@ Emerald uses the Sapphire strings (except for VERSION).
VERSION = FD 07 @ "EMERALD"
AQUA = FD 08
MAGMA = FD 09
ARCHIE = FD 0A
MAXIE = FD 0B
KYOGRE = FD 0C
GROUDON = FD 0D
@ battle string placeholders
B_BUFF1 = FD 00
B_BUFF2 = FD 01
B_COPY_VAR_1 = FD 02
B_COPY_VAR_2 = FD 03
B_COPY_VAR_3 = FD 04
B_PLAYER_MON1_NAME = FD 05
B_OPPONENT_MON1_NAME = FD 06
B_PLAYER_MON2_NAME = FD 07
B_OPPONENT_MON2_NAME = FD 08
B_LINK_PLAYER_MON1_NAME = FD 09
B_LINK_OPPONENT_MON1_NAME = FD 0A
B_LINK_PLAYER_MON2_NAME = FD 0B
B_LINK_OPPONENT_MON2_NAME = FD 0C
B_ATK_NAME_WITH_PREFIX_MON1 = FD 0D
B_ATK_NAME = FD 0E
B_ATK_NAME_WITH_PREFIX = FD 0F
B_DEF_NAME_WITH_PREFIX = FD 10
B_EFF_NAME_WITH_PREFIX = FD 11 @ EFF = short for gEffectBank
B_SCR_ACTIVE_NAME_WITH_PREFIX = FD 12
B_ACTIVE_NAME_WITH_PREFIX = FD 13
B_CURRENT_MOVE = FD 14
B_LAST_MOVE = FD 15
B_LAST_ITEM = FD 16
B_LAST_ABILITY = FD 17
B_ATK_ABILITY = FD 18
B_DEF_ABILITY = FD 19
B_SCR_ACTIVE_ABILITY = FD 1A
B_EFF_ABILITY = FD 1B
B_TRAINER1_CLASS = FD 1C
B_TRAINER1_NAME = FD 1D
B_1E = FD 1E @ trainer name for a link player
B_1F = FD 1F @ trainer name for a link player
B_20 = FD 20 @ trainer name for a link player
B_21 = FD 21 @ trainer name for a link player
B_22 = FD 22 @ trainer name for a link player
B_PLAYER_NAME = FD 23
B_TRAINER1_LOSE_TEXT = FD 24
B_TRAINER1_WIN_TEXT = FD 25
B_26 = FD 26
B_PC_CREATOR_NAME = FD 27
B_ATK_PREFIX1 = FD 28
B_DEF_PREFIX1 = FD 29
B_ATK_PREFIX2 = FD 2A
B_DEF_PREFIX2 = FD 2B
B_ATK_PREFIX3 = FD 2C
B_DEF_PREFIX3 = FD 2D
B_TRAINER2_CLASS = FD 2E
B_TRAINER2_NAME = FD 2F
B_TRAINER2_LOSE_TEXT = FD 30
B_TRAINER2_WIN_TEXT = FD 31
B_PARTNER_CLASS = FD 32
B_PARTNER_NAME = FD 33
B_BUFF3 = FD 34
@ indicates the end of a town/city name (before " TOWN" or " CITY")
NAME_END = FC 00
@ special 0xF7 character
SPECIAL_F7 = F7
@ more text functions
COLOR = FC 01 @ use a color listed below right after
HIGHLIGHT = FC 02 @ same as fc 01
SHADOW = FC 03 @ same as fc 01
COLOR_HIGHLIGHT_SHADOW = FC 04 @ takes 3 bytes
PALETTE = FC 05 @ used in credits
SIZE = FC 06 @ note that anything other than "SMALL" is invalid
UNKNOWN_7 = FC 07
PAUSE = FC 08 @ manually print the wait byte after this, havent mapped them
PAUSE_UNTIL_PRESS = FC 09
UNKNOWN_A = FC 0A
PLAY_BGM = FC 0B
ESCAPE = FC 0C
SHIFT_TEXT = FC 0D
UNKNOWN_E = FC 0E
UNKNOWN_F = FC 0F
PLAY_SE = FC 10
CLEAR = FC 11
SKIP = FC 12
CLEAR_TO = FC 13
UNKNOWN_14 = FC 14
JPN = FC 15
ENG = FC 16
PAUSE_MUSIC = FC 17
RESUME_MUSIC = FC 18
@ colors
TRANSPARENT = 00
DARK_GREY = 01
RED = 02
GREEN = 03
BLUE = 04
YELLOW = 05
CYAN = 06
MAGENTA = 07
LIGHT_GREY = 08
BLACK = 09
BLACK2 = 0A @ duplicate of black?
SILVER = 0B
WHITE = 0C
SKY_BLUE = 0D
LIGHT_BLUE = 0E
WHITE2 = 0F @ duplicate of white?
