|
#ifndef GUARD_NEW_GAME_H
|
|
#define GUARD_NEW_GAME_H
|
|
|
|
void SetTrainerId(u32 trainerId, u8 *dst);
|
|
u32 GetTrainerId(u8 *trainerId);
|
|
void CopyTrainerId(u8 *dst, u8 *src);
|
|
void NewGameInitData(void);
|
|
void sub_808447C(void);
|
|
void Sav2_ClearSetDefault(void);
|
|
|
|
#endif // GUARD_NEW_GAME_H
|