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#ifndef GUARD_BATTLE_PIKE_H
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#define GUARD_BATTLE_PIKE_H
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void CallBattlePikeFunction(void);
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u8 GetBattlePikeWildMonHeaderId(void);
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bool32 TryGenerateBattlePikeWildMon(bool8 checkKeenEyeIntimidate);
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bool8 InBattlePike(void);
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#endif // GUARD_BATTLE_PIKE_H
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