@ sound and music
SE_STOP = 00 00
SE_KAIFUKU = 01 00
SE_PC_LOGON = 02 00
SE_PC_OFF = 03 00
SE_PC_ON = 04 00
SE_SELECT = 05 00
SE_WIN_OPEN = 06 00
SE_WALL_HIT = 07 00
SE_DOOR = 08 00
SE_KAIDAN = 09 00
SE_DANSA = 0A 00
SE_JITENSYA = 0B 00
SE_KOUKA_L = 0C 00
SE_KOUKA_M = 0D 00
SE_KOUKA_H = 0E 00
SE_BOWA2 = 0F 00
SE_POKE_DEAD = 10 00
SE_NIGERU = 11 00
SE_JIDO_DOA = 12 00
SE_NAMINORI = 13 00
SE_BAN = 14 00
SE_PIN = 15 00
SE_BOO = 16 00
SE_BOWA = 17 00
SE_JYUNI = 18 00
SE_A = 19 00
SE_I = 1A 00
SE_U = 1B 00
SE_E = 1C 00
SE_O = 1D 00
SE_N = 1E 00
SE_SEIKAI = 1F 00
SE_HAZURE = 20 00
SE_EXP = 21 00
SE_JITE_PYOKO = 22 00
SE_MU_PACHI = 23 00
SE_TK_KASYA = 24 00
SE_FU_ZAKU = 25 00
SE_FU_ZAKU2 = 26 00
SE_FU_ZUZUZU = 27 00
SE_RU_GASHIN = 28 00
SE_RU_GASYAN = 29 00
SE_RU_BARI = 2A 00
SE_RU_HYUU = 2B 00
SE_KI_GASYAN = 2C 00
SE_TK_WARPIN = 2D 00
SE_TK_WARPOUT = 2E 00
SE_TU_SAA = 2F 00
SE_HI_TURUN = 30 00
SE_TRACK_MOVE = 31 00
SE_TRACK_STOP = 32 00
SE_TRACK_HAIK = 33 00
SE_TRACK_DOOR = 34 00
SE_MOTER = 35 00
SE_CARD = 36 00
SE_SAVE = 37 00
SE_KON = 38 00
SE_KON2 = 39 00
SE_KON3 = 3A 00
SE_KON4 = 3B 00
SE_SUIKOMU = 3C 00
SE_NAGERU = 3D 00
SE_TOY_C = 3E 00
SE_TOY_D = 3F 00
SE_TOY_E = 40 00
SE_TOY_F = 41 00
SE_TOY_G = 42 00
SE_TOY_A = 43 00
SE_TOY_B = 44 00
SE_TOY_C1 = 45 00
SE_MIZU = 46 00
SE_HASHI = 47 00
SE_DAUGI = 48 00
SE_PINPON = 49 00
SE_FUUSEN1 = 4A 00
SE_FUUSEN2 = 4B 00
SE_FUUSEN3 = 4C 00
SE_TOY_KABE = 4D 00
SE_TOY_DANGO = 4E 00
SE_DOKU = 4F 00
SE_ESUKA = 50 00
SE_T_AME = 51 00
SE_T_AME_E = 52 00
SE_T_OOAME = 53 00
SE_T_OOAME_E = 54 00
SE_T_KOAME = 55 00
SE_T_KOAME_E = 56 00
SE_T_KAMI = 57 00
SE_T_KAMI2 = 58 00
SE_ELEBETA = 59 00
SE_HINSI = 5A 00
SE_EXPMAX = 5B 00
SE_TAMAKORO = 5C 00
SE_TAMAKORO_E = 5D 00
SE_BASABASA = 5E 00
SE_REGI = 5F 00
SE_C_GAJI = 60 00
SE_C_MAKU_U = 61 00
SE_C_MAKU_D = 62 00
SE_C_PASI = 63 00
SE_C_SYU = 64 00
SE_C_PIKON = 65 00
SE_REAPOKE = 66 00
SE_OP_BASYU = 67 00
SE_BT_START = 68 00
SE_DENDOU = 69 00
SE_JIHANKI = 6A 00
SE_TAMA = 6B 00
SE_Z_SCROLL = 6C 00
SE_Z_PAGE = 6D 00
SE_PN_ON = 6E 00
SE_PN_OFF = 6F 00
SE_Z_SEARCH = 70 00
SE_TAMAGO = 71 00
SE_TB_START = 72 00
SE_TB_KON = 73 00
SE_TB_KARA = 74 00
SE_BIDORO = 75 00
BGM_STOP = 5D 01
BGM_TETSUJI = 5E 01
BGM_FIELD13 = 5F 01
BGM_KACHI22 = 60 01
BGM_KACHI2 = 61 01
BGM_KACHI3 = 62 01
BGM_KACHI5 = 63 01
