mirror of https://github.com/pret/pokeemerald.git
74 lines
2.1 KiB
C
74 lines
2.1 KiB
C
#ifndef GUARD_BATTLE_PYRAMID_BAG_H
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#define GUARD_BATTLE_PYRAMID_BAG_H
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#include "list_menu.h"
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enum {
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PYRAMIDBAG_LOC_FIELD,
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PYRAMIDBAG_LOC_BATTLE,
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PYRAMIDBAG_LOC_PARTY,
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PYRAMIDBAG_LOC_CHOOSE_TOSS,
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PYRAMIDBAG_LOC_PREV,
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};
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enum {
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PBAG_SPRITE_BAG,
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PBAG_SPRITE_ITEM_ICON,
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PBAG_SPRITE_ITEM_ICON_ALT,
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PBAG_SPRITE_SWAP_LINE_START, // Swap line consists of 8 sprites
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PBAG_SPRITE_SWAP_LINE_2,
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PBAG_SPRITE_SWAP_LINE_3,
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PBAG_SPRITE_SWAP_LINE_4,
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PBAG_SPRITE_SWAP_LINE_5,
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PBAG_SPRITE_SWAP_LINE_6,
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PBAG_SPRITE_SWAP_LINE_7,
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PBAG_SPRITE_SWAP_LINE_END,
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PBAG_SPRITE_COUNT
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};
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#define NUM_SWAP_LINE_SPRITES (1 + PBAG_SPRITE_SWAP_LINE_END - PBAG_SPRITE_SWAP_LINE_START)
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struct PyramidBagMenu
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{
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void (*newScreenCallback)(void);
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u8 tilemapBuffer[BG_SCREEN_SIZE];
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u8 spriteIds[PBAG_SPRITE_COUNT];
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u8 windowIds[5];
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u8 toSwapPos;
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bool8 isAltIcon; // Two item icons loaded at a time. Tracks which to show next
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u8 scrollIndicatorsTaskId;
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const u8 *menuActionIds;
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u8 unused1[4];
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u8 menuActionsCount;
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u8 listMenuCount;
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u8 listMenuMaxShown;
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struct ListMenuItem bagListItems[PYRAMID_BAG_ITEMS_COUNT + 1];
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u8 itemStrings[PYRAMID_BAG_ITEMS_COUNT + 1][ITEM_NAME_LENGTH + 10];
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s16 state;
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u8 unused2[4];
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};
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struct PyramidBagMenuState
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{
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void (*exitCallback)(void);
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u8 location;
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u16 cursorPosition;
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u16 scrollPosition;
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};
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extern struct PyramidBagMenu *gPyramidBagMenu;
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extern struct PyramidBagMenuState gPyramidBagMenuState;
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void InitBattlePyramidBagCursorPosition(void);
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void CB2_PyramidBagMenuFromStartMenu(void);
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void CB2_ReturnToPyramidBagMenu(void);
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void UpdatePyramidBagList(void);
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void UpdatePyramidBagCursorPos(void);
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void GoToBattlePyramidBagMenu(u8 location, void (*exitCallback)(void));
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void Task_CloseBattlePyramidBagMessage(u8 taskId);
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void TryStoreHeldItemsInPyramidBag(void);
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void ChooseItemsToTossFromPyramidBag(void);
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void CloseBattlePyramidBag(u8 taskId);
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void DisplayItemMessageInBattlePyramid(u8 taskId, const u8 *str, void (*callback)(u8 taskId));
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#endif // GUARD_BATTLE_PYRAMID_BAG_H
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