pokeemerald/include/pokemon_summary_screen.h

37 lines
1.1 KiB
C
Executable File

#ifndef GUARD_POKEMON_SUMMARY_SCREEN_H
#define GUARD_POKEMON_SUMMARY_SCREEN_H
#include "main.h"
extern u8 gLastViewedMonIndex;
extern const u8 *const gMoveDescriptionPointers[];
extern const u8 *const gNatureNamePointers[];
void ShowPokemonSummaryScreen(u8 mode, void *mons, u8 monIndex, u8 maxMonIndex, void (*callback)(void));
void ShowSelectMovePokemonSummaryScreen(struct Pokemon *mons, u8 monIndex, u8 maxMonIndex, void (*callback)(void), u16 newMove);
void ShowPokemonSummaryScreenSet40EF(u8 mode, struct BoxPokemon *mons, u8 monIndex, u8 maxMonIndex, void (*callback)(void));
u8 GetMoveSlotToReplace(void);
void SummaryScreen_SetAnimDelayTaskId(u8 taskId);
// The Pokemon Summary Screen can operate in different modes. Certain features,
// such as move re-ordering, are available in the different modes.
enum PokemonSummaryScreenMode
{
PSS_MODE_NORMAL,
PSS_MODE_LOCK_MOVES,
PSS_MODE_BOX,
PSS_MODE_SELECT_MOVE,
};
enum PokemonSummaryScreenPage
{
PSS_PAGE_INFO,
PSS_PAGE_SKILLS,
PSS_PAGE_BATTLE_MOVES,
PSS_PAGE_CONTEST_MOVES,
PSS_PAGE_COUNT,
};
#endif // GUARD_POKEMON_SUMMARY_SCREEN_H