BGM_PCC = 64 01
BGM_NIBI = 65 01
BGM_SUIKUN = 66 01
BGM_DOORO1 = 67 01
BGM_DOORO_X1 = 68 01
BGM_DOORO_X3 = 69 01
BGM_MACHI_S2 = 6A 01
BGM_MACHI_S4 = 6B 01
BGM_GIM = 6C 01
BGM_NAMINORI = 6D 01
BGM_DAN01 = 6E 01
BGM_FANFA1 = 6F 01
BGM_ME_ASA = 70 01
BGM_ME_BACHI = 71 01
BGM_FANFA4 = 72 01
BGM_FANFA5 = 73 01
BGM_ME_WAZA = 74 01
BGM_BIJYUTU = 75 01
BGM_DOORO_X4 = 76 01
BGM_FUNE_KAN = 77 01
BGM_ME_SHINKA = 78 01
BGM_SHINKA = 79 01
BGM_ME_WASURE = 7A 01
BGM_SYOUJOEYE = 7B 01
BGM_BOYEYE = 7C 01
BGM_DAN02 = 7D 01
BGM_MACHI_S3 = 7E 01
BGM_ODAMAKI = 7F 01
BGM_B_TOWER = 80 01
BGM_SWIMEYE = 81 01
BGM_DAN03 = 82 01
BGM_ME_KINOMI = 83 01
BGM_ME_TAMA = 84 01
BGM_ME_B_BIG = 85 01
BGM_ME_B_SMALL = 86 01
BGM_ME_ZANNEN = 87 01
BGM_BD_TIME = 88 01
BGM_TEST1 = 89 01
BGM_TEST2 = 8A 01
BGM_TEST3 = 8B 01
BGM_TEST4 = 8C 01
BGM_TEST = 8D 01
BGM_GOMACHI0 = 8E 01
BGM_GOTOWN = 8F 01
BGM_POKECEN = 90 01
BGM_NEXTROAD = 91 01
BGM_GRANROAD = 92 01
BGM_CYCLING = 93 01
BGM_FRIENDLY = 94 01
BGM_MISHIRO = 95 01
BGM_TOZAN = 96 01
BGM_GIRLEYE = 97 01
BGM_MINAMO = 98 01
BGM_ASHROAD = 99 01
BGM_EVENT0 = 9A 01
BGM_DEEPDEEP = 9B 01
BGM_KACHI1 = 9C 01
BGM_TITLE3 = 9D 01
BGM_DEMO1 = 9E 01
BGM_GIRL_SUP = 9F 01
BGM_HAGESHII = A0 01
BGM_KAKKOII = A1 01
BGM_KAZANBAI = A2 01
BGM_AQA_0 = A3 01
BGM_TSURETEK = A4 01
BGM_BOY_SUP = A5 01
BGM_RAINBOW = A6 01
BGM_AYASII = A7 01
BGM_KACHI4 = A8 01
BGM_ROPEWAY = A9 01
BGM_CASINO = AA 01
BGM_HIGHTOWN = AB 01
BGM_SAFARI = AC 01
BGM_C_ROAD = AD 01
BGM_AJITO = AE 01
BGM_M_BOAT = AF 01
BGM_M_DUNGON = B0 01
BGM_FINECITY = B1 01
BGM_MACHUPI = B2 01
BGM_P_SCHOOL = B3 01
BGM_DENDOU = B4 01
BGM_TONEKUSA = B5 01
BGM_MABOROSI = B6 01
BGM_CON_FAN = B7 01
BGM_CONTEST0 = B8 01
BGM_MGM0 = B9 01
BGM_T_BATTLE = BA 01
BGM_OOAME = BB 01
BGM_HIDERI = BC 01
BGM_RUNECITY = BD 01
BGM_CON_K = BE 01
BGM_EIKOU_R = BF 01
BGM_KARAKURI = C0 01
BGM_HUTAGO = C1 01
BGM_SITENNOU = C2 01
BGM_YAMA_EYE = C3 01
BGM_CONLOBBY = C4 01
BGM_INTER_V = C5 01
BGM_DAIGO = C6 01
BGM_THANKFOR = C7 01
BGM_END = C8 01
BGM_BATTLE27 = C9 01
BGM_BATTLE31 = CA 01
BGM_BATTLE20 = CB 01
BGM_BATTLE32 = CC 01
BGM_BATTLE33 = CD 01
BGM_BATTLE36 = CE 01
BGM_BATTLE34 = CF 01
BGM_BATTLE35 = D0 01
BGM_BATTLE38 = D1 01
BGM_BATTLE30 = D2 01
'\l' = FA @ scroll up window text
'\p' = FB @ new paragraph
'\n' = FE @ new line